Red Bull eSports presence at Evo is shocking to no one: they do, after all, sponsor FGC titans in the form of Darryl ‘Snake Eyez’ Lewis and William “Leffen” Hjelte. Their latest video series, however, isn’t about them. It’s about the average player on the floor, their experience, and their shared excitement over Evo.
Featured above are interviews with Joe “LI Joe” Ciaramelli, Brian “Brian_F” Foster, Tempo Storm’s Alex Myers, Samantha “Persia” Hancock, Saliou “Saliou” M’Boup, Christian “TeamKhris” Bauman, and Echo Fox owner Rick Fox. They all represent different levels of play, games, expertise, different purposes for being there. Their passion for this community and genre, however, are the same.
And these are just a sampling of the interviews from the floor of Evo. Red Bull Esports made a rather lengthy playlist that you can check out here.
Most people go to Evo to play games, hang out, and have a good time. Mark “BornFree” Sheridan, who has become one of the most recognizable interviewers in the FGC, spent the majority of Evo tracking down big names from each game for one on one interviews. With over six hours of interviews filmed over the course of the Evo weekend, there is plenty to get your teeth stuck into.
Below you will find interviews with:
Imstilldadaddy
Tom Cannon
Harumy
John Takeuchi
Mizuha
Team Nuckledu (Nuckledu, Gunfight, Lucky D, Ice Effect)
It is the personality of the players that make up the most important and exciting parts of fighting game tournaments. We’re in an age now where, thanks to subscriber walls and non-archived footage, we risk losing moments of hype and/or hilarity.
BornFree submits this recently scavenged Tokido clip for Red Bull Kumite 2015 as an example of both.
Evo 2017 is just around the corner, and soon plenty of players will get their chance to cut a memorable moment the way Tokido did here. Let’s hope they have the same ease and charisma he displayed at the Red Bull Kumite.
As our eyes set on the Evolution Championship 2017 next week, we can’t forget to practice as much as possible to prepare. Tension Pulse, the Guilty Gear Xrd REV 2 online exhibition series, continues with a new set of matches this weekend on Sunday. It’s not quite the same as usual, however. Expect to see double the action, because this time, we have four exhibition matches with a total of eight players!
We have many returning faces as well. Keep reading for a breakdown of who’s fighting who:
Hotashi versus Lord Knight
Hotashi, Elphelt Valentine:
On his opponent: “He’s a fantastic player, there’s nothing more to say. I play against him often, so I am mostly focused on practicing fundamentals and a stable mindset before the set.”
On playing since the last exhibition in April: “I… have had a confidence deficit for months, or years, that I don’t do enough as a competitor, or my style of play is unacceptable, and that I don’t deserve much attention or accolades compared to my peers. My objective in playing the game was mostly to play a certain way others wanted me to go about things. Since CEO, I’ve let this weight go and moved my focus away from the game even though the tournament season is in full swing. I just look forward to having as much fun as I can, no matter whether I win or lose. I feel this has improved my performance as a player or at least reduced my anxiety.”
Lord Knight, Millia Rage:
On his opponent: “Hotashi has an unorthodox playstyle, so winning against him means minimizing how many awkward situations he puts me in. On the one hand, it’s a good style against Millia, since Elphelt does so much damage and Millia has no life. On the other hand, sometimes unusual decisions aren’t so good against Millia since her knocking down can close the round.
“I don’t really do any ‘extra’ preparation for most people, since I have a holistic approach to learning and playing fighting games.”
On his own playstyle: “Millia is a low life/low damage character, so I focus on learning the other character’s tools and finding counters to them, on both offense and defense. I wouldn’t consider myself a particularly ‘aggressive’ or ‘passive’ player — rather, I try to adapt to the situation based on the resources I have and my knowledge of the opponent’s character.”
MC|GcYoshi13 versus Nakkiel.exe
MC|GcYoshi13, Bedman
On his opponent: “I initially had my doubts about Nakkiel because he chose the team “No-Pineapples on Pizza,” [at a special exhibition at this year’s Frosty Faustings] which made me question his taste. I learned later that he was actually allergic to the fruit, making him the only one on that team with a worthy cause to fight for. I learned he is a person of conviction, resolve, and honor. He will be very difficult to beat. I’m preparing for this exhibition by watching the match where he shook the man known as Kizzie “Shook” Kay. My God, what a blow up. Please be gentle Nakkiel, it’s my first time.”
On his own playstyle: “My playstyle is a mix of run-away, zoning, and opportunistic pressure. Bedman should avoid playing with risk-reward in REV 2 due to several changes, so you might see a lot more run-away from me than usual. The goal is to play safe and solid. I feel like as I’ve grown as an FG player, I’ve developed an aptitude for screen pollution. I plan to suffocate Nakkiel’s options in neutral with various projectiles and leave him with only dangerous commitments. REV 2 Bedman has a lot of negative response, but if I play solid, I’ll do well.”
Nakkiel.exe, Sol Badguy
On his opponent: “I think GcYoshi is a very solid player. He knows Bedman well and has some of the stronger training partners available in the USA (daymendou/Xcel|BjornSonOfBear) to further himself along. I’ve been reviewing the admittedly scarce match videos of Sol vs. Bedman to help plan out my general gameplan and things to look out for!”
Advice for other Sol players: “I think there’s a unique sense of patience required to really excel at Sol. Many players see Sol run over others at low to mid-level play since he can be very overwhelming and win quickly for ‘small’ mistakes but high-level play can really display how intelligent Sol can be required to play. Mix-up opportunties end quickly and Wild Throw (his command grab) has a lot of recovery and can be very risky to use. My tip is to learn your normals and their uses well and try to remove high-risk gambles from your gameplay as much as you can.”
doren2k versus CATPION|DEB
doren2k, Jam Kuradoberi
On his opponent: “I think DEB is a really good player. He switched from Pot like a year or so ago, and he’s been doing really well with Sol from what I’ve seen on netplay. DEB and I actually play like all the time. Every morning before work we would get in like a quick FT7 or FT10 against each other, even back in REV 1, so we are very familiar with each other. And I haven’t really been preparing for DEB cause he’s free (LOL I’m joking ). But we have played so many times, I honestly don’t think I can prepare for him, we both know each other so well now. Everybody is going to see some wild stuff that doesn’t look normal. LOL, it’s gonna be a hype set though!”
On REV 2 changes: “Since the last time I played in the exhibition, my character got buffed a little bit! She’s more stable now. The sweep buff was really good, 6P buff is amazing, and of course everybody knows about Puff Puff (236S+S+HS). But also, I feel like I’ve gotten better at the game in general. Goals for this week is to beat Deb 7-0 and also get top 8 at Evo, LOL. SORRY DEB!”
CATPION|DEB, Sol Badguy
On his opponent: “I think very highly of Doren. He’s for sure one of the strongest players in North America, and his knowledge of Jam is pretty impressive. His experience definitely shows itself! Me and him play a lot, so we’re both pretty familiar with each other’s playstyles and habits. I’ll know what to expect, but again, he’s an incredibly smart player who adapts very fast, so that can change within a game. I’ll have to play very well to close it out vs. him.”
On the time since his last exhibition: “In the span of time, I’ve definitely learned a lot about pacing myself in neutral and worked a lot on my mentality. The previous exhibition with DotNova taught me a lot about not just the Jack-O’ matchup, but a lot of different ways to approach matchups — as my Evo pool has a lot of varied characters and names, that for sure will help me a lot in getting through it!”
Hamad.exe versus Xcel|BjornSonOfBear
Hamad.exe, Ky Kiske
On his opponent: “Bears is a very strong player that I have had the pleasure of meeting in the GG community. It’s been great watching him grow into one of the strongest US players. As of how I prepared for the fight, it’s really hard to get good practice against strong Chipp players, so I mainly focused on situational awareness in training mode and strategy. I have a couple of ideas I hope to try out.”
On his playstyle: “Honestly, I just do what I feel beats my opponent’s character and more importantly what beats their general strategy. I can play anywhere from the lamest play you’ve ever seen to the most aggressive. I think having good fighting game sense allows me to choose how I want to approach and when during a match. It won’t be any different for the fight against Bears. I just have to capitalize on his mental state at all times.”
Xcel|BjornSonOfBear, Chipp Zanuff
On his opponent: “Hamad’s progress has been amazing to track. It’s very impressive to see just how quickly he improves, especially considering that ‘anime’ games are considered so inscrutable by a large number of Street Fighter players. Maybe it’s a consequence of his background, but I feel like he approaches the game from a direction that most people don’t, so fighting him is always super interesting and makes me change my approach as well. We played a bunch as recently as CEO, so I’ve already got a decent idea of how things are gonna go. I feel like I’d be better served by going over our recent matches in my head and trying to fix some of the things that got me punished as opposed to trying to study Japanese match videos and the like.”
On his playstyle: “I play a pretty risky style. I definitely try to take things head on and I’m almost always trying to go in. On defense I try to avoid blocking as much as I can, and I’ll gladly take a lot of damage in a bad situation if I can return to neutral at the end of it. I’m confident enough in my ability to end rounds off of one good turn in the corner that I’ll take significant risks to get it, which can be exploited by calmer people who know what I’m looking for. In general my matches tend to be very fast pace, win or lose, meaning that against me a large part of winning is either not getting caught up in said pace or imposing your own on me instead.”
Tension Pulse starts up on Sunday evening on Silva_hime’s Twitch channel. The four exhibitions will be in the order as presented in the article, so if you want to watch all of them, tune in at the beginning to see Hotashi battle Lord Knight. That will start at 9:00 PM EST/8:00 PM CST/6:00 PM PDT. Each FT7 should take about half hour. Ryan Hunter and Sway will commentate the exhibition.
Last time, SQ played against Native, while Zinac faced Mr.Dolphin. Read up on their online Guilty Gear Xrd REV 2 sets and then check out the results below.
A little less than two weeks ago, the FGC was graced with a team tournament as a main event: Red Bull Proving Grounds culminated in a 3 vs. 3 regional team tournament. The format turned Street Fighter V into solid team game — with meta developing around who faced who, and coaching on each end of the monitors.
The format, and its reception from the community, now has people wondering if team tournaments should be more prevalent and visible in the community. As such, Kim1234 sought out some of California’s best players, including Circa|LPN, Echo Fox|Julio Fuentes, ROM, and Crackfiend to discuss the potential of the team format. Several positives were attributed to the format, including the fact that competing in a team allows you to relax as a player and learn more.
Tension Pulse, a Guilty Gear Xrd REV 2 online exhibition series, features quality matches between well-versed opponents with commentary. The organizers, Silva and zenzen, are going strong into their second episode of the mayhem, which continues later tonight. It’s a great opportunity to see some valuable Guilty Gear play with entertaining commentary and extra insight (and all in English)!
We have a new set of Daredevils this time, with one returning from the past. We’re going to see how much REV 2 changes have affected SQ’s Sin Kiske in comparison to Native’s Dizzy. We also have Zinac’s Faust going against Mr.Dolphin’s “Seaworld” May.
Native
On REV 2 changes: “Overall, I feel REV 2 completely changed who I play, she’s 100% stronger considering they really buffed some of her zoning tools, i.e. JH Fish, Bubble not going off screen, both Fire and Ice Dagger getting better. So I’d say that’s the newest thing for me, Dizzy’s a lot stronger!”
On his opponent: “I’ve never really seen or played SQ but I know he plays Sin, and he was a really strong Persona player, so I think he’s probably really solid. Usually in the Sin match-up, I have to be really careful of summoning. Since Sin has Beak Driver, I can’t really throw things out recklessly, so I’m going to really fish out for Sin’s air approach and react to Leap with either 2S or 6P then go from there. Also really looking out for Elk Hunt — since Dizzy’s dash goes under lows — and really capitalizing on a knockdown.”
On his own playstyle: “I usually main grapplers, so when playing other characters I try to translate that as best as I can, so I’m pretty nutty — I like to usually ride on good sequences/setplay. I’m 100% a nut though.”
SQ
On REV 2 changes: “I feel like Sin overall didn’t change much this version. Air Beak Driver not knocking down anymore and 6P not being jump-cancelable hurts his air control a bit, but it’s nothing too bad. Meanwhile, I’m Sure I’ll Hit Something knocking down let’s him convert his pokes more often, improving his ground game. While his changes might not be very impactful to his strength overall, I find him more fun!”
On his opponent: “I don’t know much about Native. I know he was an SF4 player before getting into Guilty Gear. So we both have some amount of a Street Fighter background, which is interesting. That’s all I know though.”
On his own playstyle: “I think I’m a patient, defensive player. I really try to focus on the neutral game and playing safe. I’m able to switch up my style to be more aggressive if need be, but I prefer a slower, more reactive approach!”
Mr.Dolphin
On REV 2 changes: “To be honest nothing significant enough changed for May. She had a change to Ensenga that doesn’t give her as good okizeme midscreen, but with how far she can corner carry, I hardly notice the change. All of her tools are still there, and she was relatively untouched.”
On his opponent: “I don’t know too much about Zinac, but I know he’s a solid player. Faust is a character I’m generally comfortable playing against. It’s an interesting match-up: Faust has tools to anti-air her properly, and May has a couple of ways to get around that and interact with his gameplan. I’m interested to see how comfortable Zinac is with the May match-up.”
On his own playstyle: “I think I have a very aggressive playstyle. I’m OK with sitting back and zoning with Seaworld but generally prefer to get in someone’s face and run an okizeme train. One of the things I find best about May is her ability to convert off pretty much everything with consistency.”
Zinac
On REV 2 changes: “Faust had a few changes in REV 2 that are mostly to his items. I haven’t had time to explore the new “Jackpot” items yet, but I’m sure I’ll find new setups.”
On my opponent: “I’ve heard from a few people that Mr.Dolphin is a serious May, so I’m not going to take him lightly. May has never been a character Faust can challenge directly. So I take advantage of Faust’s zoning ability and preemptive attack May before she can get any momentum.”
On my own playstyle: “The last match wasn’t that long ago. I’ve mostly been focusing on adapting to the REV 2 match-up changes for Faust.”
Tension Pulse starts up later tonight on Silva_hime’s Twitch channel. Look for the beginning at at 10:30 PM EST/9:30 PM CST/7:30 PM PDT. CH_tenpai!! and Mr. K will get on the microphones to talk about the matches.
To learn more about this online league, read all about its predecessor: the Super Steam Xrd Exhibition League. Also, don’t forget to catch up on the premiere of Tension Pulse. There are matches between FaultyDefense’s Answer and TheArm’s Ramlethal, as well as TSB|Blaze’s Raven and my own Baiken.
While we’ve heard a lot about Marvel vs. Capcom: Infinite from Capcom, we haven’t really heard as much yet from the Marvel regarding the upcoming fighter. At E3 2017 however, Gamesindustry.biz’s Brendan Sinclair got a chance to talk to Marvel Game’s Jay Ong regarding Marvel vs. Capcom: Infinite and the rest of their portfolio.
The main thing that Ong discussed was how they’ve changed the way they license games, and work with their licensees. The gist of it is that they want their relationships to be for the long term. Ong specifically mentions the three big games they have on the horizon: Insomniac’s Spider-Man, Square-Enix’s untitled Avengers game, and of course Marvel vs. Capcom: Infinite. As part of this, Ong also stated that they’re no longer handling licenses like they used to — where they’d give a company exclusive rights to one character or IP. This also means that they’re looking more into pushing games that feature the entire Marvel Universe.
One other thing Ong mentions is that Marvel wants to take advantage of the industry-wide shift into the games-as-a-service model. Specifically, Ong states that they believe that Marvel is in a position to take advantage of this thanks to the depth of their IP. He compares it as akin to “feeding the hungry beast.”
This, of course, applies to Marvel vs. Capcom: Infinite, which is one such project that looks to be primed for this — because both companies share a similar depth of IP. “And what we talked about earlier with games-as-a-service, we certainly expect Marvel vs. Capcom to be that,” states Ong. “There’s going to be content released over time. We’re not seeing this as a one-off that ships this fall; it’s a service that goes on for years. Therefore, if you look at it, content and new characters are going to be dropped over time, and I think fans will be happy with what’s going to be dropped, not just in September but going on from there.”
When asked about the possible exclusions of certain fan-favorites, specifically those associated with the X-Men and Fantastic Four, Ong brought up the fact that the roster still hasn’t fully been revealed. “We haven’t officially released the roster,” Ong states, “let’s just say we think our fans will be pleased with what’s being announced.”
Since E3 and the reveal of more Marvel vs. Capcom: Infinite footage, the discussion has been quite heated concerning the latest entry in the Vs. series. From questions of gameplay depth, the quality of in-game models and accusations of players “shilling” for Capcom, there has been quite the storm surrounding MvC:I. Hoping to answer questions and put fan fears to rest, producers Michael Evans and Peter “ComboFiend” Rosas sat down with GameSpot to discuss the game’s Story Mode, the game’s initial roster, the issue of Chun-Li’s face and more.
Christened “Ug-Li” by certain members of the community, Chun-Li’s character model has become a major flashpoint for those discussing Marvel vs. Capcom: Infinite. Many see it as a symbol of Capcom’s slapdash approach to this latest edition of the Vs. Series, with it showing how the company has fallen since the days of UMvC3 and USFIV. Evans understands and seems to agree with the fan revulsion, calling Chun-Li’s new model “disgusting” and vowing that Capcom “will look at it again.” Contrary to popular belief, Evans states that Capcom is not “an evil overlord company, despite the rumors” and that it will do its best to improve the character models of some fighters before launch.
As for the Story Mode, Evans stated that it was written in-house by Capcom, with writer Paul Gardner working closely with current Marvel creative director Bill Roseman on the overall narrative. Rather than going through the long process of introducing all the characters, the Story Mode is written as if “the heroes are already familiar with each other,” so players can jump straight into the action.
Questions about the leaked roster were raised, but Evans declined to comment on whether characters like Jedah will appear in the final game. He and Rosas did confirm that six additional characters will come out this year via the Character Pass, so expect to see fighters like Sigma and Black Panther on the roster before 2017 is over. When mentioning X-Men characters like Sentinel and Magneto, Rosas is keen to focus on how elements of these characters — like Magneto’s eight-way dash — have been preserved in MvC:I even though the character may not make an appearance. If “a legacy character doesn’t happen to make the roster this time, that play style would still be represented” in different fighters like Ultron, Nova, or Captain Marvel.
The whole interview is worth a read, as it dives into how Capcom are approaching veteran character reworks and making the game accessible for new players, while adding enough depth for veterans. Interviewer Tamoor Hussain also makes a stellar case for Skullomania’s addition to the MvC:I roster, which is something I think we can all get behind.
Sajam has quickly become one of the go-to names in commentary for Street Fighter, and fighting games in general. He’s known for being highly knowledgeable and entertaining, as well as notorious for some of the best [Or at least funniest! – Editor] advertisement segues in the business. He has honed his craft at Wednesday Night Fights and moved up to the big leagues in a relatively short time.
At E3, BornFree caught up with Sajam, and let him bend his ear prior to his flight for CEO about numerous topics. They talked about how he practiced his commentary, and honed his craft in multiple games — something Sajam attributes to actually playing numerous games and characters, to get a feel for mechanics and matchups, as well as learning from his commentary partner, who may be more knowledgeable in a game than himself. They also talked about his impressions of Marvel vs. Capcom Infinite, in which Sajam echoed Alex Valle’s sentiments of the graphics needing to be fixed, but the gameplay already being fun. They also talked about Capcom’s design decisions, in which he believes that Capcom has gone way too far in the opposite extreme compared to Street Fighter IV, and that player concerns in both directions are legitimate.
It’s time for a new exhibition series! Tension Pulse is the successor to the Super Steam Xrd Exhibition League, an online series featuring players from all over the country and beyond in commentated first-to-seven matches. As the Guilty Gear Xrd -REVELATOR- era drew to a close, the Steam launch of Guilty Gear Xrd REV 2 (fixed up with some patches!) is also the inauguration of the “Season 2” of quality online exhibition matches.
It’s the same format as before: two sets of matches leading to FT7s, streamed and packaged with quality commentary. We’ll see the new REV 2 characters in the first set, some new players, and maybe a few returning ones in the future as well.
On deck are FaultyDefense with a brand new character, the Business Ninja Answer, versus TheArm’s Ramlethal Valentine. The other match-up features TSB|Blaze’s Raven–more excited than ever before–against yours truly, the one and only, SRK writer and old Baiken main: Woocash.
FaultyDefense
On REV 2 changes: “Well, I’m playing a new character, one that has a much more dynamic offense. I think his neutral game is actually very boring, but on touch he wants to be extremely aggressive, which is more in line with my history of picking characters.”
On his opponent: “I’m worried about getting blown-up in the corner. Arm watches good anime, which makes him a threat in any anime game. It’s a long-proven fact that if you have #### taste, you’re doomed to fail at these games.
“For real though, we’ve played several times and it always comes down to the wire. Most of my wins involve me put in some situation where I should have died, a scramble happens, and I luck out somehow. So I’m hoping that through some miracle, our first time playing online turns out to be a clean, fun set… fingers crossed. Sin and Answer probably play the match-up very similarly, but with Answer it’s easier for me to die off of a bad read or laziness, and it’s a bit harder to turn the random hit into big damage. We’ll see if I can hit the big stuff online, if not, I’m going to want to favor a long, slow game.”
On his own playstyle: “I’ve learned to tone down my rushdown tendencies to keep from dying in neutral, but I still get antsy when I’m not landing hits. Because of Answer’s poor meter gain and difficulty of punishes on both short and lightweight characters, I’m still unsure of how hard I need to be going in on a character like Millia and if I should be playing risk/reward or simply keeping her at bay with Answer’s amazing normals. I’d like to think I have a more calculated approach going into the match-up, but when the game is playing I tend to let my instincts take over more often than I should.”
TheArm
On REV 2 changes: “Basically nothing. Ram is functionally the exact same character. Her new moves have very few practical uses so you won’t see me use them much (if at all). 214S does not reach far enough to help safely confirm regular hit fS and the reward, even on hi,t is just some meter in exchange for no knockdown and a total loss of pressure. The air versions are massively unsafe when done anywhere other than right before you land and again have very little reward as you can’t combo afterward meterless.
The moves really don’t seem to have a place in Ram’s kit when she is so focused around getting one hit and running setplay as neither of them really help in that primary gameplan.”
On his opponent: “I think Faulty is a strong player who has an exceptional ability to pick up and play multiple/new characters. We haven’t played since 2016 CEO, where he beat me with Sin, so I am interested to see how it goes this time.”
On his own playstyle: “My playstyle focuses on movement and setting up traps. However, if I see a chance to hit someone or take my turn, I will, as Ram’s reward is off the charts once I am able to get the hit and run the setplay.”
TSB|Blaze
On REV 2 changes: “My character overall! He feels like a new character after his changes. At level 1 excitement, he’s worse than REV 1 Raven, but at level 2 and 3, he’s a lot better. Some of his combo routes are new and change up on the go depending on the excitement level. I feel he is a lot stronger in REV 2, but also a lot harder. He only gets stronger if the player gets him there.”
On his opponent: “I played Woocash at Combo Breaker for a couple of sets and was very impressed by how fast he caught up with Baiken. I’m expecting a good match, but I’m also going to try my best to body him .”
On his own playstyle: “My playstyle is pure rushdown. I don’t like giving my opponent a chance to think or breathe. I like putting them in difficult situations where they will desperately make a mistake, and I make them pay for it. And thanks to Raven’s buffs in this version, it also buffed my playstyle .”
SRK|Woocash
On REV 2 changes: “One of my old mains returns! It’s momentous, and I’ve only had a month to play so far. Despite a playstyle that looks similar, she’s quite different, and I can’t say that I have a good grasp of Azami yet. The counters are much more difficult to use than before but more rewarding. Tatami isn’t quite as broken it was once before, but YRC Tatami is great. Her normals are much more impactful up close and can lead to huge damage. Overall, I’m still adjusting! If you see me blown up a lot for no reason, I probably was trying to use Azami.”
On my opponent: “Blaze is quite aggressive, which is what will lead to his downfall. Baiken is the exact type of character than can take advantage of the opponent’s strength and aggressiveness against them. He does have a good grasp of Raven stuff already, and the REV 2 changes sure are scary. It will take on-point execution on my part to work him down as well as finely planned pressure. It will be tough, but doable.”
On my own playstyle: “Playing Sin in Xrd has made me an aggressive risk-taker (Bull Bash all day!) so I have to tone down quite a bit. In reality, my favorite thing is to pull off something effective that’s almost jaw-dropping to the opponent–think something like Baiken’s Azami super, out of nowhere. I love doing the exact counter at the exact right time to surprise my foe. I’m actually not a very analytical or thoughtful player. I play with feeling. As someone I value in the FGC has told me once, I’m someone who greatly uses intuition–often to good effect!
“It’s also an honor to play in an exhibition that I’ve written so much about, not to mention be the opener for Tension Pulse. It’s a lot of pressure, and I actually haven’t had many opportunities to be so directly involved with FG community stuff, so I hope to get out there more!”
Pray for my Baiken during the Tension Pulse kickoff, which is tomorrow, June 22nd, on Silva_hime’s Twitch channel as always. starting at 9:00 PM EST/8:00 PM CST/6:00 PM PDT. TheBeautifulDude and Samifish11 will grace the microphone stations.