– GGG Teasing Out 3.2.0 & What They Have to Say About It

Over the course of the last couple weeks, Grinding Gear has been teasing out the next major content expansion and that we’ll all know more in a couple of weeks after a press tour. We managed to squeak in a few questions to Chris Wilson to see if we could extract any new information about 3.2.0 and about what else the team has been working on too.

Twin Galaxies interviews Punisher after his Kumite in Tennesse win in Marvel vs. Capcom Infinite

One of the bigger shocks that occurred at Kumite in Tennessee was New York player’s Gilbert “Punisher” Matos winning Marvel vs. Capcom: Infinite. Given the field was stacked — requiring him even to double-jeopardy SonicFox to get the title — Punisher rose to the occasion, and beat him in a Rocket mirror which when he spoke to Twin Galaxies, he called “ugly.”

In the interview, he talks about how he has taken advantage of his usage of the Hit Box as a weapon of choice, as well as how he was able to compose himself after losing a 50 game set to Teemo the day before he flew out to Tennessee. He also had encouraging words for Marvel fans who want to keep the scene alive. Check out the full interview here.

Source: Twin Galaxies

Dissidia Final Fantasy NT producers talk DLC releases, connections to the PSP games, and more

As some of you may be aware, Dissidia Final Fantasy NT is already available in Japan. In line with the game’s release, Famitsu recently published an interview with some of the people behind the game in a recent issue.

Interviewed were producer Ichiro Hazama and director Takeo Kujiraoka; as part of the interview, they talked about the game’s connection to the PSP games, as well as how it appeals to veterans of those. Specifically, they mention how a certain plot point from those prior games remained unresolved. Dissidia Final Fantasy NT now resolves this point.

Another thing they discussed was the release schedule for the game’s DLC characters — specifically, they stated that they will not be adding the DLC characters soon after release. Rather, they want to wait, both for the Western release (on January 30), as well as for things to “settle down” a bit after both launches.

Of course, this is just part of what they talk about, they also discuss things such as their favorite story moments, and more.

For those interested, Siliconera has translated a few highlights from the interview.

Source: Famitsu via Siliconera

Hungrybox talks to HTC Esports about his life on top of Super Smash Bros. Melee, and the struggle to get there

Juan “Hungrybox” Debiedma has found himself on the top of the Super Smash Bros. Melee world after a highly successful 2017. But his road was not an easy one, and when asked what’s next, he simply states, “Do you ever have everything you ever wanted, and then once you have it, you’re like, ‘now what?’”

In this interview with HTC Esports, Hungrybox, along with his coach Crunch, talk about their history together — from childhood to adulthood — and his climb to the top through hard work. He also discusses his past, where he was labeled as standoffish — which caused him to lose fans in the beginning of his career — and his future, and what he hopes to achieve in 2018.

Source: HTC Esports

“Meet My Story” interviews Sweden’s top Street Fighter player, Simon “Popi” Gutierrez

Looking for a jolt of gaming inspiration? Cammy pro Simon “Popi” Gutierrez is the subject of a brand new YouTube interview series Meet My Story, and inspiration is the core of his. Half a decade ago, he was a man that could not be stopped in Street Fighter IV. Between 2012-2014 he racked up $15,000 in earnings, and was among the first to defeat the seemingly invincible Infiltration in his break-out underdog moment.

This interview covers that monumental event, and the positive mindset that Popi employed to make it happen. It also covers the aftermath of being thrust into sudden stardom, and the marketing pitfalls therein.

Source: Meet My Story

Shoryuken interview: Grover, the American representative at Arc System Works Fighting Game Awards 2017

This coming weekend is going to see some incredible action in anime games. Players of the highest caliber in Japan are gathering for intense show in the name of Arc System Works. The Fighting Game Awards 2017 (numbered that way, as it looks at last year) gathers top competitors in Guilty Gear Xrd REV 2 and BlazBlue: Central Fiction. Among the online qualifiers and the invited players — who are mostly from Japan — is one American.

PAG|Grover is a BlazBlue player, famous for his achievements as Carl Clover. Being the highest-placing non-Japanese player at Evolution 2017, he is invited to the ASW Fighting Game Awards. It’s a unique opportunity to inject some overseas competition into the more traditional “top-tier” Japanese participants. We’ve capitalized on this opportunity to catch up with Grover and ask him some questions about his training, impressions of his previous stay in Japan, and strategies for the tournament.


Woocash: You’ve represented USA before at Arc Revo in 2017, what was the experience like for you? What did you draw from it?

Grover: Overall, the experience was great. I enjoyed my time in Japan with friends, and I am excited to be able to come back. For Arc Revo 2017, it was a little irritating having heard of the cabinets being switched to Nesica 2 with only a three-day notice when it was not announced publicly to the players, but it’s their decision and we would just have to adapt to that final decision. Aside from that decision, the atmosphere of the event was amazing. It was fun trying to talk to a few other players at the event participating in Persona 4 Arena Ultimax and BlazBlue, as well as playing a bit of the new Blazblue Cross Tag Battle build that included Hazama and Rachel.

As for results, well, I think you’ve seen what happened. SuperKawaiiDesu and I couldn’t make it further than we had hoped. One thing I definitely noticed was the change of gameplay there was from playing in an arcade setting as opposed to playing in America. Aside from the input delay, they are well versed on how to approach matchups/opponents, probably due to being able to play stronger players as well. It also helps that every match they play (in arcades) is like a money match that is also three out of five rounds.

Woocash: How are you preparing for the ASW Fighting Game Awards? What’s your regimen like? For example, how do you divide your time between labbing and playing people? Do you pick specific people to play against?

Grover: The way I am preparing for the event is mostly watching videos of the players, the characters, and using training mode for certain situations, both on the offense and defense.  There is a decent amount of Carl footage on the internet, thanks to Jourdal, so watching what their decision-making in matches is like helps me see what I should be doing or could be doing better. I do watch my matches at times as well and try to apply the small details that I picked up and try to incorporate them into my play in the future.

Unfortunately, I do not really play too many people, if any. I do not really enjoy netplay. It can be a different game at times and if the delay is big enough, it can make playing Carl kind of annoying and a struggle. The added frames do affect certain setups. If I can not manage to pull it off, then it feels like I am not really playing to my fullest. I can only see myself netplaying if I had no other means to play. I can only really play by traveling up to TSB for offline games, but even that is a trip from New Jersey.

Woocash: What are your thoughts on the other Japanese players in the tournament?

Grover: I think the other Japanese players are all strong. ASW has already revealed the bracket, so I have a good idea of who I will play against and who I might play against. My first opponent being Iwashi Ragna. I think I am okay fighting Ragna, but matches vary, as do playstyles. My second match will be either between Fenritti’s Jin or Gackt’s Hakumen. Personally, I would like to get the chance to play Fenritti. I enjoy watching him play a lot. His Jin is very cool, artistic, and it would be a pleasure to be able to play him in tournament.  On the other side of the bracket, I hope I get the chance to player either Monster or Dora. In my time at Arc Revo, Monster was one of the few players I was able to socialize with, as best as I could. As for Dora, he is also a friendly person to socialize with. The times we did meet in tournament, I failed to beat him on more than one occasion. Getting a runback, again, would be cool. Seeing as there are not that many Kokokonoes and Lambdas in the states, I would like to get the chance to also play Meister/Matoi. However, in a tournament setting, anything can happen, which means I will play whom I must.

aswbbbracket

Woocash: When watching high-level tournaments like these, what should people watching pay attention to?

Grover: The thing most people should pay attention to, I think, would be the players’ decision making and adaptation. Many times people will want to learn why did this thing work out for him, but not for me. There are a lot of quick decisions that are made on the spot, based on what the opponent has presented to the other (does he recognize this situation or not), on each of their resources, testing the opponent’s reactions, etc. It is why a lot of times when people analyze match videos, they can take the time to slow things down and realize, to an extent, what could have been running through each players’ minds. With the tournament being a double elimination, two-out-of-three format, it also gives players more time to adapt to their opponent. Every move a player makes serves a purpose.

Woocash: Any comments to our readers? Anything you’d like to share or say?

Grover: The event is soon, I will be traveling to Japan very soon (Jan 10th). The players are all strong, so it is definitely an event that should be exciting to watch. As opposed to Arc Revo 2017, this event will be played on console, so I have the luxury to be able to play on pad, but with that being said, I do feel a bit more pressure to perform better. My first Blazblue game was Chronophantasma, and looking back at my five years of play, I would have never imagined that I would be given this opportunity by picking up a game, that has been out for some time, so late.

I would like give shout outs to Lord Knight, SKD, Lich, the NY scene, friends over at Rutgers, and Psykotik (Canadian Carl player), who have all helped me improve. I probably would not have reached this point without a strong scene. As the only American in this event, wish me luck.  I have seen a number of negative comments about me being the chosen participant, but those comments will never affect my mentality. To everyone else who is cheering me on or enjoy watching me play, thank you.


Tune in to Arc System Works’ Twitch account on Saturday (Friday night in some countries) to catch Grover playing BlazBlue: Central Fiction, and the other Guilty Gear Xrd REV 2 matches.

If you play it, they will come: The history of Super Street Fighter II Turbo in Toronto, Ontario

In recent years, Toronto, Ontario has become known for its love of Super Street Fighter II Turbo. In 2016, the Canadian metropolis played host to a whopping 73 player event for the 1994 game, including three legends from Japan — something unheard of for an ST event outside of Evo. 2017 saw an increase yet again with 90 players and five Japanese players making the trek.

Now, in 2018, ST Revival’s Tournament of Legends will culminate at Canada Cup. The series’ history was that of an Evo staple, so making a shift to be held in Toronto is a huge sign that the city has become a Western mecca of ST play. While California has been the breeding ground of multiple killers, between the glory days at Southern Hills Golf Land and Wednesday Night Fights in the present, and New York developed threats at Chinatown Fair, no scene to this day has attracted such a global influx of talent like Toronto.

Yet, despite its marquee event status at events like Canada Cup and Toryuken, the game went for years in the shadows of the 6ix — as local slang commonly refers to Toronto as. Through a dedicated group of core players, they proved what many people want to know: can you build a scene from nothing?

The Beginnings

No story about Super Turbo in Toronto can be told without first talking about Kevin “Dogberry” Tan. He lists his experience with Street Fighter as starting in 1991, playing World Warrior on the Super Nintendo. “I was 11 at the time, so I was a little young to go to the arcades,” says Tan. “But at that time, every mall and convenience store had Street Fighter II, and I just messed around with it. I wasn’t really top tier at the time.”

While he kept with it through Champion Edition and Hyper Fighting, it wasn’t until 1994 when an encounter with a man he called his mentor made him take the game more serious. “He just destroyed me with Ryu and Zangief, who he was playing at the time. It was at that point that I wanted to learn what he knew.”

From back: Stephan "BORT" Beltran, Kevin "Dogberry" Tan, OG23, Kenny "Unessential" Ng (Photo courtesy Corey "Missing Person" Lanier)
From back: Stephan “BORT” Beltran, Kevin “Dogberry” Tan, OG23, Kenny “Unessential” Ng [Photo by Corey “Missing Person” Lanier]

But that was as far as it went for Dogberry at that point. He had no access to tournaments, and as far as he knew, tournaments didn’t exist in Ontario. But he still knew, through publications such as GamePro, about names like Mike Watson, John Choi, and fellow Torontonian David Spence, who had placed in an early tournament in Chicago. His training regimen continued until two years later, when his mentor moved away. But by that time, Tan had figured he had, “picked up all I could from him. I just started building on that.”

But with that, his competition dried up, which led him to lack motivation to really play. It wasn’t until 2000 when he discovered Shoryuken.com and its message boards that he became motivated once more.

“Dead Game”

While Dogberry had the motivation to play, the game he grew up on was abandoned for games such as Marvel vs. Capcom 2 and Capcom vs. SNK, which were both new at the time. Capcom vs. SNK was eventually replaced with its sequel when it released the next year. When he discovered that there was now an active tournament scene, he found that the game he grew up on was labeled dead, and no one wanted to play it.

Says Tan, “They also viewed ST as more bare-bones as opposed to CvS2 where you had to learn the various systems. Marvel was just an entirely different animal. Those were the hot tournament games and no one wanted to play ‘retro’ games. And there was no precedent for playing older titles at the time.”

Another reason that Toronto didn’t touch Super Turbo was that they were focused on Street Fighter III: 3rd Strike, a game they were notorious for excelling at. “Toronto’s first big scene was in 3rd Strike,” says Kenny “Unessential” Ng. “For Super Turbo, we came after 3rd Strike. There was no real major scene in Toronto until 3rd Strike.”

Adds Brett “Psychochronic” Navarro, “Toronto was second only to Japan in 3rd Strike.”

While Tan was able to keep up with some of the tech and gameplay of these titles, nothing fully hit him like Super Turbo and Street Fighter II in general did. Unable to get players at tournaments to play the game with him, he sought out like-minded people like him within the area via SRK. This is where the seeds became sown.

From P-Mall to the Brettcave

While he was unable to have a large scene around him immediately, he was greeted by a player known as Fareed, and Jamie “WB!” Taylor, who had started college in Toronto and wanted to play. This found the trio playing where they could, learning and trading info with each other. From there, they began playing within Pacific Mall in Scarborough, which was unique in the North American scene as one of the few places with Japanese candy cabinets at the time. This allowed the Toronto players to be skilled on Japanese arcade parts long before they became the global standard, and also meant that anyone who came to play from other regions were at a disadvantage due to playing on American parts.

With three players consistently playing, Navarro stepped in around 2006 and, after meeting Dogberry through SRK, began hosting casual sessions in his basement, which became known by those who attended as the Brettcave. For everyone there, it was a way for them to quickly level up and train.

It was an exclusive place to train however. As Navarro states, “Back then the scene was more cliquish, and I wasn’t really open to meeting new players. The scene was also more toxic, with more name-calling than anything, and as someone who was bullied in the past, I wasn’t having that. For you to come to my place, you had to be asked and very few took up the offer.”

Those that did included Tan, Fareed, and Taylor, who continued to train. Also brought in later was Josh “JED07” D’Esposito, who notoriously beat Justin Wong in winner’s finals of ST at Toryuken last year. Josh, as Psychochronic recalls, was a transplant from Garou: Mark of the Wolves before cutting his teeth in Super Turbo.

Around 2007, Ng joined the group. Having come from a background in Super Puzzle Fighter II Turbo — a scene that died after the leaderboard was reset on Supercade — Unessential was looking for a competitive scene. “I started thinking about what game would never die. I thought about Street Fighter II, because it’s such an iconic game. Once I found out about GGPO, I found out the biggest room for Street Fighter II was for Super Turbo.”

He stayed on GGPO for about a year grinding until he felt confident in his skills. Then, through SRK, he got in contact with Tan and Navarro, who ultimately invited him to the Brettcave. His online skills proved no match for their years of playing face to face.

From left: Brett "Psychochronic" Navarro, Kevin "Dogberry" Tan, Kenny "Unessential" Ng. (Photo courtesy Corey "Missing Person" Lanier)
From left: Brett “Psychochronic” Navarro, Kevin “Dogberry” Tan, Kenny “Unessential” Ng. [Photo by Corey “Missing Person” Lanier]

“This is how you know online isn’t legit,” says Ng. “I was kicking ass online, but it took me three to four meetups at Brettcave to actually win a single game.”

Unessential wasn’t the only player to fall victim to this. Psychochronic recalls a player who went by the tag of Squirrely309 who came by the Brettcave after playing HD Remix. “He showed up in a $60,000 Porsche, got his ass beat, and never came back. I still have the video.” And this was the case for several players, who came in through a revolving door, played with the group once, and never returning, usually after having their tendencies exposed.

Ng, however, stayed. “I was enjoying it. Even though I was losing, the game was fun.” While he stayed, WB! moved back to London Ontario, who had a scene with players like Chris “Turbo2Tone” White and Stephan “BORT” Beltran, the latter of whom would much later move to Toronto and join the scene there. Fareed also dropped out of sight roughly after HD Remix released, leaving Ng, Navarro, Tan, and D’Esposito as the ST scene for some time.

Exposure

But the new blood had some thoughts. If he was having fun with the game, why couldn’t everyone else who was into fighting games?

He eventually approached the group about running open casual sessions at weekly events in Toronto. “Kevin and Josh was always on board, but Brett was pessimistic.

“I bought an arcade board, and figured that was the best way to revive the scene. The game was good and needed exposure. If I was bringing an arcade board to events, it would make people take notice. Most people hadn’t even seen an arcade board.”

Ozzz playing against Stephan "BORT" Beltran at Canada Cup 2017. (Photo courtesy Corey "Missing Person" Lanier)
Ozzz playing against Stephan “BORT” Beltran at Canada Cup 2017. (Photo courtesy Corey “Missing Person” Lanier)

This essentially did exactly what Ng sought to accomplish. More people became interested in Super Turbo due to its presence at events, netting between eight to ten players each session, including James “Lucky Jim” O’Hara and Ozzz, the latter of whom many consider to be just behind California’s AfroLegends as the best Deejay player in North America. Soon after, Unessential decided to push further.

“We decided to try a $2 tournament. Brett didn’t even think anyone would want to pay $0.50 for a tournament. We started holding $2 tournaments at A&C Games in Chinatown and got a decent turnout. We kept doing casuals and every month or two we’d do another tournament.”

But in 2014, the stakes were raised.

Tournament of Legends II

After seeing The Tournament of Legends run its first iteration at Evo 2012, Ng approached Bob “Kuroppi” Painter about the potential of Toronto getting a qualifier for the next iteration, as the Canadian FGC had not been included on the lineup. In 2014, Kuroppi responded by giving them a qualifier spot at Toryuken, on the condition that Ng could ensure that the winner would attend Evo 2014.

“I was in college at the time,” says Ng, “and no one in Toronto was really committed to traveling. I decided to pay for the plane ticket, but didn’t have money to do so on my own. So up until the qualifier, everyone in the scene agreed to skim a dollar off the entry fee for the tickets.”

Vince “RXS” Hui of Hamilton also agreed to do the same, while also helping fund some of it out of pocket. A&C Games did likewise, and by the end of it, Ng only had to pay $30 out of pocket for the flight ticket, which was awarded to top Balrog (Boxer) player Jimmy “LordJimmyBones” Pierre.

The response to ST at Toryuken 3 led to Russell “NeoRussell” Ordona — founder of TorontoTopTiers and the head TO of Toryuken — who was initially lukewarm to ST becoming increasingly interested and putting it on the main list of games hosted at his weekly events.

“After Toryuken 3, he started approaching me to ask if I would run events with him. Then Hui also approached me to do Canada Cup. We actually got Snake Eyez into that event because Brett sponsored me to go to Summer Jam, and I was able to talk to Snake Eyez about entering. A few months later, Alex Valle decided to come to Toronto, and it became the first real international tournament for ST in Toronto.”

And the best was yet to come.

The American Invasion

“Russell had run a tournament at a bar, and David “Atari” Bibona was there,” states Ng. “Nobody from the scene went, but Russell said someone was asking about ST, so I brought my setup. David was there in a New York Islanders jacket, and Kevin was there briefly. David was actually there for Mortal Kombat XL, as Mortal Kombat was his background.”

It didn’t take long for Bibona, an American transplant to Toronto, to fall in love with the game. From there, he began to learn the game from the Toronto players and, importantly, began to acquire arcade boards. Eventually Ng, Tan, and Bibona all owned superguns capable of running events.

From back: David "Atari" Bibona, Stephan "BORT" Beltran, Kevin "Dogberry" Tan, James "Lucky Jim" O'Hara (Photo courtesy Corey "Missing Person" Lanier)
From back: David “Atari” Bibona, Stephan “BORT” Beltran, Kevin “Dogberry” Tan, James “Lucky Jim” O’Hara [Photo by Corey “Missing Person” Lanier]

At this point, Bibona decided to start helping with the organization of events. As Navarro states, this wasn’t without hiccups. “He was trying to change the ruleset, or not seeding events properly, but began to learn from the people around him.”

But one thing Atari was strong at was the power of persuasion. He was often seen at weeklies pushing people to join the Super Turbo tournaments, which were now weekly staples at A&C, or asking players why they hadn’t signed up for monthly events such as Red Bull Proving Grounds or Northern Battles. Through his persistence, the numbers consistently increased, netting strong Toronto players such as Stefan “SJ” Johnson, Daniel “Italdan” Rando, Shane Walker, and KS Tali into the fold.

This increase in numbers led Bibona, who was tasked with running Canada Cup 2016’s Super Turbo event, in going big or going home. The results speak for themselves, as Canada Cup has been one of the most talked about Super Turbo events in recent history for two years straight.

One Person to Build a Scene

So now with the most prestigious ST event growing roots in Toronto, it’s easy to compare this saga to The Field of Dreams. Whereas the mantra in the movie was, “If you build it, they will come,” for Dogberry, it was, “If you play it, they will come.” And they came.

“That’s why when people ask me what it takes to build a scene, I always tell them to stay visible,” says Ng. “Just keep playing the game, and people will be interested in you just playing it. That’s exactly how a game like Sailor Moon has caught on.”

“Comaraderie is one of the biggest things about growing a scene,” says Tan. “You don’t need a lot of money or fancy equipment to make it happen. You just need to have comaraderie.”

For Navarro, the lab sessions are what he remembers. “It was part talent recruitment, as even though it was the same five guys, we became strong really quickly. Five guys is enough to build a scene. But because we were the only ones in the area that played ST, we proved that we could make people into international level players.”

But for everyone that has come since the days of Kevin Tan playing in arcades in Toronto until now, the explosion of Super Turbo in the city has not gone unnoticed. It further reminds people that if you love a game, just play it. It only takes one person’s determination to grow a scene.

Ryu Super Turbo


Author’s Note: This article was written before we all heard news of the impending closure of the SRK Forums. A lot of this article could very well be a love letter to what Shoryuken as a community has done for us, as without the message boards, none of the connections that made the growth of ST Toronto — as well as many other scenes — would have happened.

Even now as we are closing the chapter on the SRK Forums, I urge you: continue to seek out your local players, via reddit, Discord, Twitter, Facebook, or any other medium you can. Attend your weeklies, and take part in this camaraderie. We have always been a community where offline encounters lead to lasting friendships, and the closure of a single message board should never change that.

Ichiro Hazama and Takeo Kujiraoka talk about Dissidia Final Fantasy NT’s story and setting

This week’s issue of Famitsu has an interview with Dissidia Final Fantasy NT producer Ichiro Hazama and director Takeo Kujiraoka. In the interview, they discuss certain things about the setting and story of the game, including how it relates to the arcade version and the previous games.

Regarding the story itself, the draft was written by Kazuhige Nojima based on a concepts by Saori Itamuro. Fans should recognize the former as the scenario writer for Final Fantasy VIIVIII, and IX, while the latter was the lead scenario designer for Final Fantasy XV as well as the RPG planner for the original Dissidia games on PSP.

The story and setting themselves are meant to help explain both the reason for the conflict taking place in the game’s world, and why they are now battling it out in teams of three.

In addition to this, they’ve confirmed that Dissidia Final Fantasy NT is both a sequel to the original PSP games, as well as a prequel to the arcade version. As such, the ending for the game sets up the arcade game — the arcade version’s opening sequence will supposedly make more sense once you’ve seen the ending of NT.

Now, with such a large cast of characters, some of them will receive less focus than others. They’ve confirmed in the interview that some of this is will be rectified in future DLC for the game.

Finally, in regards to updates for the game, they’ve confirmed that the arcade version will be getting updates first before NT on the PlayStation 4.

This is just part of the interview; Siliconera has a few more translated notes from it.

Source: Hachima Kikou via Siliconera

– Vivox Interview: From Everquest to PUBG

Vivox remains one of the biggest veterans in online gaming voice and social services. We got the chance to talk with the team and learn about their partnerships with Player Unknown Battlegrounds, Fortnite, and many other top games this year.

DRDANNYPHAM talks to Red Bull Esports about fitness and fighting games

As gamers, we are often slammed with the stereotype of being fat and lazy in the media. This is something that Zangief main DRDANNYPHAM hopes to break in 2018.

The man who rose to prominence after beating Daigo 3-0 at Red Bull Battlegrounds last year talks about his past struggles with weight. Having been a gamer in the past, he let himself balloon out of control before starting a training regimen that saw him lose his weight and bulk up.

And now, DRDANNYPHAM is giving back to the FGC by offering to mentor one person through six months of physical fitness until CEO, with the deadline looming on January 8. If you looking to build some Muscle Power in 2018, you wouldn’t want to miss out on this offer.

Source: Red Bull Esports