Vancouver TO talks Red Bull Proving Grounds: “West, East, we’re out to show we’re a cut above everyone”

We’re continuing where we left off, interviewing all of the Tournament Organizers involved with the upcoming Regional Rivalries event. We talked to Houston last time, hearing how the Lone Star State’s ambitions seem to match their pride. This time we hear from Vancouver, the West Coast Canadians hungry for a shot at proving themselves on the biggest stages. Read below to get a look into the organizer of British Columbia’s Versus Colosseum, and what he thinks about their chances coming up.

John “Zidiane” Silvia: Can you introduce yourself for people who may not know you?

Clinton Bui: My name is Clinton Bui and I’m one of the main tournament organizers for Vancouver Street Battle. I am also the host and coordinator for their events both within our venue and when we run projects for other sponsors. I have been organizing events for over a year now, and have delved into both the FGC and Smash in Vancouver.

Zidiane: What games do they play up there in Vancouver?

Clinton: We have a pretty diverse crowd in British Columbia; in addition to Super Smash Bros Melee and Super Smash Bros. for Wii U, we run Street Fighter V, but we also have some excellent players for BlazBlue, Guilty Gear, Under Night In-Birth, Ultimate Marvel vs. Capcom 3 and King of Fighters. We also ran Pokkén Tournament events when it was released, and are looking to add Tekken 7: Fated Retribution once the game drops.

Zidiane: So Smash, Capcom, and a bit of anime. Sounds standard enough. What’s the player pool like? Any stand outs, or players that come from outside of just your immediate area?

Clinton: We have a huge crowd for Smash for Wii U since we were the first venues to consistently support the game with tournaments. Melee is quite large in BC as well, with upwards of 200+ players. As for Street Fighter, I would have to say Air is definitely a notable name, being one of the best players in Canada during Street Fighter IV. But we have some up and comers for Street Fighter V such as Ceroblast, dvd, Geki, Noodle and Patrick.

Zidiane: So, yours is going to be one of the 11 cities on the Red Bull Proving Grounds events, and you’ll of course be part of the West Coast team. How did that come about?

Clinton: I would say it’s thanks to the hard work of everyone in the community. Air, the founder of Vancouver Street Battle, has been running events for over 6 years at this point. It’s thanks to those grassroot tournaments that we managed to establish a player base that could support this hunger for competition. I would also say it’s thanks to the support of Canadian Joysticks, Jackson Dang, and Vancouver Street Battle’s Long Tran for the amazing stream quality to give visibility to the events and local players.

Without a doubt, it’s also thanks to Red Bull for recognizing the community that we built. It wouldn’t be possible without the contribution and dedication of all the players. We’ve even had some high profile tournaments like Canada Cup, with big name players stopping by to compete, so Vancouver is definitely a city to keep an eye out for.

Zidiane: Sounds like it. Was everyone surprised when they ended up announcing your inclusion in the event?

Clinton: Of course! We immediately noticed a buzz in the community when Red Bull Proving Grounds was announced. This is an opportunity for Vancouver to shine on the world stage, and I can definitely see our players being able to be the driving force to make it happen. We’re lucky to have the spotlight on our city, and we’re looking forward to rising up to the occasion.

Zidiane: I see. Now, when US players think West Coast, they usually don’t think Canada. It seems like many of the East Coast vs. West Coast players consider Canada its own separate thing. Do you feel like that’s the case, or do you feel that same allegiance to “Best Coast”?

Clinton: I feel as though Canada has always represented itself as a single entity rather than by coasts. With that said, I still feel like there are provincial rivalries that exist within the scenes in Canada. When we compete on the world stage, we’re out to make a statement.

Zidiane: Seems like it creates an interesting dynamic. While you’re Team West Coast, you’re also Team Canada, but at the same time the only other Canadians are on Team East Coast. Speaking of, it’s kind of interesting that Team East Coast has two Canada regions, while West Coast only has one. Does that mean your region will be bringing twice the heat, or do you think Team East Coast just was genuinely short on players?

Clinton: We’re definitely in need of more players, but I feel as though that there is no time better than Red Bull Proving Grounds to scope for talent within our cities. With the support of Red Bull, we’re looking to bring the best of the best out to compete for Vancouver.

Zidiane: You’re saying you guys just don’t have enough players?

Clinton: I believe in the players, since we have set up the perfect training grounds for them at Vancouver Street Battle. I would say that you can never have enough players, and as numbers increase we will see improvements in all the players. We’ll show our skill to the other cities once the battle begins.

Zidiane: So this is more of a chance for you guys to finally step up and get noticed?

Clinton: We’re not looking to just get noticed, we’re in it to win.

Zidiane: Speaking of winning, I’m not sure everyone is familiar with your players. For those looking to keep up, which 3 players would you say are most likely to make it out as Team West Canada?

Clinton: I would put my money on Air, Ceroblast and dvd as our current top contenders.

Zidiane: Who are they?

Clinton: Air is our number 1 Street Fighter IV player, and he is transitioning into Street Fighter V as a Kolin main. Ceroblast is a relatively new player that came from professional League of Legends, of all things. He’s been competing at local events with a keyboard at tournaments up until recently. dvd is a player that found Street Fighter V as a game that suited his playstyle, and has been dominating our local scene up until recently. We’re always looking forward to seeing how he will progress as the season continues.

Zidiane: Alright. So, after Team West Canada makes it to the final stages, are there any specific regions you’re gonna be looking out for?

Clinton: Everyone is bringing their A game, so we’re not counting anyone out. All regions are a threat.

Zidiane: All you can really do is prepare for everything, but you don’t have any opinion on the other contenders? You’ll have to fight everyone on West Coast in that Round Robin, but you’ll be going up against just one East Coast team if you win. Anyone you’re familiar with, feel confident you can beat, are afraid of?

Clinton: Gonna need to consult for that one [laughs]. Ready regardless of whoever steps up against us. West, East, we’re out to show we’re a cut above everyone.

Zidiane: Fair enough, I suppose. Well, that’s just about it for questions. Did you have any words you wanted to get out there before we’re done?

Clinton: I just wanted to give a shout outs to Red Bull for providing us with this opportunity, and I would like to encourage players in and out of Vancouver to go and play at your local venues. Follow Vancouver Street Battle for the latest local tournaments on facebook, Canadian Joysticks for your fight sticks, and Akshon esports for local esports news coverage! We have much more to come this year, and I hope the players can look forward to it!

Xian talks about his journey through the low Street Fighter V tiers in this interview

Razer’s Xian has seen a sudden rise to new glory: having struggled last year with F.A.N.G in Street Fighter V–only to see the character get worse in the season 2 update–he made a gut call to switch to Ibuki. The results were obvious: he took the inaugural Capcom Pro Tour 2017 event at Final Round 20 in convincing fashion.

At the event, he was interviewed by Kotaku about his proclivity to pick low tier characters and make them work. He described his choices as being, “playing characters that look cool and hype.” He also discusses his choice of Gen in Street Fighter IV, stating, “People treated Gen like Dan: ‘This character is too weak. I don’t need to know anything to beat him.’ I spent a lot of time with Gen, even though I lost a lot in the first year. If I managed to find a way to play this character strong, no one will be able to figure him out.”

However, in his switch to Ibuki, he states, “I had some matchups I just couldn’t figure out, so I decided to try out another character.” Check out the full interview over on Kotaku.

Source: Kotaku

Super Steam Xrd Exhibition League: doren2k squares up with Mynus, Gekioh and DaveO duke it out

A new week means it’s time for a new Super Steam Xrd Exhibition League match. As the League is now into its fourth week, a different set of challengers awaits. The Daredevils face each other in first-to-seven sets, while commentary will be provided by Sway and wne–with the latter having competed last week on the stream.

Here’s a breakdown of the participants:

Mynus

ggxrd-guiltygear-xrd-sign-i-no

On the match: “Meta-wise, I feel I-no wins the matchup solidly solely based on things that Jam can’t control. Many of I-no’s countermeasures against her involve low profiling many of her moves ie. (6H, Puffball, f.S, etc.) with Stroke the Big Tree. The ability of I-no to low profile her Dragon Punch makes the rock-paper-scissors of avoiding her parry in her favor if I choose to go for note-less okizeme.

“That being said, once Jam gets started, frame traps, oki, and the ability to just go crazy sometimes is a situation I definitely have to avoid. I-no lacks defensive options outside of super, so staying mobile, countering in neutral against her approach and being relentless on offense is important to avoid someone like doren’s Jam getting started. Lastly, in this matchup, I-no needs to be conscious of wake-up parry on oki, so using note or lows on her wakeup is important to avoid that move altogether. I-no needs to treat Parry like Blitz, except for the fact that she cannot option-select parry with Vertical Chemical Love YRC like she can with Blitz Shield.”

On his opponent: “doren is a player of pure aggression! He looks to take control of every scramble situation, and anytime you might slip in neutral–he’s already taking advantage of your hesitation. Recently, doren has been making waves in multiple tournament top 8’s, showing everyone why he is the strongest Jam in the U.S. Being able to show your personality and skill through the character you play and be considered the standard of that play in peoples minds is something I respect in someone immensely.

“My main approach in this set is to set the tone that I won’t let him get away with anything sloppy in neutral or pressure, be as unpredictable on offense as possible, and don’t press too hard when on defense. If I can knock him down first, I feel that on pure momentum and mix-up alone, I can frustrate anyone to the point of total despair. In Xrd, doren and I have only met once in tournament; at Final Round 19. I put him in losers early in top 32, but he ended up beating me in the runback in top 8, and I was left with a very salty 7th place. It would be great to play him in tournament again; and hopefully that can happen this weekend at Super TSB, but for now I look to get a bit of revenge in this long set!”

On his own playstyle: “I would describe my gameplay style in Xrd as “Reactive Aggression.” I look to always stay mobile, use ALL of I-no’s movement options (which is necessary as she is actually limited by her hoverdash being a double-edged sword in neutral), counter sloppy approaches and slips in the opponents neutral, and finally, borderline unseeable mixups on offense once I score a knockdown. I-no isn’t actually a rushdown character in my opinion, she is more so of a far-mid to long range character with tools to score knockdowns to finally oppress her opponent. This is why I try to play as clean neutral as possible, and from what I’ve seen from other U.S. and Japanese I-nos, I play a lot faster than almost all of them.

“I-no’s mix-up and okizeme is one of the strongest in the game, and many of her options are unseeable to the point where actual, viable countermeasures on defense are for the opponent to take risks mashing or jumping out of mixup/pressure in order to avoid getting mixed-up to death. I actualy tell people this all the time: “defending against I-no doesn’t exist.” I originally am an MvC2 player, so I tend to play I-no as “Magneto” or “Storm” in a similar manner; there’s a certain satisfaction of making someone feel hopeless on defense, and so I always look to implement advanced movement and mix-up tactics.

“This past year, I feel I truly cemented that my play style is effective, being one of only 5 US players to make top 32 in Evo 2016. I also had the awesome opportunity to rep the U.S. alongside PG|MarlinPie at Toushinsai at Arc Revo in October and was able to show my strength as a player in general (not just with I-no) in some of the strongest Japanese arcades in Tokyo and Osaka. I know that I still have a lot of work to do to improve as a player and grow, so I truly look forward to a hard working 2017!”

doren2k

ggxrd-revelator-jam

On the match: “My thoughts on the I-no match with Jam, I think it’s about even, honestly. Jam has to, of course, get through all of the Chemical Loves and Notes but when she finally gets in, I-no really has nothing that can keep Jam off except her reversal super. So I’m just gonna try my best to maneuver around whatever Mynus throws at me so I can get in and try to kill him while I have the chance. Cause nobody wants to block I-no or attempt to block I-no, you know :joy:.”

On his opponent: “Mynus has been playing Guilty Gear for a long time, I’m pretty sure longer than me. The first time I played Mynus I’m pretty sure was at NEC 2007, Jam vs I-no in a 3v3 team tournament 10 years ago :joy:. He’s very smart and really knowledgeable with his character. Easily the best I-no in the US.”

On his own playstyle: “I like to focus on movement a lot definitely with Jam because she is easily one of the fastest characters in the game, but she also struggles in neutral. So I think to be really good with the character your movement has to be on point. And I also work on confirms a lot because of how fast I play. The character has to make sure you can get max damage or close to it from every random hit. And oh yeah, of course, charge Ryujin :eyes::eyes:–full-screen YOLO.”

DaveO

ggxrd-revelator-sol-portrait

On the match: “I’m excited to play the matchup. I don’t have too much experience in it, but I’ve played it enough to have at least a basic idea. It’s an interesting one, in that the characters are designed to do the opposite things as each other, so a lot of rounds can end up really one-sided when one player gets momentum, though with Axl having a Dragon Punch in Xrd makes things a little different. I’m just hoping not to lose to a combination of myself and Sparrowhawk Stance.”

On his opponent: “I played Gekioh for the first time at Frosty Faustings a few years ago (Xrd SIGN 1.1, I think). I beat him pretty handily, though I was using Slayer at the time. I played him a bunch at Combo Breaker last year and he had gotten a lot better and did smarter things overall, and we had a lot of interesting games. I haven’t seen him play since then (unless I’m misremembering), but I’m assuming he’s gotten better since then, so I’m hoping we have a real good set for people to watch.”

On his own playstyle: “The easiest way to distil the way I like to play and think about games is to play the simplest way possible that is still good. I tend not to play characters like Ramlethal or Zato=1, and play characters like Slayer, Sol. I like to play with footsies, reactions, conditioning. Having good setups and lots of layers is fine, but I try to keep it not too convoluted or complex. I like characters that focus on frame traps or grab mixups rather than high/low/left/right, etc.”

Gekioh

ggxrd-revelator-axl-portrait

On the match:  “In general, I find the Sol match-up to be 5-5, leaning toward 6-4 in Axl’s favor, if you can keep Sol out, you can shut down most of his hard pressuring options. It’s when Sol gets a hard knockdown or a corner carry Axl really doesn’t have many tools to retain his neutral game. Axl’s main goal in this matchup is to zone, wait, go in on whiffed attacks with long recovery, and generally frustrate him until he jumps in or does something stupid. I hope that I can adapt to my opponent’s options and find a rhythm to counter and react to different situations. And not get Wild Thrown!”

On his opponent: “I’ve gotten in some decent sets with DaveO at the last couple majors (Frosty Faustings IX, CEOtaku ’16, Combo Breaker). Great guy to have some games with, and he’s a very strong opponent that I have to be very careful about maintaining my neutral game with a lot of movement, not pressing buttons when I shouldn’t. Also to not get Wild Thrown…. He Wild Throws a lot.”

On his own playstyle: “My training partner, Kizzercrate said it best: a mixture of Japanese “wall keep away” and American rushdown with some homebrew tricks that I learned on the way. I want my opponent to feel as though it’s never safe to tech after a knockdown or jump in carelessly. Neutral is where I shine, and I use all movement and low profile options to try and make sure I keep myself in an advantageous position, as standing still will more than often not get you killed, when every button you have is usually at a frame disadvantage.”

Gekioh and DaveO’s FT7 is first, followed by Mynus and doren2k. The show is tomorrow, Thursday, at 10:00 PM EST/9:00 PM CST/7:00 PM PST. As usual, it will be on silva_hime’s Twitch channel.

Last time, KidViper fought daymendou in a rematch, while Kizzercrate faced off against wne. Check out the recorded results in the clip below:

Sources: Mdesilva; interviews

Nairo talks to Michael Martin about his Tokaigi win and Smash in Japan in Conversations and Fireballs

Liquid|Nairo is fresh off his victory in Japan’s Tokaigi event for Super Smash Bros. for Wii U, and he also just recently took first place in the Smash event at KI Con. Michael Martin caught up to him on the latest episode of Conversations and Fireballs; in it, they discuss the state of Smash in Japan, where Nairo points out that there are far more character specialists in Japan than the West. They also talk about how Smash will change with the discontinuation of the Wii U, should the game not be ported to the recently-released Nintendo Switch.

Source: Yahoo! Esports

“I don’t feel like I’ve slowed down”–Shoryuken talks to Team Spooky’s Arturo Sanchez

If you have been around the fighting game community for a while–or have at least tuned into Next Level Battle Circuit before–you are well aware of Team Spooky’s Arturo “Sabin” Sanchez. The New York Dhalsim main has been around fighting games almost as long as the reigning Capcom Cup champion–Liquid|NuckleDu–has been alive.

Back at Frosty Faustings IX, I talked to Arturo about his unique perspective on the scene as a commentator, streamer, and player.

Corey “Missing Person” Lanier: Arturo, how many years have you been in the scene?

Arturo “Sabin” Sanchez: This year will be my 19th year. I started playing in 1998.

Missing Person: What’s the difference between the skill gap then, and skill gap now?

Sabin: You see a lot of different players traveling now as opposed to back then. As a result, you see a lot more Western players able to compete with Japanese players. There is still a gap overall, but given how big the US is and how much we depend on online, it’ll always be there. But back then, it was a lot wider.

Nowadays, information travels instantly through the internet. Whatever tech Japan learns, we learn at about the same time. So there’s not as much guesswork as there was before.

Missing Person: Having played for so long at the highest levels, do you believe that age really plays a factor in the competitive scene?

Sabin: Not really; players like NuckleDu are the exception. When you look at the highest level of play, most of the players are in their 30s. I don’t feel like I’ve slowed down any with aging.

sfv_dhalsim_victoryMissing Person: You’ve stuck with your guns on Dhalsim throughout your gaming life. It was sometimes to your detriment, as in Street Fighter IV; how do you feel his skill ceiling looks in Street Fighter V?

Sabin: If Capcom doesn’t change the game now, the skill gap will be wider and wider. They have stated that the game would focus more on neutral with a lack of throw loops and jumps being less powerful, but they’re all still in the game. I feel like it’s going to reflect Season 1 where Dhalsim’s place in the meta looks good now, but later down the line, it will get worse. I could be wrong though.

Missing Person: You’ve been known to travel to Japan some. What kind of knowledge do you pick up there that you bring back to the US?

Sabin: It’s kind of strange, because when I went over there for Street Fighter V, it was the first Street Fighter title that didn’t have an arcade release in Japan before the worldwide console release. So the entire Japanese scene was going though a huge adjustment period of not going to arcades, and having to open up and go to game bars. Naturally, the players there are still good, but after going there, I realized why all the Japanese players are coming here now. Ten or fifteen years ago, everyone was wanting to go to Japan. With esports, the media attention, and all the major events in North America, everything changed a lot last year.

Missing Person: With Evo Japan, do you think a shift will happen in Japan, where they will start to host more esports-centric events?

Sabin: Yes and no. On one hand, gambling is technically illegal in Japan, and they count events with entry fees like we’re used to as gambling. I feel like that is one reason why esports isn’t as big in Japan as it is in America. But it might come to a point where Japanese companies see a benefit to sponsoring events that are free to enter.

Missing Person: With being part of the backbone of Team Spooky, running the streams for events, what duty do you feel to keep doing what you’re doing?

Sabin: There’s no one out there that can keep the East Coast going like Team Spooky, so I feel like I have to keep going for that reason. The entire brand is bigger than myself and Spooky at this point. It’s going worldwide now. The channel now has a seven-year legacy now, and it’s important to keep it alive.

Missing Person: As a veteran commentator, what are some of biggest and most common mistakes you’ve seen rookie commentators make?

Sabin: One of the biggest problems with commentary now–and this includes myself–is that they talk too much about frame data. First, it’s easy to be wrong if you’re talking in absolute numerical terms. Second, viewers who have no idea about fighting games don’t get those terms. So saying that a move is safe or unsafe is better.

Also, listening to yourself after broadcasts is a great idea. You need to study your own tendencies. You can fall into a pattern with your commentary, so just mixing it up is a great idea.


[Feature image: Arturo Sanchez (left), Tom Brady (right)]

Bandai Namco’s Mark Religioso confirms Tekken 6’s Xbox One backwards-compatibility and more at PAX East

Tekken 7’s brand manager Mark Religioso was at PAX East this weekend, to help showcase the upcoming title in New England. While he was there, he did an interview with Outerhaven Productions about the upcoming title.

Firstly, he failed to rule out the possibility of another Street Fighter character making their way into Tekken 7 at some point. He also discussed what would be contained in the Tekken 7 Season Pass: which retails for $25, and features all DLC characters, a new game mode, and character customization options. Probably the most interesting news is his confirmation that the Xbox One will have Tekken 6 playable through backwards-compatibility in the near future–and it will be included for free in the pre-order of the Xbox One version of Tekken 7.

Source: The Outerhaven Productions

Ricki Ortiz talks to theScore esports about Street Fighter V Season 2 and ELEAGUE

EG|Ricki Ortiz finished off last season of the Capcom Pro Tour quite well: having finished 2nd in Capcom Cup 2016, she indeed made herself a lock for ELEAGUE, and beyond.

In this interview with theScore, Ortiz talked with them about her desire to keep playing Chun-Li, but admits that she is learning Cammy to cover Chun-Li’s bad matchups. She discusses her opportunity to be on ELEAGUE, stating that the televised tournament “will only make [Street Fighter V] more successful.” She also talks about Chun-Li in Season 2–that if she had just one of the tools she had in Season 1, like better anti-airing or instant air lightning legs–that she would be a perfect character.

Ortiz also calls for nerfs to Urien, and describes Rashid as a “secret top tier.” Read the full interview over at theScore esports.

Source: theScore esports

MKLeo talks about his history of gaming and his travels in this interview

15 year old MKLeo of Echo Fox is quickly rising through the ranks. Currently sitting in eighth place in Panda Global’s rankings for Super Smash Bros. for Wii U, the Mexican Marth, Meta Knight and Could main has taken great lengths to become one of the premier players on the circuit.

While he was in Austin, Texas last month, he sat down for a solid interview, which was conducted in Spanish and translated in subtitles, talks about his origins with the game, where he was beating all of his cousins and brothers, who would subsequently haze him by making him go to the corner store. He also talks about his desire to make a name for himself with his Marth play, and also about which countries he enjoys traveling to, stating that he much prefers not to go to Brazil for events.

Source: Michael Praeda

Texas Showdown TO talks about inclusion in Red Bull Proving Grounds: “We can bop the Seattle region free”

Red Bull has become a household name in the FGC; between their support last year and their seemingly continued support kicking this year off, they’ve become welcome pillars of the community. With the new year comes new events, and one in particular is Red Bull Proving Grounds, which sees a qualifier based team tournament, attempting to gather the best talent from each region. We sat down with Javier Moreno, the organizer for the Houston event Space City Beatdown, to get into a bit of what we can expect from the Lone Star State in the coming event.

John Silvia: Would you mind introducing yourself for those who may not know you? Who you are, where you’re from, what you do now.

Javier Moreno: I’m Javier Moreno (Javi) – I’ve been in the FGC since 1996, since the old agsf2 days. I started SRK with the Cannons, Seth Killian, Derek Daniels and John Choi, and that eventually lead to the creation of Texas Showdown in 2001. I’m a Software Engineer by trade, but my passion is contributing to the continued evolution of the FGC.

JS: So you run Texas Showdown today? How big is the player base down there? And this Space City Beatdown, is that a separate event you run?

JM: Yes, I run Texas Showdown today, though I came back in 2013 after a lengthy absence from the FGC. Our growth has increased quite a bit since then. As far as our player base goes, we’ve had some ups and downs throughout the years. But with the emergence of Street Fighter IV – like anywhere else, it’s grown significantly. We’ve had Evo champions from Houston in Tekken, Top 8 appearances in Marvel, and some strong showings in Street Fighter, Guilty Gear, and legacy games such as Super Street Fighter II Turbo.

Space City Beatdown came about to help fill a void left by a local shop called Insomnia Video Game Culture – they used to hold video game tournaments every month, but that model was not sustainable to them. So you can say that there was a 6 month void of not having any tournaments in the Houston area. You know that Houston’s a big place, right? So people were clamoring for a monthly type of tournament – kinda like what we had at the legendary Stargate Arcade back in the 2000s. So we decided to hold a new monthly series, to help fill in that void. To be honest, it was something that we were looking at for years, but we didn’t want to step on anyone’s toes.

JS: So, you mentioned titles like SFIV, Marvel, and Guilty Gear; are these the games that your area plays today?

JM: Ah, I forgot to mention the Mortal Kombat scene! It’s pretty strong over here – it was able to produce Echo Fox|Scar, he’s been making quite a name for himself. He was finally able to break the Echo Fox|SonicFox curse over at SoCal Regionals! He’s a great asset to the FGC. Marvel still gets played, and it’s going through a bit of a revival like the rest of the country in anticipation for Marvel vs Capcom: Infinite. The Guilty Gear scene is pretty strong – we were able to see the epic match at Anime Ascension a couple of weeks ago involving KidViper – a Houston product. They tend to have gatherings every week in order to level up and keep up with the rest of the country.

As far as Street Fighter V goes – we had Noble|Vagabond rise through the ranks last year. Even though he’s moved away for personal reasons, he still considers himself as part of the Houston scene. But you know what? It’s not just the Houston scene that we’re aiming for here. We’re aiming for everyone in Texas to help raise their game across all games. The Stargate was famous for this – we were able to have people from all over the state compete against the best in the country at the time. That is the legacy that I want to continue – it’s just not about Houston. It’s about Dallas-Fort Worth. It’s about Austin. It’s about San Antonio, and any other region that wants to be compete. Texas is a proud state, and I want the rest of the country (and the world for that matter) to know that Texas shouldn’t be ignored when it comes to the FGC.

JS: Seems like there’s quite a bit of self-contained competition in Texas.

JM: Yeah, that’s how Texas Showdown got started. It wasn’t because of the competition from other states – it was about Texas in general showing the rest of the country that we can compete, and we’re able to hold our own against the rest of the country. That’s how we got to have people from out of state come – they saw we were leveling up – so they felt like they HAD to come here to prove themselves. We have the distinct advantage to where it’s an equal amount of time for people to travel, whether it’s from the West Coast or East Coast.

But with Space City Beatdown – it’s time to reintroduce that state rivalry. It’s what got up up there as a force to be reckoned with a generation ago. We start with the city rivalry, then we unite as a state and try to compete with the rest of the country, and the world. Everyone knows about Texas Pride – how we like to do things big, and how we like to assert ourselves. In the end, we all root for Texas. That makes the Texas FGC unique – we all cheer for each other in the end.

JS: Sounds like a breeding ground for great players, if I’m being honest. Which I guess brings us to the next question; you guys ended up being recognized as one of 11 cities in the Red Bull Proving Grounds event. You and your players must be pretty excited about the chance to compete there, no?

JM: Yes – when we made the announcement at Space City Beatdown back on March 4th – we had quite a few gasps during the announcement. But people were really excited at the chance to make a name for ourselves. When it comes to the Street Fighter scene as of late, the Texas scene in general felt left out when it came down to notable players in the scene. It’s always about West Coast/East Coast players – but people tend to forget that great players came from Texas, too! We as a state have great pride – and life be damned if we can’t be a part of the elite in the SF arena.

JS: Speaking of East and West Coast, Texas is like you said right in-between the two, so you kinda stick out being on Team East Coast. I know a lot of players on either coast tend to stick together, especially against the opposite coast. Do you think the East Coast players will have your back like that, or do you think you guys even need it?

JM: It’s kind of funny on how things work out. We’re not a part of the East Coast or West Coast, but we tend to get along with everyone. It’s a part of our Southern hospitality! However, we call ourselves the Third Coast for a reason. Texas, Louisiana, Oklahoma, Arkansas, we want to create our own identity. It’s to prove ourselves as a separate region. As far as Proving Grounds goes – we’re a part of the East Region. But let it be known, we want to take that top spot. We want to win Proving Grounds. And we want to send our crew to Evo, that’s the end goal for this season. It’s all about leveling ourselves up and getting to that next level, something beyond what WC/EC can do.

JS: It’ll take some work, but I could see a Mid Coast legion rising if you guys take this. So, as far as the Street Fighter V at the Red Bull event goes; it’s a pretty new concept, the 3 leading players in your region will advance as a team. If you were to place a wager right now, which players do you think are gonna form Team Texas?

JM: Man, that’s a tough question… we have talent from all over. Geez, there’s a lot of talent from Texas… such a difficult question! But if I have to choose – it would be AzizSensei, Hsien Chang, GoL Boi Toi right off the bat. But you know what, that’s what Space City Beatdown is for! To help determine where the top talent is from this region! Season 1 is one thing, but we’re in Season 2. It’s a whole new ballgame.

JS: True. That’s another point altogether though; with Season 2, so much has changed. Players from all over have to adapt a lot even before considering the new characters. As far as the other regions go, do you think killers from last season will be able to perform as well this time, or is it maybe time for some new champions?

JM: As with any major update – there will be a shakeup in the top players for CPT. The great ones will be able to overcome any potential liabilities. But as people drop off, there will always be someone who’s waiting in the wings to seize their opportunity. That’s the magic in the FGC – there’s always someone who wants to be at the top of the food chain. We saw that with UMVC3 every year based on Evo results. We even saw that in S1 of SFV. Who would have thought of an American winning Capcom Cup? But who knows? Where will the next champion come from? All that adds to the wonderful drama of the FGC, which makes us unique from any other esports genre out there.

JS: Yeah, it’s only been a year of SFV so far but it feels like so much has happened. As far as other regions go, are there any specific ones that you think may give you trouble? I know you guys just do what you can, but are there any specific sharks you think your players should be ready for?

JM: Well – to begin with, Team Texas will have to deal with the rest of the East Coast in the round robin portion. Since the top 16 players of the Capcom Pro Tour is not eligible for Proving Grounds, that could give us a good advantage when we come into round robin play. A lot of the East Coast players have been picked up by sponsors as of late, so that could give us a advantage. But let’s say we do make it out to the final round. The West Coast has an immense pool of talent to draw from, and that will be the more difficult challenge. Add to the fact that Proving Grounds will be held in Santa Monica in June – there’s quite the home field advantage there. It’s going to be left up to us to level ourselves up as much as we can to help prepare for the rest of the country. But our chances are as good as anyone else’s.

JS: With the pool of talent so diverse it’s kinda hard to get a good grasp on what’ll happen until things start going down, it sounds like you’re saying. I have to ask though; your region will be forced into a round robin with the whole East Coast, but you said West Coast will be the bigger challenge. You only have to go up against one West Coast team in the end. Are there any West Coast regions you guys would feel comfortable against, anyone you think you guys would end up bopping free?

JM: Oh, we’re going there, are we? Haha. I think we can bop the Seattle region free. They are more known for their anime scene. California in general will be tough. Historically, really tough competition comes from both NorCal and SoCal. But, you have to remember, that I come from the era where Alex Valle and John Choi reigned supreme. Kind of a double whammy there! But if I were to predict things – SoCal would have the distinct advantage because of Wednesday Night Fights – there are killers there every single week!

JS: I see. So, you could say you’ll be keeping your eyes on SoCal and NorCal while rooting for Seattle.

JM: We always are, but that could be said for the rest of the country.

JS: Fair enough. That’s about all the questions I have, though. Are there any parting remarks you’d like to leave the people with before heading out?

JM: Sure. The FGC as a whole, we’re are in a unique position to show the rest of the esports community what we’re all about. We as a whole (FGC) are the easiest community to follow, and the easiest community to be a fan of. It’s pretty easy to know what’s going on. In its simplest form, it’s all about one person beating the crap out of another. What other community gives you that immediate satisfaction? None. With the Proving Grounds qualifiers as an example, are there any other esports communities trying to have that growth at that grassroots level? I think not. It’s not only good for Texas, but it’s good for everyone else in the US for those who are trying to get to that next level.

You have these esports teams to try to get that exposure – but in the FGC, all you have to do is to produce results on your own. Be good, travel, bop everyone else, and you have that exposure. No other esports genre can say the same.


The first of 3 qualifying events in Texas, as with the other 10 regions, will be April 1st. It’s clear there’s a lot more than the prize pool on the line for Texas; we’ll see if this pride pushes them to the head of the pack come June.