“I want to die playing fighting games”: Tokido talks to ESPN about his passion for fighting games & going pro

Echo Fox’s Hajime “Tokido” Taniguchi is world renowned for his prowess in fighting games. Having won his very first championship at Evo 2002, he is still going strong in 2017, having won the Street Fighter V Evo championship this year as well.

However, what most people don’t know is that Tokido’s road down the path of champion — and professional esports altogether — started with approval from his father. In an interview with ESPN, Tokido and the elder Hisashi Taniguchi talked about his father agreeing to let him travel to Evo 2002 at 17 years old, if he would come back to cram for his college entrance exams. Fast-forward to 2009, and he again approached his father asking his opinion on the idea on becoming a professional gamer. Again, his father encouraged him to go for it.

Also, Tokido discusses how he doesn’t view himself as the best player, even offering an interesting hypothetical where if superior aliens came from a planet with fighting games, he would choose Daigo, and not himself, to fight for the fate of Earth’s FGC!

Source: ESPN

Justin Wong discusses the potential of Marvel vs. Capcom: Infinite in his preview

Justin Wong has long been considered one of the greatest Marvel Vs. players of all time, so when he begins to speak about a game in the series, people listen. As such, Echo Fox made sure they gathered his thoughts on Marvel vs. Capcom: Infinite into a preview article on their website.

Justin doesn’t mince words by stating that he believes the game will be a rejuvenation of the Marvel series, stating, “I think the Marvel scene will come back out of retirement from MvC2/MvC3 to try this game out since it’s a new game and a new concept.” He also states that because of the changes in the system mechanics that, “defending in this game will be tough even for seasoned players.” However, the 2v2 assist-less aspect is what he feels like players will struggle with the most, saying, “I think the players will understand how to transition into 2v2. What I expect will give players a hard time is that they don’t have assists to back them up, or they have to constantly tag to keep the flow of the game in their favor.”

Source: Echo Fox

– Valnir Rok: An Interview with Game Director Sebastian Rahmel

Survival games continue to become the new playground of MMOs. Valnir Rok takes a great approach capturing life during the Viking era. You’ll have to battle it out, feed yourselves, and work to grow your reputation. Sebastian sat down with us to talk over the historical and mythical aspects of the game which brings this popular era to life.

New SNK fighters are on the way, according to Yasuyuki Oda and Hayato Watanabe

Fans of SNK fighters may have a lot to look forward in the next year, as the company are developing “many new fighters”, according to an interview from IGN Latin America. Speaking to the site during Evo 2017, King of Fighters XIV producer Yasuyuki Oda and combat designer Hayato Watanabe discussed upcoming SNK titles, the future of KOF XIV and its potential sequel.

As for updates to KOF XIV, Oda stated that the studio wasn’t quite sure about if the studio would continue developing content for the game. If they did any new content, it would be additional characters, but it takes a large investment of time and money to make these things a reality. A balance patch is “a possibility”, with both Watanabe and Oda being convinced that fans will see King of Fighters XV sometime in the future.

On the esports front, Oda wants to continue supporting the international KOF scene with tournaments like the KOF XIV World Championship, along with events for future SNK fighting games. Oda finished the interview by stating that there are “many new fighters” in the works at SNK, and that fans should stay tuned for more information.

With SNK rereleasing classic games like Samurai Shodown, Fatal Fury and Last Blade on every device known to man, it’s clear that they are doing some sort of market research to determine which series should return. Tokyo Games Show is coming up in October, so we may see an announcement there.

Source: IGN Latam via Gematsu

Tension Pulse: HimeCut tackles Kuutochi, and fadooglee battles Havoc_Noah in Guilty Gear Xrd REV 2 exhibitions

Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!

We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.


fadooglee

ggxrd-revelator-slayer-portrait

On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”

On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”

On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”

Havoc_Noah

ggxrd-revelator-ino-portrait

On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”

On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”

On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”


HimeCut

ggxrd-revelator-leo-portrait

On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”

On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”

On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”

Kuutochi

ggxrd-revelator-may-portrait

On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”

On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”

On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”


tensionpulse5himekuu

Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.

Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:

Source: interviews; Silva

Tension Pulse: HimeCut tackles Kuutochi, and fadooglee battles Havoc_Noah in Guilty Gear Xrd REV 2 exhibitions

Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!

We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.


fadooglee

ggxrd-revelator-slayer-portrait

On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”

On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”

On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”

Havoc_Noah

ggxrd-revelator-ino-portrait

On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”

On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”

On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”


HimeCut

ggxrd-revelator-leo-portrait

On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”

On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”

On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”

Kuutochi

ggxrd-revelator-may-portrait

On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”

On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”

On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”


tensionpulse5himekuu

Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.

Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:

Source: interviews; Silva

Shoryuken interview: LI Joe talks East Coast Throwdown, Evo 2016, and ELEAGUE

Joe “LI Joe” Ciaramelli was one of the greatest stories of Evo 2016. Having been within the FGC his whole life — and having his passion for the scene previously recorded in I Got Next —he was the lone American hope in a field filled with Japanese and Korean killers. He is most certainly the inspiration that showed that Americans could eventually capture a title in Street Fighter V at Evo.

While at Evo 2017, I caught up with LI Joe after his pools to discuss the year since his Evo moment and what the future holds for him.


Corey “Missing Person” Lanier: Joe, how has Evo been for you this year?

Joe “LI Joe” Ciaramelli: Evo is always sick. It’s not even about playing and competing. It’s a great atmosphere. You get to see some great matches and play all the games that aren’t out yet. Regardless of results, it’s amazing.

Missing Person: How do you feel about a chance at repeating last year’s success?

LI Joe: Not too good, only because I haven’t played that much. I also switched characters to Urien after Evo last year. I don’t have the experience that I had last year. I was grinding hardcore back then. This season, I haven’t been doing it so much. But I’ll always do my best.

sfv-nash-vtrigger-622Missing Person: I know you get a lot of questions about Evo 2016, but I don’t often hear people talk about how your matchup with Eita went. How did you handle him so well?

LI Joe: I had actually played him at GameWorks three days before that. He beat me 5-4. From that, I had a good idea on how he played. Up until then, I was nervous as hell. There were a lot of people behind me and a lot of pressure to do well. But I just decided to push through that, block it all out, and do the best I could.

Missing Person: And then how did it feel knowing that your dad was watching you that whole time?

LI Joe: It was exhilarating, but I honestly didn’t know he was coming. He did it as a last minute thing when he heard that I got top 8. I honestly didn’t even know he was watching me in the stadium when I played Eita.

Missing Person: From that you were able to parlay that into being on ELEAGUE. How was that experience for you?

LI Joe: It was quite the experience. Obviously, I didn’t do very well. It was hard to explain, but I wasn’t very comfortable in the matches at all. So it was rough playing, but being there was amazing. They took great care of us. They fed us, they drove us around. It was such a cool experience. But then to be called back to do desk work was even more amazing.

Missing Person: Do you feel like Urien was part of the reason for your discomfort?

LI Joe: Honestly, I don’t think so. It was me more than anything else. Urien is a great character. I can’t be mad at stuff like that at all.

sfv_urien_scary

Missing Person: How did you feel with all the Joe reaction memes that were circulating across social media during ELEAGUE?

LI Joe: It actually made me feel good. People used to think that I did that for show. But that’s not the case. I didn’t know they were filming me. I had no clue that they had a camera on me the entire time. So I was just authentically reacting to the matches, then they came up to me afterwards and said, “By the way, we filmed all of your reactions.”

Missing Person: So besides playing, what else are you doing for Evo?

LI Joe: Well, I came in early on in the day to do some work for ESPN. So you’ll see some interviews posted that I took part in. I have a couple things in store, including being on the house microphones with IFC Yipes for Street Fighter V top 8.

Missing Person: Let’s backtrack to 2008 and 2009. You were a major component in the I Got Next documentary. Thinking back to the scene back then, did you think that we would get to where we are now?

LI Joe: Not at all. We used to talk about it and dream about it. But the discussions we had back then are literally what’s happening now, and it’s crazy to think about. When we were dreaming of playing in stadiums and having huge venues with huge sponsorships and people supporting us, it’s now here.

Missing Person: So which of the new fighters that are being showcased at Evo are you most hype about?

LI Joe: Definitely Dragon Ball FighterZ and Marvel vs. Capcom Infinite. I want to finally try out Dragon Ball on a stick. The last event it was at, you could only use controllers. I can’t get the most out of the game on a pad. I’m just bad with a pad. I can’t experience the game how I want to with anything but a stick. But from what I could gather, the game is very responsive and smooth. Marvel is also looking like it’s becoming fun, so those two games are what I’m looking forward to.

Missing Person: So what are your plans for East Coast Throwdown this year?

LI Joe: This year we’re really just trying to spice up the tournament. We’ve done the same thing for a while now. So this year, our goal is to try to break the mold and start fresh. We have a new venue this year. We also cut down on the games so we can focus on running the best event we can. We’re hoping within the next couple of years, we’ll have something bigger and better than what we had before.

Missing Person: Did John Gallagher leaving last year make organizing this event more difficult for you?

LI Joe: No, honestly, it’s still going strong. John was a major help, but I still have other partners that help me out too. John is a great asset, and I miss him. But we’re just doing the best we can without him.

LI Joe works the crowd at Mandalay Bay Events Center (Photo courtesy of Chris Bahn)
LI Joe works the crowd at Mandalay Bay Events Center, Evo 2017. (Photo courtesy of Chris Bahn)

Joe ultimately fell short of repeating in the top 8 by losing in his first match of Round 2 Pools to MJ |Gama. He later joined IFC Yipes in doing commentary for the audience at Mandalay Bay for top 8 of Street Fighter V.

For more information on LI Joe’s major — East Coast Throwdown — please visit their website.

Shoryuken interview: Verloren talks Evo 2017 and his meteoric rise

Feature image: Verloren (middle left) vs. Tampa Bison (right)

Hyungsuk “Verloren” Kong has had a meteoric rise to prominence in the last year. People first heard him coming from Street Fighter Crash, he soon started attending events alongside Infiltration, and the Korean Cammy main started dominating.

This year, he was just shy of making top 8 at Evo 2017 during a bizarre match with Filipino Champ, where the match was moved off stream due to power issues on the PlayStation 4 on stage. That hasn’t deterred him from making himself poised to enter Capcom Cup for the first time in his career.

While at Evo, I got a chance to discuss his rise to fame and his feelings on the Korean fighting game scene.


Corey “Missing Person” Lanier: Amidst some major controversy, you narrowly missed out on top 8 at Evo. What was going through your mind during the final match with Filipino Champ?

Hyungsuk “Verloren” Kong: I really just wanted to have a good match with Filipino Champ. I was looking forward to it. I didn’t want it to come down to a disqualification or stalling — I just wanted to play the damn match! All I was thinking was that I wanted to play and for it to happen fast.

Missing Person: Let’s say hypothetically that no issues happened on stream, do you think that the match would have had a different outcome?

Verloren: I guess it always could be different. None of that really matters, since the results stand. All I can do now is practice to get my runback on him during the CPT or at Capcom Cup.

Missing Person: You’ve risen from relative obscurity in a very short time. How does it feel to have gotten this strong, this fast?

Verloren: I’m just trying to do my best to get the best results. That’s all really. I feel like the scene around me in Korea is also really good, but it’s important to me to just do my best at all times.

Missing Person: With all the international experience you’ve had lately, do you feel like you’re taking that experience back with you to Korea?

Verloren: When I go to other countries and learn different kinds of tech and strategy from them, I always come back to Korea and try to teach it to players there. Korea has a small but strong community for Street Fighter V. Regardless of the size, if I teach them something new, then they get better. If they get better, then I have to get better to stay on top. I feel like sharing with your community is the only way to improve.

Verloren playing against Xiaohai in a salty suite at Evo 2017. (Photo courtesy Corey Lanier)
Verloren playing against Xiaohai in a salty suite at Evo 2017. (Photo by Corey Lanier)

Missing Person: What drew you to Cammy, out of all the characters?

Verloren: The first thing that actually drew me in was her theme song. Then when I tried her out, she fit my playstyle, so I kept playing her. At this point, I’ll keep playing her. I’m a character loyalist. For me to get really strong, I have to focus on one character.

Missing Person: One of the hardest things to do as a character specialist is win bad matchups. How do you do that consistently without relying on counter picks?

Verloren: I try out all the characters and learn them to a certain degree. The main thing I’m looking for is their weaknesses. Then I go back to Cammy, and look for ways to exploit that weakness.

Missing Person: How do you feel about your chances to make it to Capcom Cup at this point?

Verloren: I’m pretty confident that I’m going to make it — you ultimately need 500 or 600 points to basically guarantee your entry. I currently have 750. Anything can happen between now and then, but I’m already starting to research matchups and players that I might have to face there. I’m definitely going to do this more, because after Evo, it’s crunch time.

Missing Person: Are you still planning on going to events now to try to get a higher seed?

Verloren: I’m going to make it to all the Asian ranking events and all the CPT Premier events.

Missing Person: You just recently got sponsored by Gfuel. How does it feel to have a sponsor so quickly?

Verloren: The sponsorship came as a surprise for me. It was right after Battle Arena Melbourne 9. I am very thankful for Gfuel, but I want to keep improving my performance so I can get more potential contracts.

Missing Person: Korea is normally known as a Tekken country. How do you feel about the country’s potential in Street Fighter V?

Verloren: Pretty much every Korean that went to Evo for Street Fighter V made it out of their pools. A lot of them made it into the semi-finals, even. That’s a huge deal. A lot of these people are new to international tournaments, so it was impressive. If it keeps up like this, then I believe we’ll see far more Koreans in the CPT.


Special thanks to Gerald “mintcheerios” Lee from Core-A Gaming for translation.

Shoryuken interview: Verloren talks Evo 2017 and his meteoric rise

Feature image: Verloren (middle left) vs. Tampa Bison (right)

Hyungsuk “Verloren” Kong has had a meteoric rise to prominence in the last year. People first heard him coming from Street Fighter Crash, he soon started attending events alongside Infiltration, and the Korean Cammy main started dominating.

This year, he was just shy of making top 8 at Evo 2017 during a bizarre match with Filipino Champ, where the match was moved off stream due to power issues on the PlayStation 4 on stage. That hasn’t deterred him from making himself poised to enter Capcom Cup for the first time in his career.

While at Evo, I got a chance to discuss his rise to fame and his feelings on the Korean fighting game scene.


Corey “Missing Person” Lanier: Amidst some major controversy, you narrowly missed out on top 8 at Evo. What was going through your mind during the final match with Filipino Champ?

Hyungsuk “Verloren” Kong: I really just wanted to have a good match with Filipino Champ. I was looking forward to it. I didn’t want it to come down to a disqualification or stalling — I just wanted to play the damn match! All I was thinking was that I wanted to play and for it to happen fast.

Missing Person: Let’s say hypothetically that no issues happened on stream, do you think that the match would have had a different outcome?

Verloren: I guess it always could be different. None of that really matters, since the results stand. All I can do now is practice to get my runback on him during the CPT or at Capcom Cup.

Missing Person: You’ve risen from relative obscurity in a very short time. How does it feel to have gotten this strong, this fast?

Verloren: I’m just trying to do my best to get the best results. That’s all really. I feel like the scene around me in Korea is also really good, but it’s important to me to just do my best at all times.

Missing Person: With all the international experience you’ve had lately, do you feel like you’re taking that experience back with you to Korea?

Verloren: When I go to other countries and learn different kinds of tech and strategy from them, I always come back to Korea and try to teach it to players there. Korea has a small but strong community for Street Fighter V. Regardless of the size, if I teach them something new, then they get better. If they get better, then I have to get better to stay on top. I feel like sharing with your community is the only way to improve.

Verloren playing against Xiaohai in a salty suite at Evo 2017. (Photo courtesy Corey Lanier)
Verloren playing against Xiaohai in a salty suite at Evo 2017. (Photo by Corey Lanier)

Missing Person: What drew you to Cammy, out of all the characters?

Verloren: The first thing that actually drew me in was her theme song. Then when I tried her out, she fit my playstyle, so I kept playing her. At this point, I’ll keep playing her. I’m a character loyalist. For me to get really strong, I have to focus on one character.

Missing Person: One of the hardest things to do as a character specialist is win bad matchups. How do you do that consistently without relying on counter picks?

Verloren: I try out all the characters and learn them to a certain degree. The main thing I’m looking for is their weaknesses. Then I go back to Cammy, and look for ways to exploit that weakness.

Missing Person: How do you feel about your chances to make it to Capcom Cup at this point?

Verloren: I’m pretty confident that I’m going to make it — you ultimately need 500 or 600 points to basically guarantee your entry. I currently have 750. Anything can happen between now and then, but I’m already starting to research matchups and players that I might have to face there. I’m definitely going to do this more, because after Evo, it’s crunch time.

Missing Person: Are you still planning on going to events now to try to get a higher seed?

Verloren: I’m going to make it to all the Asian ranking events and all the CPT Premier events.

Missing Person: You just recently got sponsored by Gfuel. How does it feel to have a sponsor so quickly?

Verloren: The sponsorship came as a surprise for me. It was right after Battle Arena Melbourne 9. I am very thankful for Gfuel, but I want to keep improving my performance so I can get more potential contracts.

Missing Person: Korea is normally known as a Tekken country. How do you feel about the country’s potential in Street Fighter V?

Verloren: Pretty much every Korean that went to Evo for Street Fighter V made it out of their pools. A lot of them made it into the semi-finals, even. That’s a huge deal. A lot of these people are new to international tournaments, so it was impressive. If it keeps up like this, then I believe we’ll see far more Koreans in the CPT.


Special thanks to Gerald “mintcheerios” Lee from Core-A Gaming for translation.

Shoryuken interview: BrolyLegs talks about Evo, training, and AbleGamers

Mike “BrolyLegs” Begum has long been an inspiration within the fighting game community. Having started off with competitive Melee, he set his sights on the Street Fighter series and showed his amazing prowess in the game. He did this with a condition known as Arthrogryposis, which causes him to have malformed arms, legs, hands and feet  — thus requiring him to use his mouth to play. He is constantly a threat in any event he plays, and has been well-known for his Chun-Li since Street Fighter IV.

While at Evo, I sat down to talk to him about his training and sponsorship with the AbleGamers charity.


Corey “Missing Person” Lanier: I just saw you get eliminated by Ricki Ortiz at Evo 2017. Chun mirrors are always brutal, but go through the match and tell me what you’re thinking.

Mike “BrolyLegs” Begum: The tournament went well overall, but I am a little upset at my match with Ricki. I wasn’t doing the anti-airs I usually do. I was letting people jump in too much. I guess I was playing too timid and not in my element. On day 1, I was playing really aggressive and was establishing my style. In Round 2, I was letting people establish their style, and I was left trying to adapt. It didn’t really work out, but it happens. Tournament days differ from each other. I’m not too ashamed, but I need to establish my style more than my opponents do.

Missing Person: Do you feel like the game becomes a matter of establishing your own style before your opponents’, then?

BrolyLegs: I think so. In the beginning of the rounds, it really depends on who is going to be the aggressor and who’s going to be the defender. It also depends on how you space things out and punish. In a Chun mirror like me vs. Ricki, it really depends on who spaces the other out better and who has the timings down better. She had it better than me today. It was really good; it was actually the first time I had ever played Ricki. I’m not too upset with the results. I just let her get her footsies going and I didn’t really punish her when I wanted to. It happens.

BrolyLegs

Missing Person: I’ve seen you streaming more frequently lately. How do you feel the game is going, and how do you see yourself progressing?

BrolyLegs: I’m trying to play with Chun the best I can. In Season 2, she’s really dropped low on the tier list. I have to do a lot of work with her. I feel very rewarded when I win games based on my defense, my punishes, and trying to outmaneuver my opponent. I haven’t really given up on Chun. When I practice, I enjoy practicing the little things that other players might not think matter. It really helps me to get ready for tournaments like Evo and Capcom Pro Tour events.

Missing Person: What are those little things that you practice that you feel like players are ignoring when they practice?

BrolyLegs: One of the things I practice is anti-airing with different moves at different spacings. I also practice changing up the timings on my block strings to create frame traps to get counter hits from. I even work on movement to get in out of ranges that affects your opponent’s spacings. Those things are advanced things that you don’t necessarily hear a lot of players talk about, but it’s something that I really like doing. I think it’s important for at least a Chun-Li main to practice.

Missing Person: Talking about anti-air, Chun-Li saw her anti-airs scaled down in Street Fighter V, and even further in Season 2. What do you feel would be her best anti-airs to practice now?

BrolyLegs: Well, they took away her standing light kick, which was her best anti-air last season. She still has a lot of anti-airs, especially back roundhouse. She also has great air-to-air moves which counteract her loss of standing light kick. She also has back fierce and standing jab still works, but it’s more risky. She has riskier anti-airs than in Street Fighter IV.

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Missing Person: Let’s talk about your sponsorship with AbleGamers. How is that going? How have they helped you with getting you to events?

BrolyLegs: They’re the best sponsor I could think of. They helped me get here, even having me flown here. They had everything taken care of. I have been in constant contact with Steve Spohn, who basically recruited me for the charity. They got me a new computer to stream with. I’m very proud and honored to be a part of their team. They’re a team that needs to get the recognition they deserve. They help thousands of disabled players and people that just want to play. That’s their motto, “Everyone can game.” I’m just proud to show their colors here and represent them as best as I can.

Missing Person: Do you feel like this sponsorship helps to further your ability to inspire disabled players to enter into competitive fighters or any other competitive gaming arena?

BrolyLegs: Most definitely. I even had people come to me at Evo and tell me about having students or family members with disabilities that are playing fighting games because they watched my interview with Cross Counter in 2010. It’s something that I’m very honored to hear. I respect everyone’s desire and drive to be as normal as possible. That’s always been my message: “You do what you can, and you don’t let anyone tell you that you can’t, not even yourself.” I appreciate everyone’s support, and I hope my message helps other people, because that’s why I’m here.

Missing Person: With the sponsorship, will be seeing you at more events?

BrolyLegs: I hope so. They’ve already helped me a lot, and I try to do my best with streaming and donations to help offset that. I’m hoping to go to more events but we’ll see. I’m happy to go to Evo. I’m happy to have a working vehicle. And now that I’ve flown, I can see that that’s also possible. You’ll see me at more events now, I believe.

Missing Person: With every game you play, you have to come figure out your own custom button mapping in order to give you all the tools you need to play. How long does it typically take you to optimize your configuration?

BrolyLegs: It takes a while if it’s a new game. Street Fighter V wasn’t too hard because it wasn’t dissimilar to Street Fighter IV. I just have to figure out what I need, and what character I’m playing. That’s how I play the character I pick. Chun-Li fit me — and the button mappings — the best in SFIV, and she surprisingly did as well in SFV. I actually got more buttons in SFV than I had before, because with throw, you have to do exactly jab and short, so I have those two. I also have a medium kick since there’s no Focus Attack. V-Trigger can be activated with just a button, so that wasn’t too big an issue for me either.

It’s very important to keep this in mind. You always have to think about what the game has, what your abilities are and what you can do in a match, and then explore that as much as you can.

SRK Q&A - acqua poisonMissing Person: Actually, in Ultra Street Fighter IV, you also picked up Poison. Did your button layout change between the two?

BrolyLegs: Yes. With Chun, I used three kicks. With Poison, I took that off and put roundhouse because she didn’t really have anything major with her kicks, other than her DP and her flip. The reason I had three kicks was to do EX moves and Ultra. However, Poison’s Ultra 1 didn’t need kicks. So I changed it around so that I could actually use roundhouse, because with Poison, the three kicks made her backflip, so I had to change it to actually use buttons. That was the major change, but everything else was the same. I try to keep it the same with every character, and if I can play them, great, but if not, I’ll move on to the next character.

Missing Person: Any shout-outs that you’d like to give?

BrolyLegs: I definitely want to show love to my family, especially my mom. She’s always been my biggest supporter. I also want to thank AbleGamers for being the best sponsor ever. I also want to thank the guys in the Valley that trained me up, and they know who they are, especially Solara and Cast.


 

AbleGamers is a charity that helps equip players with physical handicaps to play video games just as well as players who weren’t born with handicaps. To find out more about how you can help out with this great cause, please visit their website. Also, you can find Broly’s stream on Twitch.