Shoryuken interview: DoomSnake507 discusses Vega, his humble fighting game beginnings, the CPT in Latin America, and traveling for majors

If you’ve been keeping up with Street Fighter V: Arcade Edition and the Capcom Pro Tour as of late, you’ve probably noticed that there has been one character in particular that hasn’t been placing too high at majors this season. Which character do you ask? I’m talking about my own main character since season one of SFV: Vega.

Back in the first two seasons of SFV, there were quite a few prominent players with the masked matador, such as ROM, Nemo, Jibrill, and Reiketsu. Ever since Vega was questionably weakened in season three of SFVAE, it seems these players have moved on to other characters for better results. The only notable players that have stuck with him and placed high this year are M. Lizard/Tourniquet from South Korea, and the subject of this interview, SonicBoxx’s Bruno La Grotta, a.k.a. “DoomSnake507.”

Hailing from Panama City, Panama, DoomSnake507 first made his name in SFV by being one of the highest-ranking Vega players on CFN. He then started to travel to and compete at Latin America CPT Ranking tournaments in 2017, usually placing top three or higher — with his most notable accomplishment being first place at The Fight 2017 in Bogota, Columbia against the future Capcom Cup 2017 champion, Rise Nation’s MenaRD.

Currently ranked 71st on the Global CPT Ranking and ninth on the Latin America CPT Ranking as of this writing, DoomSnake507 — who happens to run a family business that has been making windows, doors, and aluminum construction supplies for over 38 years — has proven that he can take a character who’s considered by most players to not be competitively viable and be successful both online and offline. I recently interviewed him by email to get to know a bit more about his competitive gaming origins, as well as his thoughts on Vega, SFVAE, and the Latin America CPT.

Responses edited for length and clarity.


Marcos “El Cubano Loco” Blanco: When was your first exposure to fighting games, and how have they impacted you? When and why did you decide you wanted to compete in Street Fighter V? Is it your first competitive game?

DoomSnake507: My first one was Street Fighter II since day one. That game and other Capcom games blew my mind. I miss the old days, not gonna lie, but that doesn’t mean that I don’t enjoy SFV. Well, this is not my first competitive game. My first ones were Marvel vs. Capcom and Capcom vs. SNK 2. I miss everything about that game! Then I stopped competing because of my career. Then a friend of mine was playing Street Fighter III and it was strange for me at first because of the cast, but I never had the time to play that game well. Too much studies and work. Then I started playing older and new games, but only casuals. Then Street Fighter IV came up. I was so hype for that game since the first trailers! The community in Panama became alive thanks to SFIV because it was pretty much dead since the old days when we used to play CvS2, so I was mad happy in that time! Thanks to SFIV I started traveling more and playing with more international pros so it was easy for me to enter in the ring with SFV.

Marcos “El Cubano Loco” Blanco: What’s the competitive fighting game scene in Panama like? Is there plenty of offline competition to train with?

DoomSnake507: The fighting game scene in Panama is very small, so there is not much offline competition or training here. That may be a disadvantage, but I never give up in anything that I do, so I put myself in strict training sessions online and offline of course. Thanks to online I learned the match-ups and then applied that in the offline scene so when I travel I always try to play a lot with pros and friends. That helps me a lot too so for me there is no excuse to get better you know.

Marcos “El Cubano Loco” Blanco: You have proven that playing online can produce results at offline majors. In your opinion, what are some of the pros and cons of playing online and offline? Also what was your first offline tournament and how did that impact you?

DoomSnake507: Well many besides me have proven that point. For example, NuckleDu and Punk. They were online warriors like me and when they decided to travel they proved their skills on both fronts. So the pros for online is match-up knowledge and for people that work and have kids like I do, it’s better because of the time, but I always recommend offline experience for sure.

The cons would be let me see… ah yes……lag! And for offline I only get pros because it is the way you should play always. Sometimes you can play excellent online, but offline is another story, and that happens because of the lack of experience with pressure in tournaments, and if you want people to take you serious in this industry or in whatever game you play you need to prove that in the ring you know. My first offline tournament was MvC in 1998. I was so hype and nervous at the same time because a friend signed me up without telling me! The prizes at that time was money and a PSone with six games. The deal was that if I won, he keeps the PSone because I already owned one, and well, I won. That impacted me so much. I made some good friends and when the rivalries began to appear in that moment, I realized that this is what I want to do.

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Marcos “El Cubano Loco” Blanco: You play Vega, who most players consider to be bottom three — or possibly the worst character in the current season of SFVAE. What’s your opinion of your main character and character tiers in general? Do you think he fine the way he is? What improvements would you suggest for him to be more competitive with the rest of the cast? Also, why did you choose him in the first place?

DoomSnake507: I don’t consider him the worst character in the game. I do think that he has the worst V-Triggers in the game, though. The thing is that it’s not easy winning with him, and when I do it feels so good because there is no excuse, but he lacks very important tools like better anti-airs , no wake-up options , better V-Reversals, and much more, but he has good walk speed, pokes that are not the best ones but still good, and a command grab which is so important in this game [laughs]. I love Vega’s style in this game because he is not a charge character. In this season he’s missing so many things that I would liked to have fixed. For example, the LK Rolling Crystal Flash loop. Please, Capcom. He needs that back. Also the EX RCF in season one was so good. The standing fierce in claw stance needs more range, please. Better V-Triggers like having two uses for VTI and V-Trigger II. Only one parry? Seriously? Better anti-airs and of course the V-Skill in Season One was great. I don’t know what they where thinking nerfing it. The V-Skill needs to have more invincible startup frames and last but not least, the EX Flying Barcelona. They nerfed that too! Why? He needs his tools back! My top 10 characters is no surprise to anyone: Cammy, Akuma, Cammy, Guile, Cammy, Ibuki, Cammy, Menat, Cammy, and Cammy.

Marcos “El Cubano Loco” Blanco: You told me before this interview that you play Birdie as well. Have you considered maining him or another character entirely for more consistent results?

DoomSnake507: I always like Vega’s style, but I never used him in the past because he was a charge character. When I tried him in Season One I loved his speed and his moves. It’s very important that you really like the character, because for me it’s so boring picking up a top tier character just because they are strong, but you don’t even like or enjoy playing them you know. In Season One and Two, I was using Cammy in casuals only for fun because she’s got all the tools and is very easy to use. I was beating everyone, but I was not enjoying the game because for me she is so boring. But I respect people that use Cammy because I have known friends that have mained her since the old days, and that’s not their fault that the character is so strong. People that have known me since Season One my know that my first characters were Vega and Birdie. I dropped Birdie (at first) because I took most of the time to learn Vega and I felt more hype for him. Then the nerfs began to destroy my main character every time a new season was released and Guile enters. That was for me my worst match-up besides Mika and others. In Season Three I tried to look for some counter picks for Guile and I saw my friend Mena beating the Guiles. Since I used to play Birdie in the past, I began to try him against Guiles. I know it’s still a hard match-up, but it’s much easier than playing with Vega. So for now I am using Birdie for three match-ups only and the rest with Vega for now.

Marcos “El Cubano Loco” Blanco: Your sponsor, SonicBoxx, has enabled you to travel and compete more than ever this year. What has this new experience been like for you? Which tournaments have been your favorites this year and why?

DoomSnake507: Thanks to SonicBoxx, this year I was able to travel a lot and get more experience than ever. I got no regrets since competing is the thing I love. You always need to do what you like the most to be happy with yourself and with the support of my family it’s way better. I always thanks God for this opportunity. My top events are Combo Breaker because of the amazing 24-hour venue. Game Over in the Dominican Republic because the production was so amazing. I need to go next year again. Evo for sure with all the amazing players, and it’s the hardest and the most important tournament for me. Also First Attack. I really enjoyed Puerto Rico and the energy there. It’s such a blast!

Marcos “El Cubano Loco” Blanco: What do you think of the current state of SFV? Do you think it’s heading in the right direction at this point in terms of character balance? Also, what is your opinion of the Capcom Pro Tour’s ranking points system? Do you feel like it’s harder to earn points to qualify for Capcom Cup compared to previous years? Do you feel CPT events in Latin America and other regions should distribute more points to the players who place high? Why or why not?

DoomSnake507: I don’t like the current state of SFV because the online experience is still not great. The servers are awful and I think they’re buffing and nerfing characters randomly. Sometimes I don’t know what Capcom is thinking. I know that it’s not an easy task, but instead of nerfing they should buff the weak characters. All Street Fighter games have trouble with balance. I’ve known that since my old school days, but in this game you don’t have many defensive options. Since Season Three started, the balance for me is ridiculously bad. Some characters here have strong comeback factor thanks to V-Triggers, such as Akuma’s and Ibuki’s. You can play the whole match almost perfectly and then they activate the V-Trigger, get one hit, and you are done.

I don’t like the ranking points system this year. They have been changing it since Season One, so we need to see more points in the future. It is harder to get points than last year because in my case there aren’t so many Premier events like in the USA, Europe, and Asia. For the Latin community it’s so unfair. The fact that Mena won Capcom Cup 2017, I think that Capcom should have given Latin America way more Premiers. We are a strong community with great players, but without any support we don’t have the chance to show that you know. I feel that we need more Premier events than ranking because it’s frustrating that some people travel so far for a ranking event, get one point for ninth place! Other thing that I don’t agree with is the online CPT events. If Capcom doesn’t have good servers, why do they waste their time doing that? Meanwhile so many players are saving money to travel and doing some type of sacrifice to get attend these events. Other people just wait for the online event in their houses, play laggy matches, and lose with teleport dashes or get disconnected like I do in the last online event. I think they need to change the format for the online event. For example, who ever wins the online CPT gets a flight for the next CPT event. Getting points with laggy matches is so unfair, and it’s anti-professional in my opinion.

Marcos “El Cubano Loco” Blanco: For new players wanting to travel and compete for the first time at a major, what kind of advice would you give them?

DoomSnake507: You need to believe in yourself first of all. Take advice, learn to listen, learn from your defeats, train a lot, and don’t panic or get frustrated when you are losing. That happens at the beginning of this road that you decide to take since your mind is adapting to a different scene. You need to get use to it and you should be fine in no time. I have been there too, but never quit cause many people wanna see you there if they start seeing you like a threat.

Marcos “El Cubano Loco” Blanco: Are there any other fighting games you are interested or have dabbled in? Any non-fighting games you play?

DoomSnake507: Right now I am focusing only on SFVAE. I don’t got much time because of work and my kids so I use the little time I have to train. I do play non-fighting games. My list can be eternal, but right now I’m playing God of War, some games on the 3DS in the long-hour flights most of the time and Nintendo Switch games as well. Shenmue is one of my favorite series and I finished both parts on the Sega Dreamcast. I enjoy playing it again and to show it to my son, too. I am also a huge fan of the Metal Gear Solid games. That’s why my handle ends with “Snake.” Waiting for Final Fantasy VII remake and Kingdom Hearts 3 and I also enjoy the Resident Evil games. I’m so happy for Resident Evil 2 remake! One of my hobbies since I was a kid was collecting everything that has to do with gaming, and I continue with that tradition.

Marcos “El Cubano Loco” Blanco: Which tournaments will you be attending for the rest of the year? What does the future hold for you beyond 2018 in your pro-gaming life, as well your life outside of it?

DoomSnake507: The rest of the year I will be attending all of the Latin America events in Chile, DR, Mexico, Argentina, and Brazil for now. No US events until next year, but if I make good points in the rest of the events, I’ll see you at Capcom Cup 2018 then! I wanna enter so bad this year, so I am working hard for that.

Marcos “El Cubano Loco” Blanco: Anything else you want to say in this interview for people to get to know you better? Any special shout-out or thanks?

DoomSnake507: Thank you for this interview. Thanks to God for giving me this opportunity, and thanks to SonicBoxx for believing in me too. For the people who don’t know me I am a very easygoing person so you can talk to me anytime or ask me about anything. If you need any advice or support as long as I can I will give you a hand. Shout out to the community of Panama and all of my friends that I make thanks to my travels. Love you all and they know who they are. To my special family that always follows my steps in every event. Without them I am nothing. I love you so much. My two kids — they are everything to me. To my wife who supports me so much. Love you, babe, and shout-out to the worst player in Panama, Keeper507. He knows why I am saying that! And yes, I said worst [laughs].


If you want to know more about SonicBoxx’s Bruno “DoomSnake507” La Grotta, follow him on his Twitter page.

Sources: ColumbianFGC (Twitch), Team Spooky After Hours (YouTube), Capcom Fighters, DoomSnake507 (Twitter)


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The Collective share in-depth interview with Katarina pro SourPiggy, talks tourney nerves, music, and more

Prior to Season 2, esports team The Collective were an odd entity among Tekken 7 groups for sponsoring multiple Katarina players. Those players were strong threats even when she was low tier — and now with the buffs granted to Katarina in Season 2, The Collective are in a position to threaten top seeds around the world, even more than they were before!

And SourPiggy isn’t someone you want to have the buffs Kat got. A veteran in his own right, SourPiggy shares in today’s interview the path he took to tournament confidence, and how he balances that with his life away from gaming.

Source: The Collective

First Attack 2018 interview series features Yipes, UltraDavid, James Chen, and more!

First Attack 2018 concluded earlier this month, and with over 400 entrants across several games, it was one of the largest majors the Puerto Rico FGC has seen. First Attack staff were wise enough to score some interviews with notable FGC figures Yipes, ChrisMatrix, UltraDavid, James Chen, and Alex Valle to get their post tournament reflections on their experience in Puerto Rico, the event’s rapid growth, and the scene of Puerto Rico itself.

If you missed First Attack 2018, you can see what all the fuss is about by catching the VODs over at Level Up Live.

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TV New Zealand interviews Street Fighter V player and family man Mighty Ape|WaZa

Recently we featured the work of New Zealand’s state owned TV network “TVNZ”, which featured an interview with local Street Fighter V:Arcade Edition prodigy GhostChips. This, it turns out, is part of a larger series highlighting the best players of the New Zealand scene, leading up to the Red Bull Kumite NZ 2018 Qualifier.

In that light, it would be impossible for TVNZ to miss an interview with Mighty Ape’s Jarret “WaZa” Rameka. Sponsored by New Zealand’s largest online retailer, WaZa is a streamer and family man that somehow manages to also balance being one of the country’s top stars — and a lightning rod for a New Zealand vs. Australia Street Fighter rivalry. He exploded into recognition by defeating Perfect Legend in Battle Arena Melbourne 7‘s Ultra Street Fighter IV tournament, and if he has his way at the Kumite, that’ll just be one more footnote on his resume.

The Red Bull Kumite NZ 2018 Qualifier will be held September 22nd, 2018.

Source: Re:Sports (via SliWill)


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Behind the scenes at the Warrior Zone, the U.S. Army’s esports program

U.S. Army Warrior Zone founder John Talaske gave us an inside look into the branch’s esports initiative, detailing its history, fighting game circuit, and future prospects.

John Talaske built the foundation for what would become the United States Army’s Warrior Zone Program, an initiative that melded the gaming world with the branch’s Recreation Centers. Talaske’s own background in gaming served as an inspiration for this project, which is now installed in multiple U.S. bases.

From modest beginnings

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His start in gaming began with Doom and expanded to encompass multiple titles, and Talaske was soon hosting his own tournaments out of his home. “I started playing the freeware version of Doom on my Packard Bell 486 computer in the early ’90s,” he recalled. “I started hosting LAN parties at my house and invited other people from work. We discussed the idea, since the 16 and 17-year-olds of the world were playing these games, that we should make them available for new soldiers coming into the Army.”

Talaske then created a Counter-Strike server that connected soldiers with civilians. “I contacted some friends that that ran a dedicated server, and they helped me create one of our own,” he said. “It was called ‘Fort Lewis Soldiers,’ and we let people know that they would be playing with real soldiers. The program grew and started to generate challenges from other ‘clans’ both civilian and military. We also contacted the folks from the game ‘America’s Army’ to create a server and become an official host so that civilians could play with our teams.”

It was after this initiative that the Warrior Zone project began. “In 2008, the Army was looking to build a new type of recreation center based on the information collected from focus groups consisting of young soldiers,” Talaske explained. “Gaming topped the list of activities they were looking for. Since Warrior Zones were going to be built Army wide, one of the key considerations was to be able to play with other soldiers across the Army…. and the idea was that even if you transferred to a new base, you could still play with old friends.”

“No time for talk. Let’s do this!”

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Since then, the Army has been involved with a multitude of competitive games, from Counter-Strike: Global Offensive to Call of Duty – and now, Street Fighter V. The U.S. Army hosted its own SFV tournament circuit in August of 2018, which the finals of which took place on September 1st. Talaske said this initiative was brought about by another survey that determined player interest in the genre.

“A survey was conducted to find the favorite games amongst the Army,” he said. “Community and fighting games were consistently at the top of preferred tournament play.” Street Fighter’s Air Force powerhouses weren’t even at the forefront of this thought: turns out, Guile and Charlie aren’t even the Army’s favorite fighters. “Guile and Charlie were not a consideration in the selection for the first series, and actually received very little play in the first 3 matches,” Talaske confirmed.

As this is the Zone’s first fighting game circuit, organizers are treating it as a learning experience, shifting their focus to the genre’s 1v1 format as opposed to other games’ team-based structure. “Fighting games involve a different dynamic in tournament play from what we’ve done in the past, “Talaske explained. “Being able to focus on a 1 vs. 1 player format instead of a 5 vs. 5 team allows for greater individual attention. Recruiting other players to form a team can be difficult, and fighting games makes it easier to get into a tournament… [to] play the rounds and practice the necessary skills.”

A future in fighting games

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While the SFV tournament circuit is meant to provide fun in the soldiers’ off-time, it likewise helps build focus and strategy. “Our main goal with the Warrior Zone Program is to build resilience,” Talaske stated. “The soldiers work hard, and deserve the best in their off-time. We also build a social environment in the facility so that it is more than just playing a game. The program focuses on getting soldiers to work together to form teams, build strategies, and support each other.”

The SFV circuit won’t mark the end of the Army’s fighting game engagement. John assured that there will be more tournament circuits in the future, with a variety of fighting game titles. In fact, the JBLM Warrior Zone hosted a Dragon Ball FighterZ tournament this September, on Saturday the 8th, streamed on the JBLMWarriorZone Twitch channel.

Whether it be collecting all seven Dragon Balls or winning the King of Iron Fist Tournament, it looks like the Army has a bright future in the fighting game field alongside its other esports initiatives.


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Aoba Miyazaki, producer of My Hero One’s Justice, talks to the PlayStation Blog about the development of the manga-based arena fighter

“We will continue to work hard to deliver to users what they are looking for.”

The PlayStation Blog caught up with My Hero One’s Justice producer Aoba Miyazaki to check in on the development of the manga adaptation ahead of its upcoming October 26 release. The producer offered some insights into bringing the world and characters of My Hero Academia into the framework of an arena fighting game; how to best work each Hero and Villian’s Quirks into the gameplay is of course central to the game, and according to Miyazaki:

Bakugou, Shoto, and All Might, the characters with rather “straightforward” Quirks were easier to develop. But the characters with the trickier Quirks took a lot of trial and error.

Obviously we didn’t want the power of the Quirks to be the only factor that impacts the outcome of battle, so we tried balancing out the characters by specializing them with either long range or short range strategies. This helped us strike a good balance and, at the same time, reproduce the situations of battle which occur in the manga.

Miyazaki goes on to describe how more unusual Quirks were very challenging to implement in-game, citing shape-shifting Toga as an example:

The most challenging character was Toga. Toga is able to transform into the opponent, but we obviously didn’t want her to copy the opponent’s Quirk Attacks, as that would not be faithful to the original works.

But in a VS game, visually transforming wouldn’t be much of an added value. So what we did was think of how the sidekicks would react if there were two identical characters. That’s why Toga’s attacks while transformation is focused on using the “opponent’s sidekick”, assuming that they would be tricked on which side to be on.

He also discusses his personal favorite Hero, the importance of including the Villians’ story, and what Quirk from the cast he would personally choose for himself (hint: climate control!). Read the full interview here.

my hero one's justice trailer logo e3 750x400

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TV New Zealand interviews 17-year old top Street Fighter V player Ghostchips

“Street Fighter is almost twice my age.”

New Zealand’s state owned TV network “TVNZ” recently dove into highlighting its local esports scene. Inevitably, they’ve encountered the FGC, and interviewed one the country’s most dominant fighting game forces: 17-year old Street Fighter V: Arcade Edition M. Bison player Reagan “Ghostchips” Kelly.

Heading into Red Bull Kumite NZ 2018 Qualifier, Ghostchips talks about his tournament nerves, accomplishments in the scene,and what he hopes to achieve at the Kumite. With six major wins under his belt for Street Fighter V alone, Ghostchips is the local hero to watch.

The Red Bull Kumite NZ 2018 Qualifier will be held September 22nd, 2018.

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Shoryuken interview: Rangchu talks about his choice in Tekken 7 characters, and his experience at Evo 2018

Hyunho “Rangchu” Jung has made quite a name for himself recently. Having relied solely on the lesser-used — and console-only — character Panda, the South Korean has made several high-profile top 8s, including Evo 2018 and Tekken Masters in Japan.

While at Evo, I was able to talk to him about his performance, and what drives him to play such a unique character at the competitive level.

Responses have been edited for length and clarity.


Corey “Missing Person” Lanier: I don’t think anyone predicted a Panda in top 8 at Evo, and you played it off perfectly. I have to ask, how much do you think character unfamiliarity helped you in this bracket?

Hyun Ho “Rangchu” Jung: One of the reasons I love using Panda is I don’t rely on vertical moves, only horizontal and tracking moves. I also like using long range attacks, which Panda has a lot of. So for me, Panda’s fighting style is comfortable. And also, Panda is cute!

panda tekken 7 portrait

Missing Person: I also noticed that you have a lot of safe setups on okizeme, where they would try to punish, and would whiff entirely. How long have you labbed up these setups to get them to throw off so many players?

Rangchu: I don’t really practice a lot in training mode. I prefer playing ranked matches, and that allows me to practice things through playing live opponents to see what works, rather than thinking it works on a dummy and it isn’t actually practical.

I actually play this game like I was still in the arcade. I started in Tekken with Bloodline Rebellion as a Zafina, Julia, and Roger Jr. player, so I was used to not only practicing on arcade opponents, but having to practice less-used characters.

I’ve considered using more streamlined characters, but I also think if I do, I wouldn’t be able to replicate my results with these characters. So these unique specialty characters fit me best.

Missing Person: How did it feel having the whole crowd behind you during your play?

Rangchu: I got so passionate about my play, and was happy to hear their voices rallying behind me.

Missing Person: That’s so interesting, because when we watched the end of your match against Noroma, you had a poker face going on. I had to wonder what was going through your mind after that win.

Rangchu: I just felt shy. But after I won, I turned to face Noroma, and saw his face was full of disappointment. I didn’t feel like it would be in good taste to pop off in front of him. But deep down I was actually screaming, of course, because I won.

Missing Person: So with the announcement of Season 2, we’ve seen Anna, Lei, and Negan. We also have three slots that are currently unannounced. Which characters would you be most excited to see come back?

Rangchu: After seeing Anna, I had also played her a bit, so I may true to use her. I would definitely also like to see Zafina or Roger Jr. make a return, and I would definitely them. But honestly, I would love to see characters like Jinpachi or Ogre come back. I would love to give them a try in this system.


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