
Kyle sat down with Ludvig Forssell and spoke about Death Stranding 2’s music and how it shapes the game.

Kyle sat down with Ludvig Forssell and spoke about Death Stranding 2’s music and how it shapes the game.

FO76’s next goal is a massive overhaul to the open-world MMORPG’s combat systems, and the next Public Test Server update will be the biggest step yet.Â

DayZ: Badlands is bringing some harsh new mechanics to survivors. We sat down with Bohemia Interactive’s Project Lead for DayZ to dive into what we can expect.

The development team behind Diablo Immortal shared their process on creating the Druid, and how multiple teams work together to create a potent player fantasy.

During MagicCon Vegas over the weekend, we had the chance to talk to the Edge of Eternities team all about building the next Magic: The Gathering set. And during the discussion, we learned some interesting tidbits aout how the Station mechanic came to be.

We spoke to Rogue Factor all about their upcoming action-RPG, Hell Is Us, including how the team is approaching their game with players’ intelligence in mind.

Fantastic Pixel Castle is pulling the veil back on their first class this month for their upcoming MMO, dubbed Project Ghost. The class, the Dreamblade, brings a melee DPS class to the MMO, wielding magic and a giant two-handed sword to bring down devastating damage on enemies.

Clockwork Labs is launching its sandbox MMO Bitcraft into Early Access tomorrow, and we got the chance to catch up with co-founder Tyler Cloutier about the process, including the decision to make its game engine open-source.

We talked to Bethesda’s Jonathan Rush and Bill LaCoste about bringing fishing to the wasteland.

The developers behind upcoming action-MMORPG Chrono Odyssey reveal what they hope will diferentiate their take on the genre from other titles on the market.