We sit down and discuss the upcoming Abyssal Proving Grounds update, the state of EVE Online’s Invasion, as well as criticisms surrounding the Forsaken Fortress update and more.
Earlier this month, I had the opportunity to try out Humankind during a virtual preview event. I was able to discuss my experience with Romain de Waubert, Founder and Studio Head of Amplitude Studios and Creative Director on Humankind.
This past week, I had the distinct honor to sit down (over a video call) and talk with Amazon Game’s David Verfaillie, the Head of Player Experience on New World, about Combat, Crafting, PvP, and more.
Last week, Garrick had the opportunity to attend a preview event for A Total War Saga: TROY, with the chance to interview one of the developers from Creative Assembly Sofia, the studio working on TROY.
We recently had the opportunity to interview Obsidian about the Switch version of The Outer Worlds. Our discussion ranged from how the team was utilizing the Switch’s unique features, to what being a recently-minted Xbox Games Studio team means to them.