There’s a lot of content in Final Fantasy XIV I’ll never see. Of course, everything’s on YouTube, but stuff that my character will actually reach is another matter. That comes from someone who has seen far more than many others — I’ve been in and out of savage and extreme primals for a good few patches now, and that’s content most of the playerbase has never touched.
Final Fantasy XIV – The Legend Returns Preview
FFXIV’s annual 14-hour anniversary stream was last week, and with it came a deluge of information about the game’s past, present and future. We learned that the team is considering adding Blitzball or Snowboarding to the Gold Saucer. Yoshida, enjoying a glass of wine, seemed to agree to re-enable the Yo-Kai Watch event on a whim. And it was confirmed that Patch 4.1 — titled ‘The Legend Returns’ — is scheduled to come out early October. (Beware: Minor spoilers ahead.)
Final Fantasy XIV – Happy 4th Birthday + More Patch 4.1 Previews
Final Fantasy XIV – Stormblood, 10 Weeks On
Final Fantasy XIV – An Invitation to The Feast
Final Fantasy XIV – The Moonfire Faire is Back! Plus Patch 4.06 news
Final Fantasy XIV – The Savage Loot System is Broken
One thing that’s really hit home with FFXIV raiding is how much of a pain the loot system for Savage raids is. Previously I wasn’t in charge of organizing events — I was just lucky enough to be taken along by my FC — but now I’m scheduling things myself, the main problem I’m coming up against is trying to make sure everybody gets a fair shot at loot.
Final Fantasy XIV – Omega Impressions
The first raid of Stormblood is here! Omega went live a couple of weeks ago, and this Tuesday marked the opening of Savage mode, where both the loot and difficulty are cranked up beyond anything else in the game. I’ve played normal to death and I’m on the second Savage encounter, so I thought I’d put down some of my thoughts. Beware: spoilers ahead.
Final Fantasy XIV – Life of the Dragoon
Shortly after the launch of Stormblood, it became apparent that Dragoon was in a terrible position, both in terms of its DPS potential and its fun factor. The changes made to the Job did indeed streamline Dragoon, but it’s damage dropped, intentionally in part because Square Enix appears to be positioning the Job as a “support” DPS (a’la Bard),but also due to some frustrating changes to the Job’s mechanics.
