Gamescom 2019: Final Fantasy XIV Interview: Expansion Builders

How do you build an expansion like Shadowbringers? If it’s for a story-heavy MMO like Final Fantasy XIV, there’s a blend of meticulous planning, intense collaboration and deep research into the rich franchise history. But don’t take our word for it – we sat down with producer-director Naoki Yoshida and lore maestro Banri Oda to get all the details.

FFXIV Shadowbringers: Yoshida-san Talks Shadowbringers

We had the opportunity to put our Final Fantasy XIV Shadowbringers questions directly to Yoshida-san as part of a round-table interview. Topics included making sure those job changes are just right, and sharing a few details on updates to The Hunt. We also got the chance to dig into the design process behind Dancer and Gunbreaker.

Final Fantasy XIV Composer On Creating a Mood

The Final Fantasy XIV development team recently participated in a round of in-house interviews. One of them featured Soken-San, the composer of the game’s soundtrack. In this interview, he speaks to creating the perfect mood for the game as well as the challenges he has faced over the years.

Final Fantasy XIV Developers Dish on Creating Lore

Recently, the Final Fantasy XIV team sat down with an in-house interviewer to talk about the lore in the game and how they go about creating a great story. We have that interview that covers a range of topics including how lore is created, what challenges the team has faced and much more.

Final Fantasy XIV: Talking to Bethan Walker, the Voice Behind Alisaie

Few among Final Fantasy XIV’s cast are as beloved as Alisaie Leveilleur. Since her return to the Scions at the end of Heavensward, she’s won over the playerbase with her sharp wit and sharper tongue. With last week’s release of Patch 4.4, Prelude in Violet, Alisaie is facing one of her most difficult trials yet, as she searches for the truth behind her brother’s disappearance. We got the chance to speak to Bethan Walker, the voice behind the character, about how she brings life to the role.

Final Fantasy XIV – PAX East 2018 – Natsuko Ishikawa on Creating Epic Stories

I had the opportunity to interview Natsuko Ishikawa, Lead Main Scenario Writer, and John Crow, Localization Lead, and delve a bit more into the process of creating the story in Final Fantasy XIV: Stormblood. I should mention we did talk about specific storylines in Stormblood and about some optional quest lines with major events, so if you have not finished the main storyline or some key side quests there will be spoilers.

Final Fantasy XIV – Face-to-Face with FFXIV’s Naoki Yoshida

Final Fantasy XIV is enjoying its most successful year since its relaunch as A Realm Reborn in 2013 — so there’s probably no better time to speak to the man credited with its success. Last week, I had the chance to do just that, and sat down for a face-to-face conversation with producer and director Naoki Yoshida.

Final Fantasy XIV – Naoki Yoshida on Bringing Ivalice to Life, Rival Wings & Ultimate Progression

It only feels like yesterday that Stormblood’s first major content patch, Return of the Legend came out — yet it’s been almost two months. On top of the usual helpings of story content, boss battles and balance changes, the developers took the unprecedented step of bringing in guest creators for a new raid series, Return to Ivalice, and introduced Ultimate, a hard-as-nails difficulty mode that makes Savage look like Cape Westwind.

Final Fantasy XIV – Koji Fox on What Makes Eorzean Lore So Important

Final Fantasy XIV’s lifeblood, aside from being Final Fantasy, is its story. We managed to catch up with Square Enix’s Koji Fox to chat about the MMORPG’s ongoing lore development, story, and secrets of the Eorzean narrative. Read on for part one of our two part interview with Koji Fox, the Co-Lead World and Lore Developer on the massively successful game.