Underground Hype–Montréal’s Red Bull Proving Grounds TO: “We have no doubt that we’re the best in Canada”

Continuing our Red Bull Proving Grounds organizer introductions, we met up with Pavel, the organizer for the Montréal region. After talking with Vancouver on the West Coast, it was interesting to get some insight into the East Coast Canadian area, and how they feel about the upcoming event.


Pavel Szczypior: I have been organizing events for the local community for the past 3 years. When I came in the scene it was at the ending era of USFIV, where the scene slowed down, so I started doing these events on a regular basis to keep the hype alive.

John “Zidiane” Silvia: What events are those?

Pavel: It is a series called “Underground Hype,” a monthly event that we kept the name of for the Red Bull Proving Grounds series.

Zidiane: How long have those events been running? Just before Street Fighter V?

Pavel: The first one was in November 2014, so a little over a year before SFV came out. It didn’t attract much people, but we still kept on running them, and eventually had more and more attention. We eventually had surrounding cities gathering for the monthly events; we’ve seen on a regular basis Ottawa show up for the challenge, Quebec City and Toronto.

Zidiane: Nice. How did you get started doing that? Was there already structure, or did you just decide to start up?

Pavel: To advertise, we mainly used the Facebook group page “MTLSF” that Pierre had built up over the years, which made it a lot easier to spread the word. After a couple of events, I acquired some material, monitors, cables, banners, and Pierre hooked me up with his streaming equipment. Since then we worked on bigger events like MAT, LanETS, and DreamHack together.

Zidiane: Where is Underground Hype held, exactly?

Pavel: Underground Hype was always held at the same location. I searched a lot before to find a nice cheap venue, one that had everything we needed. It usually is used for war veteran meetings, but after talking to the owner he let us have a chance to host there.

The place was really nice, you could bring your food and all. As a big plus, you could go along the hall and there was a bar where the owner could serve us alcohol. A lot of the players in Montreal like to have a good drink. For the Red Bull event though, we had to search for another venue, something bigger and nicer that would represent Red Bull more adequately.

Zidiane: Ah, I see. Where’s the new place you transitioned to?

Pavel: It is called “Centre St-Pierre,” located at the edge of Montréal’s downtown, much bigger, and offers us 2 projectors to play on.

Zidiane: So, you mentioned people coming from nearby cities to play. Just how far away have people traveled to participate?

Pavel: Well, other than the surrounding cities less than an hour drive away, we had Québec City which is a 3-hour drive, Ottawa which is 2 hours away, and Toronto which is about 6 hours away. Toronto is a big drive, but there has always been a big friendly rivalry between the 2 cities. Before Underground Hype during the Street Fighter IV era, there were also people coming from NY and Boston, where even Spooky came up to stream one of the events.

Zidiane: How many players would you say you normally get, and what kind of games do they mainly play?

Pavel: For the Underground Hype events, it was mostly all about Street Fighter, but we do once in a while have side tournaments for 3rd Strike, UMvC3 and Guilty Gear. As for size, an average event would hit about 60 attendees. Some people just come down to spectate and grab a beer and chill, but we did hit around 100 attendees a few times.

People were always welcome to bring their own console too, for other fighting games that we did not have.

Zidiane: Sounds like it regularly brought in quite the crowd. Was that the reason Red Bull noticed you guys? How did the whole Proving Grounds deal come about?

Pavel: We were referred to the Red Bull Proving Grounds from a local Toronto organizer, Justin Baisden. He was always in the scene, he came to our last MAT event held in September, which was really a great event that I think Justin enjoyed. When the Proving Grounds project came around, he was the one that referred us to Ken, representative at Red Bull.

Zidiane: He’s the TO for the Red Bull qualifiers going down in Toronto, correct?

Pavel: Yes, correct.

Zidiane: You mentioned having players come in from Toronto to support your scene as well. You guys must have a very good relationship as scenes. How does it feel knowing both of you guys are getting the chance to compete?

Pavel: It is great! Even though there is a rivalry between the 2 cities, after the events all the rivalry is put behind and everyone just comes together for a meal or a drink. It is really one big family between the 2 cities.

We really appreciate Justin putting in the word for us for the Red Bull series, Montréal always had a great competitive scene with strong players, and now those players get a chance to shine on a higher level right from their hometown which is really great. Montréal is getting a chance to be recognized as an FGC scene.

Zidiane: I heard some similar things from the other Canadian team over in Vancouver. They mentioned a rivalry among Canadian regions, in addition to this East vs. West drama. Do you play against those guys often?

Pavel: I’m not sure if the local players get a chance to battle it out against the Vancouver scene online, because locally the two cities are each on the opposite side of the continent. There are times where they get to face each other in tournaments like Canada Cup Gaming, and I recall also last year  an event held in Toronto called EGLX, but honestly I am not really familiar with the Vancouver scene…

Zidiane: Well, they expressed that Canada tends to consider itself apart from the whole East Coast vs. West Coast mentality that sparked this whole event. Do you guys feel the same way, or do you feel some kind of loyalty to the Eastern Legion?

Pavel: Well to put a bit of fuel here, I think that the East owns the West in Canada as far as the competitive scene goes in the fighting games. But yeah there might be a bit of rivalry when it comes to it, but once outside Canada, when the players go to big events in the US or elsewhere, there are there to represent their country–Canada–so it is one goal no matter where you come from in Canada. But the rivalry inside the country between East and West is really not as strong as it may be in the US…

Zidiane: Alright. So, moving away from other regions for a bit, only 3 of your players are going to be making it as Team Montreal. If you were forced to choose, which 3 players do you say are making it to represent you guys?

Pavel: First off, I think Chi-Rithy will definitely be placed in top 3 as strong player overall, competitive since the 3rd strike era, and winner of last year’s Canadian Cineplex championships.

Second choice would be Snafoo, a famous Dhalsim player who stuck with his character since the beginning of SFIV, really defensive type of player, a wall in other words.

My third pick for this one would be FluxWaveZ, a brand new player in the scene that came along with SFV that no one has ever heard before, but managed to put the strong local players on their toes with his R. Mika, a young generation of a player that shows a lot of promise in the scene and upcoming events.

I might be wrong in the predictions but those would be my picks, there are a lot of local players to look out for, Rami, freddyl0c0, LordJimmyBones, DraeYomiGames, Coton, TJ… This competition will bring out the best of these players, they will be faced against a lot of hungry players looking to prove themselves and to get a chance to represent their city for the team battle at the end, so even though they are close friends locally, it will really be interesting to see them face other.

Zidiane: Interesting, we’re seeing a lot of new young players coming out of the woodwork for these events. What do you think of the competition? Any opinions on the other regions of Team East Coast?

Pavel: The US has a strong competitive scene with a lot of exposure, Montréal on the other hand has that competitive scene but with no exposure. I think this may work in our favor, as they won’t expect Montréal to be so strong. The local players here keep on training, attending regular weekly events and sharing their techs with the community, and they know a lot of the players that they will be facing. I have strong faith in our local players and I cannot wait for them to explode and surprise everyone on that team battle event.

Zidiane: You’re going with the unknown underdog angle. Should your lack of exposure turn out to be a blessing in disguise and you win the round robin, you’ll be up against one West Coast team. It might be Vancouver, or it might be a more traditional West Coast team. Any thoughts on who you’d want to fight, or if you’d like to avoid or be matched up against specific regions?

Pavel: For sure the west coast will be packed with big names, but some of the local players, Chi-Rithy, Snafoo, Rami, have already faced big names before and managed to come on top. If a kid like FluxWaveZ comes out for our top 3 he may be fazed by the big names, but his teammates will be there to relax him. These old-school players have traveled a lot and are not easily intimidated, they have seen a lot in their career so I’m positive in their skill and mindset whoever will come across. Those players are looking forward for that challenge, the bigger the name the bigger the thrill. If at the end it turned out that we’d be facing Vancouver in the final round, let’s just say we have no doubt that we’re the best in Canada.

Zidiane: Okay. That’s about all the questions I had. Was there anything else you wanted to let people know before you go?

Pavel: For sure the players will be out there for the challenge, to represent their city and make a name for themselves, so it will definitely be a show not to miss.


If you enjoyed hearing about this TO, be sure to check out the other interviews we have with other regional organizers: ChicagoTexasNorCal, & Vancouver. You can also read more about some of Montréal’s Street Fighter V players mentioned above in our two-part interview with the MTLSF scene from last year.

[Feature image courtesy of Ray Arzaga]

Shoryuken interview: IFC Persia and the bright future of Marvel vs. Capcom

In a matter of a couple years, BrokenTier’s Samantha “IFC Persia” Hancock has become one of the premier commentators of Ultimate Marvel vs. Capcom 3. With herself and her boyfriend, Michael “IFC Yipes” Mendoza, traveling across the nation for the Curleh Mustache exhibitions in the final year of UMvC3 before the release of Marvel vs. Capcom: Infinite, she has become one of the biggest names helping to keep Marvel in the limelight over this last year on the circuit.

While at Naptown Clutch, I was able to sit and chat with her about her role in the Marvel community, as well as her take on the impending release of MvCI.

Corey “Missing Person” Lanier: Persia, how did you feel the Naptown Clutch Marvel tournament—as well as the invitational Curleh Mustache Midwest event—turned out?

Samantha “IFC Persia” Hancock: I loved the way that they represented their region here. Every time I see them play, they come back better than ever. They still have pride amongst themselves when they play against each other. As long as they continually support each other and continue to show up to these events, that’s all that you can really ask for.

Missing Person: As the First Lady of Marvel, do you feel like the series has an opportunity to draw in more women toward a predominantly man’s series?

IFC Persia: I feel like it’s possible, especially when you factor in the coming release of Marvel vs. Capcom: Infinite. Since the announcement, I’ve seen other women from other communities starting to show an interest in Marvel. I think the donation drive also helped that. I’ve taken it upon myself to lend a hand and show them stuff within the game. The more people we have on board in Marvel, the better, and if that includes more women, then I’m completely on board with that.

Missing Person: What drove you to get started in Marvel?

IFC Persia: I started in Super Street Fighter IV. I noticed the main difference between Street Fighter and Marvel was the pace, as well as the freedom and creativity that Marvel had to offer. You could choose all these different types of characters and team archetypes which made it infinitely more interesting to me. I loved having more freedom compared to Street Fighter, which was more rigid.

Missing Person: Fighting games in general have always been kind of a man’s world, but doubly so with Marvel, where you see far fewer females involved. Did you find any difficulties getting involved with the Marvel scene?

IFC Persia: I never really paid attention to any of that. The reason I started playing was because I had grown to love fighting games. I liked the 1-on-1 competitive aspect coming from playing first-person shooters, where you rely on a team. You don’t have to worry about that in fighting games. It’s a different style of competition. Being a female never really crosses my mind when I’m playing.

Missing Person: What are your thoughts so far on Marvel vs. Capcom: Infinite?

IFC Persia: I personally cannot wait for it to come out. I feel like it’s going to be a takeover, where everyone is going to be playing it. Everyone is going to be excited to see where we—the Marvel community—has come from through all the worry of how healthy the game will be in a few years. Everyone’s excited, and everyone’s going to be showing up. I feel like it will be a revival of the Marvel scene, and everyone is going to want to be involved with it.

Missing Person: Do you feel that Marvel: Infinite could propel the series to the same status Street Fighter V has enjoyed in the esports market?

IFC Persia: I definite do. I absolutely believe that Marvel could become bigger than Street Fighter. The Marvel brand is very strong, and have a loyal fanbase on their own, even branching off from their comics and solely being involved in the cinematic universe. With all the hype surrounding Marvel 3 since the re-release and the donation drive, factored in with the fact that they are making Infinite 2-on-2, it will be more appealing and less daunting to the new players. Before, you had to pick up three characters and become strong with them. Knocking it down to two characters, while still making it fresh, in the age of esports leads me to believe it’s going to be huge.

Missing Person: What is your personal wishlist for Infinite?

IFC Persia: I would like to see Black Panther, and of course, Rocket Raccoon. I also really want to see Groot. I would be curious to see if they make Groot like Phoenix, where he starts off as normal Groot, but could turn into baby Groot. That would be something creative and fun. I’m really interested to see how creative they get with the game.


In her time away from the commentator’s table, you can still find Persia hosting the Marvel Lives podcast. We can’t wait to see if some of her interesting character choices for MvCI come true.

[Feature image by Corey Lanier]

Go1 talks to Shoryuken about Capcom Cup, his “King of Poverty” status, and more

Most people in the FGC are aware of Japan’s CO|Goichi “Go1” Kishida. Making top 8 at both Evo and Capcom Cup last year with his aggressive Chun-Li play has done a lot to cement his name. Far fewer players know of his background as a “King of Poverty”—playing many of the anime titles that take the side stage at most events.

While at Frosty Faustings IX, I talked to Go1–with the help of PG|Kyohei “MarlinPie” Lehr in translation–about his play in various anime games, as well as his expectations going into this season of the Capcom Pro Tour.

Corey “Missing Person” Lanier: You had a very successful event at Frosty Faustings, with victory in multiple titles across the anime subgenre. How do you keep sharp in all of these titles?

Goichi “Go1” Kishida: I don’t really want to admit it here, but I don’t really play these games anymore. I used to, but I mainly enter them just because they exist at these events. Lately, I’ve been focusing on Street Fighter V. For the anime titles, I’m relying on my experience back when I did play these games actively, as well as maintaining solid fundamentals.

Missing Person: What do you feel that America lacks in the airdash-style fighting games that allows you to come to these events and dominate?

Go1: America lacks an ability to abuse the system mechanics to their favor. In Guilty Gear for example, there are ways to avoid lows, mids, and throws by doing what is called fuzzy guard in Japan—which means something completely different in English. It is actually similar to the English term of option selects. Japanese players know how to do this correctly, and they practice using their defensive options as such. So the key difference between the two regions is their usage of defensive techniques.

Missing Person: Talking about Guilty Gear, you and Dogura both had struggles against the American players at the event. Do you feel that America is starting to catch up in the title?

Go1: I’m not as qualified to answer this question, but the average level between the two regions are fairly close. The average American player in Guilty Gear is shockingly high.

Missing Person: You had a really strong showing at Capcom Cup 2016, especially for it to be your first time there. How did it feel for you to be on the big stage in top 8?

Go1: One thing was for sure: I greatly desired to be on the main stage at Capcom Cup. Between my own personal desire and going there with a sponsor, I wanted to make top 8 to make them proud and to represent my team.

Missing Person: With your sponsorship, did the feelings change between making top 8 at Evo and making the top 8 at Capcom Cup?

Go1: I wasn’t really nervous at Capcom Cup. At Evo, it was my first time in a large tournament like that. On top of that, it was also my first time being that close to making such a big stage. There were definitely a lot more nerves at Evo.

Missing Person: With Street Fighter V’s season 2 changes, Chun-Li received a lot of nerfs. How do you feel about her viability this season?

Go1: I’ve always felt that with Chun-Li’s design in Street Fighter V, she is far too difficult to ever fully utilize every weapon in her arsenal. I have to do a lot of homework with her, and continue to improve myself to make her viable.

Missing Person: With your sponsorship by Cyclops Osaka, do you see yourself coming events overseas more than you did last season?

Go1: I’m trying to go to every Capcom Pro Tour event that happens this year, regardless of the location. Dogura has also been training up in Street Fighter V, so he will also be joining me. But moreover, I want to also attend all the events that have the games that I excel at, like UNIEL and Dengeki Bunko Fighting Climax. With my sponsorship, I actually have a chance to do just that this year.


He has went on to do just that. Having won first in Under Night In Birth Exe:Late, Dengeki Bunko Fighting Climax, and Melty Blood Actress Again—not to mention fourth in Guilty Gear Xrd -REVELATOR- and ninth in Street Fighter V at Frosty–he has since made his way to Final Round 20, the first Capcom Pro Tour Premier event of the season. There, he finished a solid thirteenth while unveiling his Guile. Given that he will be attending far more events—with a particular emphasis on Premier events such as CEO and Evo—we can only expect bigger things from him this year.

[Feature image courtesy of Frosty Faustings]

Daigo Umehara on switching to Guile, Season 2 balance changes, Capcom Pro Tour, Evo Japan, and more

For some of his fans, one of the biggest bits of news to have come out recently is that Twitch.Hx.CYG BST|Daigo Umehara would be switching to Guile for ELEAGUE, and likely for the rest of Season 2 as well. While Umehara has used Guile before in games such as Super Street Fighter IV–and Super Street Fighter II Turbo–the move away from his established “main” Ryu has caused a lot of discussion among fans.

In a recent interview with PVP Live, Umehara talks about his move back to Guile, as well as other topics relevant to Street Fighter V Season 2’s balance, the Capcom Pro Tour, Evo Japan, and more. Regarding his switch to Guile, he chalks it up to having to play at a competitive level, and having to play whoever suits him best as a competitive player. For now, that character is Guile. However, if he we just playing for fun, he would stick with Ryu.

Regarding Season 2’s overall balance, he feels that the update cycle happened a bit too fast, and that has forced him to have to adapt just as fast to the changes to the game.

As for the Capcom Pro Tour, Daigo’s main wish is to see more new players from other regions make it out to Capcom Cup. He points out that currently, we see established top players traveling a lot, which tends to limit the number of new faces making it out. At the same time, he also states that we still need to let the players who are dominating the scene (which he currently says are the U.S. players) set the bar.

Umehara also talks a bit about Evo Japan, stating that the country hasn’t seen an open tournament of its size since the now-defunct Tougeki tournaments. His hope is that Evo Japan helps create more hype for fighting games back in his home country.

Of course, this isn’t all that Daigo talks about in the interview. You can read the rest over at PVP Live.

Source: PVP Live

Yasuyuki Oda talks Real Bout Fatal Fury series’ behind-the-scenes development with PlayStation blog

Fatal Fury Battle Archives Vol. 2 releases on the PlayStation 4 tomorrow, March 28th, 2017, and includes Real Bout Fatal Fury, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2 – The Newcomers. Just ahead of it’s launch, game director Yasuyuki Oda sat down with PlayStation Blog to reveal some of the problems and challenges the series had during development.

There’s a lot of great trivia and insight into what went on during game design back in the mid ’90s: cartridge recalls because of missing hitboxes on attacks, accidental inclusion of a debug command for supers, and the real reason why Geese Howard wouldn’t stay dead in Real Bout. The cartridge recall seems the most harrowing to me–patches are hard enough for companies these days, doing an actual product recall must have been a nightmare! Quoting Oda himself:

“In those days patches were obviously not possible like they are now and we actually discovered after release of the first lot of MVS cartridges that Billy Kane’s short hop A had no hitbox!” Oda has a bitter smile on his face as he remembers the incident. “We were forced to recall the cartridges already out in the wild to fix this mistake, which was quite an undertaking.”

You can read the full interview here.

Source: PlayStation Blog

Xian talks with FGCnow about his struggles and success in Street Fighter V

After becoming the Evo Champion in 2013 with Gen–a generally-underused character at the time–there weren’t many in the community who didn’t know RZR|Xian’s name. Though he hasn’t made such a high-profile splash since then–not until Final Round 20, at least–he’s been a consistent force through the remainder of Street Fighter IV’s era, and has continued to try to make things happen in Street Fighter V.

Xian takes the time to talk with FGCnow, and is interviewed about his choice of characters, how and why he’s stuck with F.A.N.G, his newly-successful Ibuki showcased at Final Round, and his opinions on the game as a whole. He also comments on his participation in the upcoming ELEAGUE Invitational event, the competition there, and also his opinion on Japan’s presence in SFV. It’s a great interview, so be sure to check it out here!

Source: FGCnow

Latest Conversations and Fireballs sees LI Joe discuss his post-Evo life, & For Honor as an esport

After his performance at Evo 2016, Joe “LI Joe” Ciaramelli has been dealing with a lot of new situations. He talks with Micheal “Bizzaro Mike” Martin about his life since then, and goes into detail about a lot of the stress and burden that he’s now taken on thanks to his placing, expressing new-found respect for players who deal with that burden constantly. He also talks about new opportunities that have presented themselves since then, that he’s excited for.

He also goes into a rather new topic in the FGC as of late: For Honor. He talks about his first interactions with the game, smash.gg circuits for the game, as well as his thoughts on its mechanics and how they offer better appeal to spectators as an esport than traditional fighters.

Source: Yahoo! Esports

BornFree talks to NuckleDu about Street Fighter V changes, training, and life as Capcom Cup champion

BornFree catches up with the Street Fighter V world champion at Final Round 20.

Among the interviews BornFree conducted at the recent Final Round 20 event, we initially overlooked his conversation with Capcom Cup 2016 champion Liquid|NuckleDu; in the video below, NuckleDu talks about preferring R. Mika to Guile between his two Street Fighter V mains (and a desire for R. Mika’s midscreen wall-bounce to return), his fear of facing DNG|Itabashi Zangief, and his pre-tournament training regimen–as well as getting more personal and opening up a bit about his past and family, and much more.

Check out BornFree’s other interviews of top players from Final Round 20:

Source: BornFree

Final Round 20 Mortal Kombat XL champion Dragon talks about going from online warrior to beating SonicFox

For competitive Mortal Kombat fans, one of the biggest shockers coming out of Final Round 20 was that EchoFox’s SonicFox did not win the event. Long considered the most dominant player in the game, SonicFox lost to Noble’s Dragon, who finally secured a major tournament win against the former, after defeating him online in the Kombat Cup.

In the latest installment of the Condiment Cast, PND’s Mustard talks to Dragon, discussing his win over Sonic Fox at Final Round 20. As part of this, they look back to Dragon’s first-ever major tournament, where he lost to SonicFox–who was his first opponent in his pool. They also go into Dragon’s history as being mostly an online ranked match warrior, and how much he’s achieved since then.

In addition to this, they also talk about Dragon’s approach to character choice. Known for picking multiple characters, Dragon discusses how he basically picks whichever of his characters is best for the matchup.

Of course, this isn’t all they discuss. Hit up the interview below to learn more, including Dragon’s thoughts on Injustice 2, and which characters he’ll pick in that game.

Source: Ketchup & Mustard

Super Steam Xrd Exhibition League: ElvenShadow faces Zidane, & Octopimp battles tenpai!!

The Guilty Gear online league continues this week with a new set of Daredevils. This time, the Super Steam Xrd Exhibition League has four new combatants once again. We’re going to see some zany techniques from Faust and smart countering from Leo Whitefang. Then, Potemkin will show the strength of patience against Dizzy’s onslaught of spells and critters.

Here’s a breakdown of the fighters this week, and a little on their background:

ElvenShadow

ggxrd-revelator-faust-portrait

 

On the match: “Zidane and I have played in tournament only twice if I recall correctly. The first time was APEX 2015 Grand Finals where I won in a close set. The 2nd time was at NEC 2015 where I won in top 16. At APEX we also played two FT5 exhibition sets in which we went 1-1, and finally a FT5 at a Frosty Faustings IX after party, in which he beat me. I feel like if I am on point and apply my matchup knowledge well, I can take the set.”

On his opponent: “I think I first met Zidane during the Guilty Gear XX Slash era. He had one of the best Anjis in the U.S. along with KBnova, and since then has been regarded as one of the best U.S. players, though I don’t recall actually playing against him much in the XX series. He has been one of the most consistent U.S. players in Xrd, despite the fact that he doesn’t travel that much, and his performance at Evo 2015 was also, of course, great stuff. He’s a smart player, so it’s going to be a really tough match, but I look forward to the challenge!”

On his own playstyle: “I love zoning with long pokes and fighting from a distance, but once I am able to find an opening, I also really love rushing down! I always have a general gameplan when I play, but things can completely change at any moment depending on what items come out, so I am always ready to adapt on the fly. Because of that, I feel like I play using instinct and feeling a lot of the time. This can be either a good or bad thing at times. I could probably stand to be a little more mentally disciplined in some regards. I also feel like I play even harder when my back is to the wall, and I am on the verge of losing. The Chicago FGC refers to it as ‘EX Bozac.’ I need to learn how to play like that all of the time.”

Zidane

ggxrd-revelator-leo-portrait

On the match: “It’s going to be an uphill battle since Leo vs. Faust is one of Leo’s harder matchups. It’s tough to approach Faust; his buttons out-range mine, Leo has very low mobility, and I always have to deal with Faust items like bombs, meteors, Mini Faust. If I get in, I have to worry about his options on wakeup. 5D being invulerable is another thing I have to look out for besides things like backdash/super/YRC. If I’m able to cover his options or guess right, the bright side is Leo deals massive damage and could win any around off a few stray hits.”

On his opponent: “ElvenShadow has been playing GG longer than I have, I came from . He’s always been an amazing player, he’s placed high in U.S. tournaments since I’ve been around the game. I feel he’s more aggressive than the average Faust player, but it works out for him. We played against each other throughout the years, but I’m not sure we played each other in tournament until Xrd. I haven’t actually beaten him in an Xrd tournament.”

On his own playstyle: “I think I’m an aggressive player. I want to go in, keep players locked down and generally make them play my game rather than playing theirs. I enjoy reacting to what they’re doing with the proper punish or hit confirm, it’s one of the most enjoyable things for me.

“Gameplay style is kinda funny. I enjoy well-rounded characters, characters that have almost every tool: Good buttons, reversals, mobility, etc. Even if I want to go in, I prefer having tools to disengage or play from a distance. The character I play in Xrd is not a well-rounded character. Leo’s sole strength is offense, so I’ve had to change how I play. A lot of Leo players I watch go 100% on offense even if the pressure is fake (which it mostly is).

“I’ve had to dial down aggression because I recognize what situations are smoke and mirrors, and I try to play a more… ‘honest?’ game. I think going crazy with the character from time to time is a good way to keep someone off-balance. Making players second-guess themselves is needed for a character like Leo who has very little options. So yeah, I have to be less aggressive playing a max-aggressive character.”

Octopimp

ggxrd-revelator-potemkin-portrait

On the match: “I’m a little nervous! Potemkin vs. Dizzy is one of those matches where you can either completely stamp her into the ground, or she won’t even let you get started. Because of her low health, it doesn’t take that much to end a round, especially after a Pot Buster (command throw). However, if she starts to gain momentum, it takes a couple of good reads and a lot of patience to get your turn again. Using Slidehead against her 421S (homing ice spike) and all her summons is very important. Also keeping Flick in mind for 236S/H can stop her cold (no pun intended) if timed well.”

On his opponent: “I play tenpai!! a lot, and I would say we are about at equal skill. I’m at that point where I can do some reads based solely on ‘I know tenpai!! is looking for <x> so I’m gonna do <y>’ and it keeps our matches really interesting. tenpai!! is the type of Dizzy player who loves to run away and try and trip you up so that he can engage on his own terms. He’ll use things like 236S>YRC (Ice Spike) a lot to try and catch me using Hammerfall. He also likes to use the D fire fish to bait out Flick, since Flick is very strong against dizzy, but if you Flick the D fish it’s bad news. Hopefully, I won’t fall for that, though. tenpai!!’s corner mix-up game is REALLY strong, and I still have trouble blocking it effectively. Potemkin also doesn’t have a whole lot of ways to get out of the corner, as he lacks a true reversal against someone like Dizzy who can just instant-airdash all over the place and not worry about reversal Pot Buster or Trishula, unless he plays very aggressively.”

On his own playstyle: “First of all, I would like to describe myself as the U.S.A.’s top fraudulent Potemkin player. I know that sounds a bit harsh, but I tend to fall back on gimmicky stuff when I’m really pressed into dire situations. Very dangerous, but sometimes it pays off! Every match I try to play very patiently and figure out their habits, then exploit them and attempt to do wacky stuff that they wouldn’t really expect. Don’t get me wrong, when it comes down to it, I’ll play the waiting game for an opening, but I try and play a balance of defensive and aggressive that frustrates and intimidates my opponent.”

tenpai!!

dizzyportrait

On the match: “I think Dizzy has a slight advantage over Potemkin just because she has so much freedom to dictate the pace of neutral, but it’s a much more complicated matchup than it might seem on the surface. Potemkin can Flick, Slide Head, or even Hammerfall through lazy zoning, and his normals can be hard to deal with head-to-head, so it’s a grinding, patient battle where we both try to trick each other into choosing the wrong option. I’m pretty confident in my ability to dictate the pace of the match against Pot, but any slip-up leads to extreme damage, so keeping cool for such a long set is a rewarding challenge that I’m really looking forward to.”

On his opponent: “Octopimp and I play each other a fair amount, so I have a decent grasp on his playstyle. He’s a very active player for a Potemkin main, with a particular fondness for Blitz Shield, raw Potemkin Buster on defense, and of course 5D. In general, this committal style can sometimes get him into trouble, but the reality is his character has twice as much health and does twice as much damage, so it’s a good fit for the matchup to take risks. It sounds like he’s been preparing for the matchup a lot from our conversations, so I look forward to seeing what tricks he has up his sleeve!”

On his own playstyle: “Oh jeez, I don’t really know – I think it’s really hard to describe one’s own playstyle accurately, especially as a weak player like myself. I generally like to play defensively and lame, running away from the opponent and frustrating them with zoning until they make a fatal mistake. I’ve been playing a lot with strong players like BjornSonOfBear and DEB to break myself of my many bad habits, though I’m still far away from making a breakthrough and end up taking a lot of steps back, because I don’t have a lot of confidence in my decision making. Hopefully, I can overcome this in the future and show the world what my Dizzy can really do!”

tenpai!! fights Octopimp first in a FT7 set. After that, it’s ElvenShadow’s Faust vs. Zidane. Catch the action tomorrow, Thursday, at 10:00 PM EST/9:00 PM CST/7:00 PM PST. As usual, it will be on silva_hime’s Twitch channel. NerdJosh and Rynge_ will commentate.

Last week’s Super Steam Xrd Exhibition League brought a showdown between Mynus’ I-no and doren2k’s Jam, as well as Gekioh’s Axl-Low and DaveO’s Sol Badguy. Catch up on that set here:

Sources: Mdesilva; interviews