Mango Analyses the Current State of Falco Play in this Melee Character Discussion

Standing as one of the three pillars of top level Falco play, alongside G2|Westballz and EG|PPMD, it’s only natural that C9|Mango has some strong opinions about the current state of Falco in Melee’s metagame. While Westballz’ Falco is all about the crazy tech skill and PPMD’s Falco prides dominating the neutral with lasers, Mango’s Falco is somewhere in the middle between these two sides.

During one of Mango’s regular Melee streams, he discussed these differences, alongside his thoughts on Falco match ups and how this Space Animal should be played as according to Mango, “90% of the Falco population is really bad”. As he is playing fellow Norwalk native Alex19 via netplay, Mango actively breaks down what a Falco should and shouldn’t be doing in the Fox matchup, as well as pointing flaws in Alex’s game and how he can exploit them to win the match. It’s an impressive feat to watch Mango process what’s going on in the game, isolate the problem and then execute his analysis, all in the matter of a few seconds. If you want to learn how to analyse a match while playing it and see how a top player breaks down a match, this video is the one for you.

Source: Cloud 9 Mang0

MangaGamer Announces Their Localization of Golden Fantasia CROSS for Steam

While CEOtaku is raging over in Florida, a new anime fighting game is coming to the West thanks to the people over at MangaGamer. Revealed at Anime Weekend Atlanta, MangaGamer are currently localizing Golden Fantasia CROSS for PC, the fighting game based off the light novel mystery series, Umineko When They Cry. Originally developed by 07th Expansion, the localized version will be a port of the enhanced Golden Fantasia CROSS, which was released on PC in 2011 and featured the tweaks and additional characters which were seen added in the 360 exclusive title, Golden Fantasia X.

The unique mechanic of Golden Fantasia is the ‘Touch’ system, which is how players swap between their two characters. Once the Touch Gauge is filled, players can use five different Touches — Attack, Guard, Damage, Assault and Normal — to bring in their partner. Normal Touch is just a hard tag, Attack tags in your partner mid combo to continue the attack, Guard snaps your partner in while blocking, Damage acts as like Burst in Guilty Gear to break a combo and Assault has the player rush at the enemy to clear a space for your incoming team mate. Each character has a special ability which can buff their or their partner’s skills, making partner synergy of the utmost importance. These abilities are triggered either by touching, where the ability of the character being switched out is activated for the other character currently being switched in, or by summoning the ‘Metaworld’. The Metaworld activates both character abilities and gives the player access to special attacks called Meta Supers and SP Supers.

SP Supers use the SP Gauge — which is also used to activate the Metaworld — while Meta Supers drain the Meta Gauge, which appears once a player enters the Metaworld. Only one player can have the Metaworld active at once, with it going away once a player’s Meta Gauge reaches zero. You can cancel your opponent’s Metaworld activation and part of the metagame (excuse the pun) of Golden Fantasia is controlling who has access to this super powered state.

The port of Golden Fantasia does include singleplayer, online and local multiplayer so expect it to possibly feature at CEOtaku 2017, if it has been released by then.

Source: MangaGamer (YouTube)

MangaGamer Announces Their Localization of Golden Fantasia CROSS for Steam

While CEOtaku is raging over in Florida, a new anime fighting game is coming to the West thanks to the people over at MangaGamer. Revealed at Anime Weekend Atlanta, MangaGamer are currently localizing Golden Fantasia CROSS for PC, the fighting game based off the light novel mystery series, Umineko When They Cry. Originally developed by 07th Expansion, the localized version will be a port of the enhanced Golden Fantasia CROSS, which was released on PC in 2011 and featured the tweaks and additional characters which were seen added in the 360 exclusive title, Golden Fantasia X.

The unique mechanic of Golden Fantasia is the ‘Touch’ system, which is how players swap between their two characters. Once the Touch Gauge is filled, players can use five different Touches — Attack, Guard, Damage, Assault and Normal — to bring in their partner. Normal Touch is just a hard tag, Attack tags in your partner mid combo to continue the attack, Guard snaps your partner in while blocking, Damage acts as like Burst in Guilty Gear to break a combo and Assault has the player rush at the enemy to clear a space for your incoming team mate. Each character has a special ability which can buff their or their partner’s skills, making partner synergy of the utmost importance. These abilities are triggered either by touching, where the ability of the character being switched out is activated for the other character currently being switched in, or by summoning the ‘Metaworld’. The Metaworld activates both character abilities and gives the player access to special attacks called Meta Supers and SP Supers.

SP Supers use the SP Gauge — which is also used to activate the Metaworld — while Meta Supers drain the Meta Gauge, which appears once a player enters the Metaworld. Only one player can have the Metaworld active at once, with it going away once a player’s Meta Gauge reaches zero. You can cancel your opponent’s Metaworld activation and part of the metagame (excuse the pun) of Golden Fantasia is controlling who has access to this super powered state.

The port of Golden Fantasia does include singleplayer, online and local multiplayer so expect it to possibly feature at CEOtaku 2017, if it has been released by then.

Source: MangaGamer (YouTube)

Duck’s Samus Goes Fox Hunting in this Super Smash Bros. Melee Combo Video

When played on point, Samus in Super Smash Bros. Melee can dominate the stage with a hail of charge shots, missiles and bombs. James “Duck” Ma has been proving this for several years, racking up top placings with his trademark purple Samus and arguably earning the spot of the world best solo Samus. With his recent signing by Denial eSports, it seems a good a time as ever to bring out a combo video, celebrating his performances with the armored bounty hunter.

Set fittingly to the theme song from Disney’s DuckTales, this combo video goes over Duck’s performances stretching back to The Big House 1, right up to Pound 2016. There is even a short section at the end dedicated to Duck’s proficiency at powershielding, as he effortlessly reflects lasers, needles, turnips and his own missiles back at his foe. The Michigan bounty hunter will be defending the house at The Big House 6 next weekend so expect more clips for the highlight reel.

Source: Tooni

Duck’s Samus Goes Fox Hunting in this Super Smash Bros. Melee Combo Video

When played on point, Samus in Super Smash Bros. Melee can dominate the stage with a hail of charge shots, missiles and bombs. James “Duck” Ma has been proving this for several years, racking up top placings with his trademark purple Samus and arguably earning the spot of the world best solo Samus. With his recent signing by Denial eSports, it seems a good a time as ever to bring out a combo video, celebrating his performances with the armored bounty hunter.

Set fittingly to the theme song from Disney’s DuckTales, this combo video goes over Duck’s performances stretching back to The Big House 1, right up to Pound 2016. There is even a short section at the end dedicated to Duck’s proficiency at powershielding, as he effortlessly reflects lasers, needles, turnips and his own missiles back at his foe. The Michigan bounty hunter will be defending the house at The Big House 6 next weekend so expect more clips for the highlight reel.

Source: Tooni

desk Keeps the Hits Coming with a Third Urien Combo Video

This has probably been the most active we’ve seen desk in a long time.  Perhaps it is because this is the most inspired he’s been in a long time. With the launch of Urien in Street Fighter V, desk has found his match with, “the most technical, interesting and fun combo character in [Street Fighter V].”

In this video, expect a lot of varied uses of Aegis Reflector in various character specific ways. Most of these combos use the no-knockdown glitch that desk has exploited in previous Urien mix clips. With all these Urien combo videos from desk, it’s beginning to look a lot like 3rd Strike, and it can’t be any more exciting for combo video fans.

Source: desk

DetonatioN Gaming Signs Kamemushi as their Second Super Smash Bros. for Wii U Player

Following his dominance at Japanese events like KSB 2016 and several Umeburas, alongside his spectacular finish at Evo 2016, Kamemushi has been signed by DetonatioN Gaming as their second Smash 4 player. The red Megaman — who now goes by Kameme instead of Kamemushi — made people completely rethink Megaman’s position on the tier list, with the discovery of the now infamous Kamecombo which make a stock disappear in the blink of an eye, through the combined use of a Z-drop Metal Blade, footstools, jab locks and a big Mega Upper to finish the opponent off.

Kameme joins Diddy main and world traveler Nietono with his signing to DNG and it hopefully means he will be able to attend more overseas tournaments. Nietono is a salaried player and did compete in several events this year, including Apex and Evo so Kameme should become a regular face at international tournaments now that he is sponsored. He is making the trip to Michigan for The Big House 6 next week, as well as to France to compete in Smashdown World in November so beware of the Super Fighting Robot at upcoming events.

Sources: DetonatioN Gaming (Twitter); kameme8808

Forge Your Own Will to Keep Winning, with the Help of Core-A Gaming’s Latest Analysis Video

The path to getting good is fraught with salt, numerous losses and the occasional broken controller. Natural talent will only get you so far, so proper practice and training is needed if you want to become a top player. With help from the gospel of our lord and savior Daigo Umehara, testimonials from other top players and commentators alongside his own experience teaching Street Fighter to new players, Gerald from Core-A Gaming put together a great analysis video, detailing how one improves at fighting games.

Unlike music or sport, where there is a plethora of guides and teachers dedicated to training new musicians or athletes, competitive gaming in general lacks the resources to help guide a player’s growth. So, to help aid that process, Gerald gives some examples of drills he crafted for his students which impart certain fundamental skills. His method involves turning a normally boring exercise, like learning your sweep range and how to tech throws, into its own game. He created a mini tournament between his students where they could only fight using sweeps and throws. Not only was this exercise a lot more enjoyable than sitting in Training Mode with a practice dummy, but the new players had a real grasp of how these two moves work in a fight after playing in a tournament setting.

By keeping the act of training a game rather than as an abstract training drill, players will stay interested and feel like they are actively learning as in the case of Gerald’s example, they are still competing to win. Focusing more on continued personal growth is what will make you truly improve; winning will come as a by-product of the improvement process.

The whole video is up to the usual Core-A Gaming gold standard and is worth a whole watch if you are struggling to improve. Take the lessons to heart and see if you can apply any of the tips to your own training regime.

Source: Core-A Gaming

Toukai Smash Announces Their First Ever Japanese Super Smash Bros. 64 Tournament, Including a $2,000 Prize Pool

Big news for the world of Super Smash. Bros 64, as the Japanese scene is planning to stage their biggest ever tournament. Run by ToukaiSmash, the first Toukai tournament is set to run on Christmas Eve and Christmas Day in an unannounced location in Nagoya, with the goal of determining Japan’s best 64 player.

Thanks to sponsor support, this event is actually looking to have a prize pool which is rare for tournaments in Japan. So far, the sponsors have put forward ¥200,000, which is roughly $2,000. Unlike many 64 tournaments, Toukai is also planned to be streamed on both Twitch and NicoNico, meaning players will not have to wait ages for the local recordings to be uploaded to see all of the action. You won’t have to watch camera recordings of sets played on a projector, like the matches recently uploaded from Kanto 2016.

More details are available over on the official site, which has been helpfully translated by The64Story over on r/smashbros. If you are a 64 player in Japan or want to watch some 64 in between carving the turkey on Christmas Day this year, Toukai 2016 may be the thing for you.

Sources: ToukaiSmash via r/smashbros

Fighting Game and Visual Novel Hybrid Lets You Support Devs With an Innovative “Pay-What-You-Liked” DLC Model

With as specialized as the genre is, it’s rare to see fighting games be crossed over with other video game genres. As such, it’s refreshing to see an indie developer do just that with Honey Rose: Underdog Extraordinaire.

Just released on Steam Honey Rose: Underdog Extraordinaire combines fighting games with a life management visual novel. Players take control of Red, a university student who’s also an amateur masked fighter.  Players need to balance Red’s studies on her last chance to graduate from university, with her dream of fighting in the masked fighting tournament and facing her idol, Big Blue.  It’s an interesting mixing of genres that’s both fresh and somehow not unexpected, considering how many fighting games (BlazBlue, Persona 4 Arena) borrow from the visual novel genre for their story modes.

However, the hybrid genre isn’t the only innovative thing about Honey Rose: Underdog Extraordinaire.  The game sports an interesting payment model that its developers are calling “Pay-What-You-Liked”. The game itself is free, to support the developers, they’ve put up 8 pieces of “DLC”. Note that we put the term in quotes because, the DLC actually has no content at all. What they are instead are 8 donation tiers that anyone who wants to support the developers can use to do so.

This “Pay-What-You-Liked” model is an interesting use of Steam’s DLC system to implement what’s basically the “Pay-What-You-Want” model seen in places like Humble Bundle.  The fact that it makes the game itself free to download and play however makes it a much more interesting experiment – it allows players to actually try the game out, and then pay for it if they enjoyed it.  If this new model sees some some modicum of success, it may be a way for other indie fighting game developers, to attract people to play their games and experience the genre.

Source: Steam via Steamed