One topic dominated headlines at E3 this year: cloud gaming. Whether it’s Google’s launch into the gaming space with Stadia, or Microsoft’s move with xCloud, it seems like big players now see the technology’s potential. But what of the pioneers that have been living the dream for years?
Trending Back to Customization
As we have all grown up with MMOs on this site, there is a rich history of character customization that we took for granted. However, over the past several years it seems like more games have gone the route of skins and character lists instead of giving players the chance to build their own look on screen. Until recently, now it seems like customization is coming back.
Not So MMO: Darksburg Devs – ‘We’re Making a Game We Want to Play’
Darksburg is an upcoming co-op survival action title from Shiro Games, developers of the highly regarded Northgard strategy game. Taking a break from strategy, Darksburg pits teams of four against hordes of “infected” that threaten to overwhelm the town. We had the chance to speak with Lead Designer Fred Oughdentz to learn more about the game.
Warhammer Vermintide 2 Interview: An Expansion & the Future
Vermintide has had a huge successful run among game fans. Both Warhammer and Left for Dead players love this title with its fast-paced action and brutal fight scenes. It harkens to the Warhammer of the Old World that many of us loved. New players continue to join the battle all the time and the team was happy to launch Winds of Magic. We spoke with Mats Andersson about the expansion and some of the plans for Vermintide in the future.
A Plague Tale Interview – What Makes It Unique?
A Plague Tale: Innocence is an action-adventure title that launched last week for PC, PS4 & Xbox One and immediately won over fans and critics alike. The game features a heartwrenching journey of two young children in the world ripped apart by war and suffering from plague. Just before the release of the game we had an opportunity to interview Kevin Choteau, the Game Director on A Plague Tale: Innocence, and ask a couple of questions.
A Whole New World with Project-C from Darewise
Today, the team at Darewise Entertainment pulled the curtain back on their upcoming online persistent open world – Project C. That’s it’s working title, because at its core, the game set on the world of Corvus is going to be player-driven throughout all of the testing process. Described as a blend of everything from Zelda: Breath of the Wild to World of Warcraft, Project C’s ambitions are through the roof. The team, comprised of folks from games like Assassin’s Creed, Half-Life 2 and Dishonored,
CryoFall Interview – Surviving a Post-Apocalyptic Future
CryoFall brings together the fun elements of surviving in the post-apocalyptic future with some great mechanics and depth of character. We got the chance to talk with Valentin Gukov about the game and get a perspective on how building a world like this will set CryoFall apart. Enjoy reading up on his answers and look for the game soon on Steam.
Eco: Getting Educated
Esports & Magic: The Gathering
The Almost MMO and Me
I’ve noticed something of late – I haven’t logged into a real MMORPG, even my precious Elder Scrolls Online, in weeks. In ESO’s case, this is partly because I’m waiting for Elsweyr. But usually, between big content swells of ESO, I’m at least playing something else – GW2, WoW, FFXIV, Neverwinter, and so forth. But there’s a type of game that seems to be meeting my needs for persistence and online play. I’ve been trying to think of a name for them for ages, and I think Almost MMO just about cover
