HORI Silent Hayabusa Buttons and Seimitsu Massage Balltops Coming to Arcade Shock

Arcade Shock has made a name for themselves bringing specialized arcade parts over to the west. This week, they continue with a bunch of interesting new parts that players can pick up.

Those who play at night when their loved ones and housemates are sleeping know how much noise regular arcade pushbuttons can make. For those players, Arcade Shock is now carrying HORI’s latest line of silent Hayabusa buttons. These buttons are based on the same matte Hayabusa buttons featured on the Real Arcade Pro V Premium VLX Hayabusa that we reviewed earlier in the year. Like those buttons, these feature the same high sensitivity, meaning that players don’t need to use much force to activate them. What’s new is a layer of padding inside the stick to absorb the impact of plastic on plastic, lowering the noise they produced.

In addition to the above, Arcade Shock is now also carrying a new batch of Seimitsu’s special, limited edition “massage” balltops.  These special balltops are dimpled to help relieve some stress from the player’s palm. Only 60 of these balltops were ever made, 30 of which were made available at Evo 2016. Now, the remaining stock is up for purchase over at Arcade Shock. For those in Southern California, the company will also be bringing a limited number of these to SoCal Regionals 2016 this weekend.

Source: Arcade Shock

Street Fighter V Servers Down Today for Halloween Update; Possible Arcade Mode and EX1 Colors on the Horizon

You’ll have to hold off the online grind for a little while, as Street Fighter V’s servers are down today to prepare for the arrival of the promised Halloween costumes and stage.

The premium Halloween content should be on sale starting tonight, to November 29th.

VesperArcade has taken to YouTube to talk about both this update, and speculation of future content–sparked by a datamined reference to a possible Arcade Mode recently found in SFV. A real Arcade Mode would please a lot of fans, so no surprise that Capcom may indeed have one in the works at last–but that’s not a likely surprise to emerge today. We may see rumored “EX1” colors for the cast soon, however–apparently seen in action at New York Comic Con, we should see these added to Street Fighter V if not tonight, then in the near future. Check out VesperArcade’s video below for more details.

Sources: SFV Server (Twitter); VesperArcade

Dead or Alive 5 Last Round Gets New Trailer and Release Date for 2016’s Halloween Costumes

In the dead of night, Team Ninja released a new trailer for Dead or Alive 5 Last Round, showing this year’s Halloween outfits in motion. This year’s selection are as over the top as ever, matching the colorful cast to a tee.

35 of the playable characters will be receiving a new costume option. This unfortunately leaves out the most recently released DLC fighter, Mai Shiranui (from the King of Fighters series). Players will be able to purchase the new costumes for their favorite fighters or in one massive spooky package on PlayStation 4 or Xbox One. PC players will only have the option to purchase the entire trick-or-treat ensemble.

According to the trailer, the costumes will be available starting today, October 11, on PlayStation 4, Xbox One, and Steam. Check out the latest trailer below!

Source: DEAD OR ALIVE

Insane Reactions and Hard Reads: Here are Capcom’s Top 5 Moments from South East Asia Major 2016

The Street Fighter V tournament at South East Asia Major 2016 featured some insane action as top players from all over the region fought for the Capcom Cup qualifier slot. One noticeable thing however was how much all the top players were getting good at clutch reads and reactions with EG’s Momochi, DNG’s Itabashi Zangief, and Tokido pulling off insane punishes to anything that was unsafe.

Was this due to the game’s decreased input delay, or are the players just getting better are reading their opponents? Whatever it was, it’s made for some insanely hype moments during the event, some of which have been featured in Capcom’s Top 5 Moments from South East Asia Major 2016 video.

You can check all of these out, from Itabashi Zangief catching Kazunoko’s divekick, Momochi’s insane reaction super against HM’s Eita, to Tokido’s tournament winning reaction standing short into Critical Art, in the video below.

Source: Capcom Fighters

Check Out All of the Details Put into The King of Fighters XIV’s Intros, Victories, Win Quotes, and More!

No matter how you look at it, there is a lot of content for players to enjoy in King of Fighters XIV. One little nuance that often gets overlooked are the subtle details in things like victory animations and character interactions, which King of Fighters delivers spectacularly on. Here, we’ve gathered what we could currently find in terms of compendiums of such content.

One of the collections we found was a knockout voice compilation, which contains voice clips used when the character is stunned, knocked down, defeated, or have a draw game. This compilation was brought together by Gato Ray.

We also have a complete list of win quotes from Chang and Ryo, brought to us by COMBONAUTS.

Next we have every character intro, as well as every character’s mid-game celebration after taking a round, hosted on YouTuber deathmule’s channel.

Last but not least, we have a compilation of every special intro interaction between the characters, which is a pretty hefty list with the size of the roster. This compilation was brought to us by zxyu0369.

Sources: zxyu0369; deathmule; COMBONAUTS; Gato Ray

Mortal Kombat XL Hotfix Patch Notes: Minor Changes and Bugfixes

About a week ago we covered the fact that NeatherRealms released a massive patch to Mortal Kombat, changing nearly everything about the game as we know it. This play at shaking up the competitive scene has worked, though it will of course not be without hiccups along the way. NetherRealm has now released a hotfix patch, targeting some problems the team is already seeing in their latest game-changer.

The patch should be up by the time you read this, and contains only a few fixes. They are listed on NRS’ site, but they are posted below as well.

General Gameplay fixes

  •    Move list corrections

Character-Specific Fixes

  •    Bo Rai Cho (Dragon Breath) – Fixed a bug which was causing Up Fire Spit to be at advantage on block
  •    Jax – Removed armor from Dash Fist
  •    Jax – Increased damage of Dash Fist to 14 and Downward Dash Fist to 12 (up from 10)
  •    Erron Black (Outlaw) – fixed a bug where Tarkatan Infection would lose its armor before the active frames
  •    Kitana – Removed armor from Throat Slash
  •    Takeda – Fixed a bug where Fist Whirlwind would lose its armor before the active frames

Source: NeatherRealms

The Playoff Picture: Who Has Made it Into Capcom Cup 2016?

With only a handful of events still to go, we are nearing a fully fleshed-out bracket for Capcom Cup. While it is not yet set in stone, The Daily Dot has compiled a list on who is in, and who is just barely sitting on the bubble for the event.

Currently guaranteed-in are the likes of Seon-woo “Infiltration” Lee, Hajime “Tokido” Taniguchi, Bruce “Gamerbee” Hsiang, Arman “Phenom” Hanjani, Zhuojun “Xiaohai” Zeng, Yusuke Momochi, Justin Wong, Keita “Fuudo” Ai, Du “NuckleDu” Dang, Julio Fuentes, Thomas “Brolynho” Proenca, Felipe “Misterio” Torres, Olivier “Luffy” Hay, and Younes “CCL” Lazaar. Currently in good standings include Daigo Umehara, Kun “Xian” Ho, Hiroyuki “Eita” Nagata, Ryan “FChamp” Ramirez, Joe “MOV” Egami, Nathan “Mister Crimson” Massol, Ricki Ortiz, and Kenryo “Mago” Hayashi.

The most important one to look at is the bubble, which includes Miky “XSK_Samurai” Chea, Chris Tatarian, Benjamin “Problem X” Simon, and many others who have been fighting hard to have a banner year.

Source: The Daily Dot

Mark Your Calendars as the Red Bull Kumite Returns on April 30th 2017

Looking forward to next year and a time after Capcom Cup 2016, Red Bull have announced that their special invitational Red Bull Kumite event will be making a comeback on April 30th 2017. With the success of multiple Red Bull Street Fighter V events like the Proving Grounds and the 5G, 2017’s event should be bigger and better than the last one, having multiple events’ experience under their belts.

If it follows the trend of the previous years, the Red Bull Kumite will act as Europe’s big Street Fighter V event as hosted by Red Bull, with it probably taking place in Paris, as in both 2015 or 2016–no news on whether it is locating to another big European city like London, Berlin, or Rome, but stay tuned for more information. Like many of the CPT Regional Finals, the Kumite has a set number of 14 invited players, with the final two qualifying via a 256 -player open qualifier to fill out the final 16. This year, YP|Valmaster and FA|Big Bird were the two qualifying players, with RZR|Infiltration taking the whole tournament. With Capcom Cup 2016 in the meantime between now and Red Bull Kumite 2017, let’s see if any fresh new faces displace old champions for the invitational spots.

Source: Red Bull Kumite

Study Up on Your Terminology with These Guides on L-Canceling and Neutral Game for Super Smash Bros. Melee

The Smash community and the FGC are fairly different in terminology, but one term that’s definitely universal is “Neutral Game.” The definitions are pretty similar, though there are a few differences just because of how different “traditional” fighting games are from Smash. Check the video below to learn exactly what Smashers constitute as the Neutral for their game, and how it shapes a match.

One term that is unique to Smash is L-Canceling, or Lag Canceling, and it is essential to playing Melee at a higher level. This technique’s purpose is making characters recover faster from air normals; check the video below for a full description.

Source: SSBM Tutorials

The Pulse of Pokkén: Top Players Talk Present and Future of Pokkén Tournament’s Scene, Part 2

I conducted an expansive interview with four important figures in America’s Pokkén Tournament scene: BadIntent, Cat Fight, Swillo, and Milln. Last week each of these players talked about the scene as it exists now, and how they viewed the importance of majors and weeklies to competitive Pokkén. You can read their answers here.

This week, I pressed the players on Pokkén’s future.


Crow_Spaceboy: Do you think it’s important for Pokkén to try to integrate into other scenes? For example, appearing alongside Street Fighter tournaments, or Pokémon events. Or, do you think Pokkén should strike out on its own, a la the dark days of Melee?

 

BadIntent: I think it’s extremely important that Pokkén tries to integrate with the FGC. I read somewhere that the breakdown of players that entered Pokkén at The Crossover was over 50% players that played Smash. One of the things holding it back, obviously, is that it’s on the Wii U. Smash players already have a Wii U. This was always going to be a problem, and TPCI has tried to bridge that gap with giving early access to RIP, Justin Wong, etc, back during World Championships before the game came out.

Most of them don’t play anymore, but there’s one person from that group that still does and he’s really important–Coach Steve. I would love it if TPCI would partner with him or something. Some of my friends only know about Pokkén because of Coach Steve. DC was also a really good pick up by TPCI. If you have a Justin Wong promoting your game, or Ricky Ortiz, or Daigo, or whatever, it blows up. It doesn’t really matter if they’re great at it, or if they’ve seen the game in action or not–it’s just the endorsement that helps.

Cat Fight: I definitely think it should be present at other FGC events, like CEO. APEX not necessarily a FGC event but it has a growing FGC presence. The response from those events was really awesome, and I think those events brought in lots of new players. There’s less of a response from just the Pokémon specific events. I really think Pokkén appeals more to FGC than Pokémon players. And right now, I don’t think the game can grow on its own. It could have it’s own big event, if, say, there were a major focused on Pokkén with other FGC games at the side.

I’ve been talking with Defend the North organizers, working on getting Pokkén in the main room. I think the more stuff like that we can get that to happen, the more players we can bring in, and retain.

Swillo: I think right now one of the best ways to integrate Pokkén into other tournaments is just through Smash. They are both on the same console. They are both unorthodox fighters, though Pokkén is probably closer to a “traditional” fighter than Smash is. On top of that, it’s way easier to get into mid-level play in Pokkén then in Smash. It’s a lot quicker to pick up fundamentals in Pokkén. Anywhere Smash tournaments are played, Pokkén should try and be there. You could try and go to FGC events with SFV and stuff, but I feel you’d have a harder time to get people interested. I think a lot of people would like the game if they sat down and played it. And I think there’s lots of top players that, if they wanted to pick up a side game that doesn’t necessarily require hours of grinding in training mode to get into the meta of top play, Pokkén would be perfect for them. Pokkén has lots of intricate elements but sitting in the lab for hours is not a requirement.

Milln: Man… it would be nice if we could integrate. But… I don’t want the game to fall into the trap of feeling like it can’t stand up on its own when it can. We have 1000+ entrants at EVO. We capped at CEO. People were calling the game dead while I was sitting there at a capped event. Every time someone says that I just think “are you even paying attention? Are you using your eyes?” It’s just… I was probably going to use this as a closing statement or something, but now’s fine. I’ve said before, anyone that thinks the game is dead, or dying, or going anywhere but forward, was never looking in the first place. They are not, and have not, been paying attention since March when the game came out. I’ve said this before on Twitter. I stand by it.

It’s irksome because I’ve been in the FGC for about 8 years. I was sort of falling out of the FGC and this game brought me back. I acknowledge how the FGC rolls, and it is one of their favorite things to punch and kick and beat up games and scenes that they don’t play or know anything about. It’s always going to happen. It’s the community’s favorite thing to do. It’s also not real, no matter how much people that don’t play say it.

So, yeah, I got derailed. Pokkén can go the ultra grassroots route, but it’s not ideal. It would be more difficult if we did that, because that is when the game has the chance of failing. It’s disappointing to think about that, but it’s realistic. If you go grassroots, you cut off a certain segment of potential players. It takes more than top players for a game to keep it going. It takes medium players, people that go 0-2, it takes everybody. It’s why Smash will always succeed. Everyone plays it. Also, everyone talks about it constantly. There’s drama and blowups. There’s, like, no drama in Pokkén. We don’t have villains. I don’t think we want them, either.


Crow_Spaceboy: So, Nintendo’s newest console, the NX, is now a reality. How important do you think a port, or sequel, announcement for Pokkén for the NX is to the community?

 

BadIntent: This kind of ties into the theme of “expanding to the greater FGC”. One of the big issues of Pokkén is that it’s Wii U exclusive. I think if the NX does well, and Pokkén is IN on the ground floor, it’ll find itself in a lot of people’s hands. For that reason alone, that’s great. Also, they haven’t announced the DLC for the arcade characters yet. Imagine that the NX comes out and a port with the arcade characters is announced. That would sell copies. A new demographic of players on a new system.

Cat Fight: I think it’s really important. People suspect that the NX is either going to bring a Pokkén 2 or a port with the DLC they are showing off. Maybe new features that are currently absent in the final game. Either way, a launch title sequel for the NX would be huge, both for the community and, I think, would be huge. I’d love to be able to spectate, have lobbies, have a better training mode. Those are big things that I think would help a lot in a sequel, too.

Swillo: I feel like it’s going to happen. Darkrai in arcades and the data for other characters on the disc… obviously Nintendo is slowing down on Wii U stuff, and they want to push the NX. It’s probably going to be a platform people want to pick up. A Pokkén 2 or Port would fare better–and Pokkén already did well–because no one is really going to be buying a Wii U at this point. Everybody who wanted a Wii U, has it already. I’m not sure what they are planning, exactly, but they are definitely saving Darkrai for something. Many people think it’s for a Season 2 DLC or something, but it seems weirdly late in the game’s life cycle to do that. I think these new characters for a port or sequel.

Milln: I don’t know if any of us care. [laughs] Preface this with the fact that I’m usually only talking with top players, and maybe mid-level or casual players feel differently than top players do. In the end, their opinion is more important than top players. All of us acknowledge it would be cool, but, we’re not waiting with bated breath. Maybe mid or casual players feel their game is dead if the game isn’t constantly being updated. Excuse me, Crow, but let me go inform the Melee players that their game is beyond deceased. Let’s forget about playing Marvel. I can go on.

People think more content generates more people, and they are right, but they stop thinking there. More importantly: more people generates more people. So, like… there’s a quote I’m aware of, “Commotion generates promotion.” It’s trite, but it’s true. I like it. I had a conversation with someone, they were saying “I was struggling with finding motivation to play. Hopefully they will do something soon.” And I’m just thinking “Who’s they? Why don’t you do something? You can play. You could be playing, and encouraging others to play.”


Crow_Spaceboy: What do you want to see from Pokkén?

 

BadIntent: You know, what I want is not even that wild. I just want more advertisements for the game aside from just having a big prize pool. Talk to CEO or Norcal Regionals and integrate into these tournaments. Kind of like the Capcom Pro Tour–Capcom doesn’t have to do a whole lot of extra work managing the event. They just let the events do their thing. If NCR, for instance, is promoting the event themselves, they don’t have that issue like at Dreamhack where they announced the event two days before the tournament itself. Everyone already knows about these major tournaments. Integrating into these events will do a whole lot for any game, especially Pokkén.

Cat Fight: I’ll answer a couple of ways. I definitely want Darkrai. [laughs] That’s #1 in my mind, because he’s my favorite Pokémon. The wait is killing me. Outside of that, just because I love the game so much, every time I go to an event I want a challenge. It makes me want to go back home and reflect. I feel like there’s so much left to explore in this game, even if, you know, I would like to think I’m pretty good at it. I could still become a lot better, and I want to show people the possibilities I see. I want to share that experience with the scene. Seeing the scene grow and explore this game. That’s what I want.

Swillo: I want a lot of things! I want an actual record feature in Training Mode. I want stage select and color select for competitive play. Stadium is neutral and all but it’s also boring. I’m really big on my music and stages. It’s also really strange that Pokkén doesn’t even give you a palette swap option. I like having that extra way to personalize my play. As far as game play, I’d like to see the game move a little faster. At the highest levels of play, the game is very defensive. From a spectator point of view, the game probably shouldn’t always be this slow, methodical head game. It’s great for players but there could be more there for spectators.

Milin: A Pokémon Company official league would be cool. It is a Pokémon game, after all. It’s got their name on it. It’d be great to see them support it. It’d give the plural on their Pokémon Championships website some meaning. [pauses, then laughs] They need to replace all the Scizor files in the game with Scyther. Let’s see… they have a buff in the game that is currently not utilized in engine outside of Extra Battle mode, and that’s hit stun resistance. It’s on Garchomp’s high stance, and in burst mode. That’s the only time you see it in the regular game, and you don’t see it as a buff. Maybe they could give that to a new support Pokémon. What else… I would like some extra features that would improve online mode. Why are we limited to three support sets for online mode? How about a stage select for LAN? [pauses] Eh, maybe not. That’d give Smash players the opportunity to pull up a long list of stage counter pick rules. I think we’re all just tired of Stadium’s theme song. Music select. Give us that. And a record function in training mode. I’m sure everyone’s going to say that.