Let This Match Footage of MenaRD’s Birdie Whet Your Appetite for Street Fighter V

Grab a snack and read the interview, too.

In the right hands, Street Fighter V’s Birdie is a real menace–and MenaRD from the Dominican Republic has managed to toss around EG|Ricki Ortiz, Liquid’s NuckleDu, and ANBU Punk with his unpredictable techniques, hungry for the win. Olympic Gaming features MenaRD in this Spotlight episode: providing lots of match footage for aspiring Birdie mains to study up on, as well as an exclusive interview, allowing us to get to know the player a little better (in the video’s description section). Check it out below.

Source: Olympic Gaming

Justin Wong Talks ELEAGUE and Tournament Saturation in Conversations & Fireballs

A lot has been going Echo Fox|Justin Wong’s way lately. Between his signing in January and getting an invite to TBS’ ELEAGUE, he is one of America’s hottest commodities in fighting games right now.

In the most recent episode of Conversations & Fireballs, Justin talks about his invitation to the event. He also comments that he is committed to attending Combo Breaker–which is hosted on the same weekend as ELEAGUE finals–no matter what, also stating that he will no be at Red Bull Kumite in France that weekend.

He also talks with Michael Martin about the potential of Street Fighter V team events, stating that they can be bigger than they currently are–but stresses that he thinks 2 vs. 2 is the way to go.

Source: Yahoo! Esports

Elvenshadow Talks to Shoryuken about Frosty Faustings and His Love of Guilty Gear

Mike “Elvenshadow” Boczar has made a name for himself by carving out a niche in the fighting game community: Having built a two-day major out of his famous Frosty Faustings event that started off as a small annual event in the Chicagoland area–the event has always featured Guilty Gear as the main event, and drawn a large crowd.

While at Frosty Faustings IX, we sat down with him to talk about what makes this event tick.

Corey “Missing Person” Lanier: Mike, you had another very successful year with Frosty Faustings. How are you feeling now that the dust is settling on the event?

Mike “Elvenshadow” Boczar: It’s a unique mix of accomplishment, success, and exhaustion. I’m running on four hours of sleep, and didn’t eat on the final day of the event until 9:30 at night. The tournament ran smoothly, and everyone seemed to have fun, so I’m really happy about that.

Missing Person: Frosty Faustings is one of the few events that features Guilty Gear so prominently in main-event status. How does it feel seeing the game you love so dearly receive all the attention and hype it gets here?

Elvenshadow: Well, you obviously have events like CEOtaku and Anime Ascension, but the reason I started this event was to build the Guilty Gear scene. I always wanted Guilty Gear to be in the spotlight. We had a lot of viewers this year, we had players from ten different countries come for this event. It’s just awesome. It makes me want to keep promoting Guilty Gear and getting more people involved in the game. A lot of people that watched the stream and stayed to watch top 8 got interested in the game, so that’s success.

Missing Person: Do you ever worry about losing viewers when Guilty Gear comes on as the main event, as opposed to more popular games like Street Fighter? Or do you believe that you can generate enough hype with Guilty Gear that the risk pays off?

Elvenshadow: The risk is absolutely worth it. Guilty Gear is what our event is known for. Other games obviously come with their own crowd, and they still generate and get a buzz from our event as well. We’re happy to see numbers for every game we run–and we ran 32 this year. But every year sees numbers grow for every game, and I’m happy for it, but it’s nice to see overflow during the event for the game I love.

Missing Person: What do you feel has been the biggest obstacle in bringing Guilty Gear to the forefront and being widely adopted in the west?

Elvenshadow: I think there are a few things. A lot of people just don’t even know about it. It isn’t heavily advertised here and so when people who aren’t involved in the FGC think about fighting games, titles that come to mind are usually Street Fighter or Mortal Kombat. Within the FGC itself, I think a lot of players are discouraged to try it out due to a perceived high barrier to entry. While the game does have some difficult things to execute, people who regularly can do complex combos in Marvel or land 1-frame links in Street Fighter shouldn’t have too much trouble as long as they are willing to put in some work in the lab. It’s all about first building the muscle memory and from there applying it.

I think once people get past that point, they can really start to enjoy the game more as they see improvement. GGXrd is much easier to get into compared to previous games in the GG series. I would say if you are the least bit interested, talk to people in your local scene that play it or people online and ask for advice. There are tons of great resources out there and many people are willing to help!

Missing Person: Frosty Faustings started off small. Can you talk about that for a bit?

Elvenshadow: Well, we initially started off in a small hotel venue. It was about half the size of the hallway of the venue we used this year. The next year, we ran it in the same venue, but had a bit more space. We then moved to Nickel City Arcade for three years. Then the year after that, we ran it at a game bar that is no longer in business. For Frosty Faustings VII and VIII, we ran it at another hotel, but this year’s venue was far bigger. Every year just grows exponentially.

Missing Person: How difficult was it planning the early events with you being located in Japan at the time? How has that changed since moving back to America?

Elvenshadow: Back when FF started out, it was during simpler times. Streaming tournaments wasn’t really common and we had no sponsors involved. It was mainly a matter of finding a venue, coming up with tournament list and schedule, and assigning roles to other staff members.

In some ways, it was easier because it was a smaller and less complex event, but the fact that I was halfway across the world with a 15 hour time zone difference from Chicago made things difficult at times. I had limited opportunities to make phone calls overseas, and when I did, I needed to use a prepaid phone card. Most of the coordinating with staff happened over forums and private messages but most conversations did not happen in real time. I did my best to keep up with what was going on in the local scene, but sometimes it was hard when I wasn’t physically there all year.

I think one of the biggest challenges was trying to change venues. We ran the event 3 years in a row at Nickel City (FF III-V) even when it was clear that after FFIV we had pretty much outgrown it. There weren’t many other options I knew of at the time, and hotel-hunting without being able to easily call and physically check the venue in advance made things difficult. Game Pazzo worked well for FFVI, but closed down soon after. For FFVII I was back in the States months before the event, so it was much easier to shop around for a bigger venue.

I’d say that now there are many new challenges we face every year, which is a result of the event growing and us wanting to make improvements. I spend much more time on planning than I used to. There’s a lot of work to do but the more we do it, the better we get at doing things more efficiently.

Missing Person: How big do you think it can get? Do you think Frosty could be a three-day event at some point?

Elvenshadow: We could, but we’re not sure if we want to. We like that our format is tailored to people who have difficulties traveling. That’s why I designed the schedules so that no games overlap between Friday and Satuday. You don’t have to worry about missing a day because of the possibility of your pool landing on that day. Instead, you can come for one day, play the whole way through, and you’re done. You can carry your own momentum through the bracket.

I think our format is really unique and cool. You can also go out and party on Saturday night, and not have to worry about catching an early morning flight the next day to go back to work with a hangover. But it’s something to consider where we could even run pools for the larger games on Friday night.

Missing Person: You had probably one of the most hype matches of the event in losers bracket with PG|MarlinPie. You were so close to clutching out the set. How did you feel in that final game?

Elvenshadow: I felt like it could’ve went either way. That second round started off really bad. I was knocked down right away with the drill because I tried to play it safe by backdashing. I had to play very defensively at that point, and had a burst at the end. I knew he was going to bait it, but I still did and regret it. I can’t feel bad losing to MarlinPie. He is a great player, and we always have great sets in tournaments. I’m happy I even made top 8.

Missing Person: How do you feel the west is doing in catching up to the Japanese players in Guilty Gear?

Elvenshadow: I feel like the skill gap between US and Japanese players in Xrd has been gradually getting smaller. If you compare the skill gap between US and Japan in Accent Core, we are definitely closer now than we used to be. I think it’s also a bit hard to judge accurately at times because there are only a few Japanese players that are coming over here frequently who compete in Xrd. We don’t often get to see how a lot of America’s best players do against a wider variety of Japanese opponents. Obviously Evolution is the exception and even with that we have seen a US player in top 8 both years Xrd has been present at Evo, with several other players getting close to top 8, and many Japanese players have lost to US players outside of top 8. I think we are on the right track and just need to keep working hard to improve.

I think the biggest things we can do to close the gap is to play a wider variety of opponents and play more often. Matchup knowledge is key in Guilty Gear due to how unique each character plays. Many scenes don’t have people playing certain characters so we have to rely on net play or traveling to other regions to learn every matchup well. Playing regularly is also important. It doesn’t matter how naturally good you are, if you don’t stay in practice, your skills will deteriorate or become stagnant. Japanese players have the luxury of regularly scheduled gatherings at arcades with a wide variety of talent and character variety at their disposal.

If we want to compete, we need to do our best to cultivate our scenes and train with a variety of people as often as we can. This also means making an effort to travel to events and play new people, even if you think you are going to go 0-2, attending just for the matchup experience and practice is worth it alone. Combining all that with regularly studying Japanese match videos, as well as studying your own matches, I think we will continue to see overall improvement in the US scene as long as we stay motivated and work together to get better.

Hopefully the gap in release time between Revelator 2 on arcade and console won’t be very long, so that we don’t fall farther behind in the new version, but I have a feeling the gap won’t be as bad as previous releases. Just remember that once REV 2 drops in arcade, we shouldn’t lose motivation to keep playing just because it’s not on console yet. Just because there will be some balance and system changes doesn’t mean that staying practiced up on the version we have right now won’t be beneficial, as most things will still carry over.

Cammy, Changes at Evil Geniuses, and Food: K-Brad Talks with Shoryuken

Kenneth “K-Brad” Bradley of Evil Geniuses just had a breakout year: making Capcom Cup 2016, he was able to send fan-favorite Daigo Umehara of HyperX into losers bracket in a stunning upset, and continues to show his prowess in Street Fighter V. He also notably stayed put in the major shuffling of players between Evil Geniuses and Echo Fox.

When I caught up with him at Frosty Faustings IX, he had a lot to say about his feelings regarding Cammy in SFV Season 2, among other topics–including the changing of the guard in EG.

Corey “Missing Person” Lanier: K-Brad, you did well at Frosty Faustings. You had a good performance in Street Fighter V this time around.

Kenneth “K-Brad” Bradley: Yeah, but I didn’t do great in Marvel. I made to Winners Semis in my pool, then lost to RyanLV, who eventually won the tournament. But I did pretty good in Street Fighter.

Missing Person: How are you feeling with Season 2 so far?

K-Brad: I’m honestly not sure. It’s one of those things where I’m not exactly sure what direction Capcom was trying to go. I think they’re trying to make it a crazy rushdown game where defense isn’t really rewarded. I don’t know. I’m not really an offensive player anymore. When I look at the changes, I think, “They have to do something to make defense a little bit better.” And with Cammy, you have to be able to play at least some defense.

Overall, they made Cammy weaker in Season 2 because her divekick was a big deal; she could do it whenever she wanted. But on the ground, she has gotten better. Her frame traps are really good and her buttons are better. They made standing medium kick and back medium punch better. They did a lot of stuff on the ground that’s good, but a lot of her game play revolved around divekick. Her whole plan was to bully you on the ground, then after she has done that, then she can take to the air. She is just one of those characters where divekick really does matter.

You could still be risky and do EX divekick into EX dragon punch, but I don’t play like that. I would say that if she was S-tier in Season 1, she’s probably A+-tier in Season 2. She’s still amazing, but there was a minor drop.

Missing Person: You not only made it to Capcom Cup last year, but you had a great start, putting Daigo Umehara into losers bracket to start things off. Go through that with me.

K-Brad: I love playing players like Daigo because there is so much thought involved. There’s a lot of mind games involved when we play. I knew his fireball game is amazing. I knew he was going to be able to read a lot of things that I was going to do. I started off losing the first two games off of bad mistakes on my part. He was able to DP through a couple of my block strings. In the third game, I decided to play a little safer. In the latter half, I was able to block a lot of those DPs and just punished accordingly.

But the whole time, I was thinking, “I’m down 0-2. There’s no way I’m going to win three straight on Daigo. Nobody wins three straight on Daigo.” It was a pretty great experience being able to put him into losers bracket.

Missing Person: After that, do you feel like your confidence has improved going into Season 2, having pulled an upset on someone that people were betting on, against you?

K-Brad: That’s the thing. It doesn’t matter who I’m playing, people are betting against me. Even when I played Infiltration at Canada Cup, nobody expected me to beat him there, and I did. When I beat NuckleDu at SoCal Regionals, nobody expected that either, because he was beating me the entire season. I’m used to being the underdog. As long as I believe in myself, that’s all that matters.

Missing Person: What are your feelings on the big free agency season that saw PR Balrog, Momochi, ChocoBlanka, and Justin Wong all leave Evil Geniuses?

K-Brad: I knew something was coming up. But when PR Balrog left, then Justin and Momochi, I had no clue what was going on. I knew that PR Balrog wanted to leave and do his own thing. But when Justin, Momochi, and Choco all got signed to Echo Fox, I was pretty happy. However, I was more upset at Echo Fox buying out all the talent. I’m happy for my friends getting a nice deal. Who knows how long gaming is going to be relevant or how big it can actually get, so these guys should get rewarded for their success. It’s just that Echo Fox didn’t need to buy out so many players. But I got over it. I know that to be the best, you have to get the best players, so it was a smart move on their part.

Missing Person: But now you guys have NYChrisG. How does that fit with you and Ricki on the team, and do you feel positive about it going forward?

K-Brad: It’s going pretty well. Chris just got second in Street Fighter V at Frosty, and honestly it was one of the best picks on the free agent market. He’s a dominant player in Marvel, he’s good at Street Fighter V and was good at Street Fighter IV. I’m very happy that Chris got signed. It was the smartest choice that Evil Geniuses could’ve made out of all the free agents available.

Missing Person: You’re known as one of the biggest foodies on the tournament scene. What tournaments do you look forward to going to just based on food alone?

K-Brad: Australian tournaments are the best, because you can get literally anything in Australia, and it’s good. They have a bit of everything that I love. When I go to Japan, the things that are usually out of this world are the typical sushi and ramen. But you can get Italian, burgers, sushi, and it’s all amazing. But domestically, I love to go to Texas for events. I love barbecue, and they have amazing briskets there. They definitely have the best barbecue there.

Missing Person: In 2016, we saw you hit the four corners of the Earth for tournaments. Are we going to see that much travel out of you this year?

K-Brad: For sure. At the end of 2016, I started to think, “I did so much travel this year. I’m not sure if I want to subject myself to that again.” I went to a lot of these events alone, and it made me feel a certain way. When I was at all these international events, I was usually the lone American.

But all in all, I think I’m going to do it all over again this season.

Missing Person: Do you feel like jet lag affects you when you play?

K-Brad: If I fly in the day before the event, absolutely. But typically when I fly in for an international event, I do it a couple of days in advance. That way the first day I’m there, I can do whatever I want. Then on the second day, I can sleep as much as I want. By the time the tournament starts, I’m ready.

Missing Person: Do you have any advice for Cammy players that are struggling in Season 2, after doing well in Season 1?

K-Brad: If you were a Cammy player in Season 1, you have to let go of going to the air. I would focus more on the ground. If you can do that, then you can start to pressure. If you’re only focused on the ground, sooner or later, your opponent will forget about the air game. Then you can sneak in a few EX divekicks. But for the most part, you should be more focused on establishing a strong ground game this season.

Tafokints Talks with D1 about Super Smash Bros. for Wii U’s Ruleset Chages, & Civil War

The sudden changes in the Super Smash Bros. for Wii U ruleset came as quite a shock to a lot of players in the community. While the ruleset typically stays in flux throughout the life span of a Smash title, this was one of the more dramatic changes to date.

Tafokints sat down with D1 recently to discuss these changes. They talk about the ruling to ban Duck Hunt stage–a stage that, on average, added a minute and a half to every set it was used in. They also talked about the decision to reverse the ruling on the ban of Lylat Cruise, stating that there needed to be more research done on it. They also discuss the coaching rule–which allows players a one-time coaching per set, for 30 seconds–stating that the loss of time was mitigated due to the ban of Duck Hunt.

After talking about the rule changes, they look forward to Civil War. There has been a decent amount of internet beef stewing over the event, which they cover in detail.

Source: Yahoo! Esports

Alex Jebailey Talks to theScore about the Importance of Investment in the FGC

Alex Jebailey is a trendsetter within the Fighting Game Community. Having a history of running successful events with his CEO brand of tournaments–as well as working for Dreamhack–he has made quite the name for himself.

Earlier in the month, Jebailey was invited to speak at the Tampa Bay Business Journal’s 2017 Business of Sports event. He has since talked to theScore about the experience. He talked about the importance of sponsorship within the FGC, as well as the low risk factor in companies getting involved. “The FGC is a pretty cheap space compared to other esports,” he stated. “They could give me 100 grand and I could run a successful event. To them, 100 grand is just another day of their budgeting.”

He further discussed sports companies’ decisions to get involved, stating, “Obviously it is about the money to any business, that’s how they work… A lot of them were just inspired by how fast it’s growing, and wondering where do they come in.”

Source: theScore esports

“There’s No Way That Would Satisfy Everybody”– Ed Boon Talks about a Street Fighter/Mortal Kombat Crossover

Since the early days of competitive fighting games, there has been a buzz and clamor for two of the largest names in fighting games to clash–or should I say klash? With Street Fighter having crossed over with various other intellectual properties, people have always wondered when–and if–Mortal Kombat would join the list of crossover titles with Capcom’s flagship title.

According to NetherRealm Studios head Ed Boon–in an interview with IGN–it’s something he would consider if approached by Capcom, but doesn’t view as likely. He cites the differences in mechanics between the two titles as a reason, stating: “There’s different pacing, there’s different fundamentals with both of them.” He also said, “There’s part of me that’s like, ‘That would be such a cool dream,’ and then there’s another part of me that goes, ‘There’s no way that would satisfy everybody.’”

Check out the full interview over on IGN.

Source: IGN

Pokkén Arena’s Milln Talks about Evo’s Donation Drive, Final Round, & the Pokkén World Championship Series

Outspoken and insightful, PokkénArena’s Admin FlySociety|Jonathan “Milln” Conway has definitely been one of the most entertaining personalities I’ve talked to while I’ve been at SRK. As an admin of Pokkén Tournament’s largest competitive-centered website, few are more in-the-know of what’s happening in the Pokkén scene than this man. He was a commentator at KiT, just recently won the large Georgia monthly GwinnetBrawl, and has obtained and relocated his ever-expanding work to PokkenArena.com. The man seems to have 48 hours in a day, all dedicated to advancing Pokkén. I couldn’t think of a better person to talk to about the string of good fortune that’s happened in the series lately, then America’s most visible Lucario player.


Crow_Spaceboy: Last time we talked, we were discussing the state of the Pokkén scene. A lot has transpired between then and now, that’s directly tested the scene’s health.

Milln: Well, it’s all been great. [laughs] Yeah, we’ve had a lot of really good events. Let’s see, we had Worlds, we had Summer Jam, we have the Fall Classic, we were at KiT last January, we’re going to be at Winter Brawl with free entry and a $1000 dollar pot! Big E really believes in us, and has said as much. He’s said he wants his events to be our home, and I’m okay with that, for sure. We’ll see how the rest of the community feels about that over time.

Crow_Spaceboy: Were you surprised at what happened with the Evo 2017 Player’s Choice donation drive?

Milln: Pleasantly. I went into it very cynical. We’re going against Marvel vs. Capcom 3 which… unanimously, everyone across the FGC agrees should have already been at Evo. And it’s kind of unfair and annoying and silly to put it up against 8 other games. And.. half of them.. weren’t even choices. Like… whose really going to donate to Nidhogg, over Marvel and Killer Instinct? I like Nidhogg, respect to anyone that did donate to them, I guess. But it’s not an Evo game.

Crow_Spaceboy: I hear ya. I wrote about Windjammers. [laughs]

Milln: [laughs] Yeah, and that’s a great game. But for Evo? It doesn’t need to be there. Same reason eSports don’t need to be at the Olympics. [pauses] Windjammers, though…!

Crow_Spaceboy: Oh, Olympics. For sure.

Milln: After about five days it became clear that the battle was going to be between Marvel and Pokkén. Everyone else put in their meme money and just kind of watched. ARMS got $1,337. That was funny. Yeah, overall, I was happy with what the Pokkén community accomplished. I got us on Jet Set Radio Live, got a little cross-promotion going on between them and PokkénArena. We got the involvement of lots of Pokémon VGC players, got them to shout us out. We just did what we could. We presented our story, did a 24-hour stream of going through our history, hyping the game, played some ranked. And hey, we raised 60,000+ for charity, that’s most important.

Crow_Spaceboy: Pokkén has its roots in Final Round, in a lot of ways. That was the first non-invitation tournament in the US, and it was the first time anyone could really just sit down and play. As the admin of PokkenArena, talk to me about what you think Final Round means to your community.

Milln: It’s our anniversary event. I kind of don’t want to say anything else? It’s a great place, we’ve got decent registration numbers. I think I heard some Japanese players were going to come, but then the Evo drive happened. I’m not sure what their status is on that anymore. Europe is definitely coming, though. A lot of people around the states are coming, obviously.

Crow_Spaceboy: That’s a good segue, because I wanted to ask about some big names you were looking forward to seeing at Final Round.

Milln: Well, Crow, everyone’s a big name to me because I love everybody in the community…

Crow_Spaceboy: [laughs] Okay, that is the most political answer…

Milln: Honestly, I do think very highly of our community. I’m just excited to see people. To answer your question though… CatFight, Swillo, SuicuneMaster if he ever gets back from Australia, Ouroboro, myself, Deity… ANGELDARKSONG. Make sure you type that in all caps. There’s so many strong players coming.

Crow_Spaceboy: Do you have a favorite to win?

Milln: Me!

Crow_Spaceboy: Of course. You just won Gwinnet Brawl, right?

Milln: The joke is that I told everyone I was going to win everything in 2017. Didn’t in win KiT because I made excuses all weekend, but not Gwinnet! That’s one! That’s one down. Georgia is a very strong state. They have Ouroboro, Scatz, JDA7, Teejay… Had Obscure, but he moved to Florida. So, like, Charizard, Machamp, Pikachu, Lucario… lots of matchup knowledge. We have a great new Lucario named Nexinitus that took out Ouroboro at Gwinnet Brawl. Ouroboro just got 2nd at KiT. That’s not a random he beat. Nexinitus was pretty excited too, when he won, heh. Outside of him… even though I won the tournament, I feel like Jda7, our Pikachu player, was the protagonist of that event. [laughs] Him doing well at Gwinnet Brawl really set him up to do well at Final Round. He beat a lot of his demons in bracket.

Crow_Spaceboy: I didn’t know all these great players were Georgia. That’s fascinating to me, because Georgia is also known for being really strong at Namco games. Their Tekken scene is really strong. RTD is one of the best in the world in Soul Calibur. It seems like Pokkén’s just another 3D game for them to flex in, I guess.

Milln: Georgia is just really strong and knowledgeable in fighters, in general. Jda7 is a really good example of what I mean by how strong practice mode can make you. I think every Pikachu 6Y he did was a just frame this weekend, except maybe one? In the entire tournament. His combos are point. His spacing is on point. He took out Nexusinitus and Ouroboro. I was really proud of him. My grand finals set versus him was so nutty. Lucario’s mix-ups don’t work on Pikachu because of Volt Tackle. Also, Pikachu is just, in general, a neutral-heavy character. The majority of the game was just in this teeth-grinding footsie war. We had two time outs, and how they happened are crazy. Dude, let me tell you. I am a super fan of that kind of neutral. It’s so intense. I remember one of the Evos with USFIV, and the two characters are not pressing buttons, and just moving in and out of poke range, I’m in the crowd just… going nuts, screaming, getting progressively louder. I feel that type of game in my heart.

Crow_Spaceboy: Any thoughts on the new arcade characters?

Milln: I’m going to wreck with Scizor. I’m going to play the hell out of that Bug/Gundam. Not Bug/Steel. He’s Bug/Gundam.

scizor-announcement

Crow_Spaceboy: [laughs] And Gundam’s weak to nothing, right?

Milln: You can’t destroy Gundam metal!

Crow_Spaceboy: What do you like about Scizor over Lucario?

Milln: He has mobility options. Scizor looks so much fun. He looks difficult and complex, but satisfying to play. He’s boosting around everywhere. He can dash infinitely. He has an air stall with his R option. He has jump cancel combos. He has actual cool things and meter management. Swords Dance is going to be so fun to screw around with. It’s a counter attack move that gives you a set of swords behind your back. You can have up to 2 sets at a time, and each sword gives you followups to your special moves. He’s got a dragon punch. Long combos. He can shoot the swords from Swords Dance as a projectile.

Crow_Spaceboy: He sounds like a character designed for the air dasher crowd.

Milln: Bug. Gundam.

Crow_Spaceboy: More appropriately, I guess… He’s Virtual On.

Milln: Right? It really feels like I’m playing Ex Versus now in field phase.

Crow_Spaceboy: Did you have anything you want to say about the new World Series announcement, and patch? [TPC did announce yesterday that the Pokémon Championships would run the Wii U version this year, but no word as to if it would be patched/DLC would be offered prior to the event. – Editor]

Milln: I don’t have much to say because there’s not enough information yet. They basically said “Yeah, this is a thing.” My reaction is “Oh, okay. What else ya got?” We need more information about locations and tournament version. The balance changes in 1.5 are cool. Lots of buffs and lots of new stuff. It doesn’t sound too crazy but it really is rounding out and polishing the game. One of the cool things about Pokkén is that every character is really strong, and this patch really focused on helping out the bottom tiers. I’m glad that the air recover tech is being fixed. I didn’t have a problem with the buffer on that state not being there, but it’s just so weird that you can’t buffer in this one state in the game when you can everywhere else. All in all, we just need it here, in the States. I think if they finally release the arcade characters, it’d do really well.


As usual, I left my conversation with Milln excited about Pokkén Tournament’s future. It’s hard not to feel that way after you talk to him. He’s an effective hype man for his game, and given recent his tournament results, he’s looking to position himself as a top player, too. Any community that wants to bolster numbers the way Pokkén has could use someone that’s as open and loud about their excitement for their game as Milln is for his.

The Eternal Challenge Explored in New Indie Documentary: ROAD TO EVOLUTION

A closer look at something that unites the FGC: the struggle to play a better game.

The drive to improve, the urge to compete–feelings well-known to fighting game fans! In his new documentary Road to Evolution, director Jonathan Rouzier explores these concepts as they are expressed through his cousin Cliff Rouzier: inspired by a trip to Evolution 2011 to step up his Super Street Fighter IV game, to compete as best he can in at subsequent Evo events. With commentary from his friends and family, we get a profile of what sort of man takes on this sort of challenge, the trials he faces, and the lessons learned in the pursuit of one more win.

RTE Screen Shot 1
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The film is stuffed with footage from both Evo and other major FGC events, clips of the games themselves and well-known FGC personalities like James Chen and UltraDavid, and delves deep into Cliff’s own experience through interviews and candid glimpses into his life and Street Fighter training. Check it out on YouTube below, and scroll down further for some more insights from the film’s director.


In anticipation of this documentary’s release, I had the opportunity to ask the director a few questions after I had the pleasure of watching the film myself.

Zavian “mushin_Z” Sildra: What particular aspects of your cousin’s experience with Street Fighter inspired you to commit his story to film?

Jonathan Rouzier: Growing up, Cliff was always the best at Street Fighter and Smash Brothers. Between our group of friends, it was rare that anyone would beat him. After we watched Evo 2011, his eyes were opened to the FGC. We had no idea there were people competing at such a high level in the games we loved so much. To see it take place on such a grand stage was inspiring. After watching the event, Cliff decided that he wanted to start training for Evo. This is when I thought it would be a great opportunity to document the beginnings of someone’s journey in the FGC–which is something you rarely get to see. Usually, films follow the top players of their respective games, but I wanted to give viewers a look at what it is like for someone to step out of their comfort zone and start facing a much higher level of competition. It is definitely a humbling experience for a “local hero” to become a complete novice at the pro level.

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mushin_Z: When you started filming, what target audience did you have in mind for the documentary? The FGC specifically, gamers in general, or a broader audience?

Rouzier: When I started filming, my intention was to create a short piece about Cliff’s 2012 tournament season, and yes, it was geared specifically to the FGC. However, like many creative projects, sometimes it evolves into something else as you work on it. Once I started interviewing more people, particularly his dad, I started to realize there was a potential for a larger audience for this film. To me, the film can appeal to anyone, from hardcore gamers to parents who might not understand why their kid who loves video games so much would want to make a career out of it. The love of competition is a driving force, but gaming has brought me together with some of my closest friends, and I think that is another amazing aspect of the FGC.

mushin_Z: Your cousin’s struggle for wins at Evo and other events yields mixed quantitative results–but we see the growth of his dedication and character: his “fighting spirit” only becomes greater. Was it your intention to highlight the “value of the journey” this way?

Rouzier: “Success is not final, failure is not fatal: it is the courage to continue that counts.”  This is one of my favorite quotes, and it’s something that has always stuck with me. Fear holds so many people back from doing what they truly love. If you have the will to push through all the failure, there is nothing stopping you from reaching your goal. I always had faith that Cliff could do well entering tournaments, but no one ever got great at any sport overnight. To me, the journey is much more interesting than the destination–in any story.

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mushin_Z: In your view, what do large events like Evo offer the average fighting gamer?

Rouzier: I think it’s very important to have events like Evo, which stand as the Mecca of your sport. It gives people something to strive towards. From an entertainment standpoint, it gives people a chance to see matchups with players from other countries they would never get to see otherwise. For example, the feeling of being in the audience during top 8 of Evo 2016, as the audience was giving their all to cheer for LI Joe, was better than any other sporting event I’ve been to in the past.

mushin_Z: It seems to me you took time and effort to really depict the experience of attending a large tournament to the viewer. Were you hoping to encourage viewers to take up their own challenge to compete?

Rouzier: My hope is that viewers would see how fun and exciting these events can be. Even if they were usually reluctant to participate in tournaments due to the fear of losing, they would see the benefits of challenging yourself to face higher-level opponents. Everyone is always searching for a place to belong, and I think that there’s no better way for gamers to come together than at these events.

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mushin_Z: As he’s the subject, what does your cousin think of the finished film?

Rouzier: I let him see a few segments while I was editing over the last few years. When I finally sent him the finished product, he was speechless. This whole journey into the fighting game community has been life-changing for him, so I can only imagine what it’s like to watch the events of the last few years of his life as a film.

mushin_Z: How much do you play? How’s your Street Fighter/Smash Bros. game?

Rouzier: I’m a gamer, but not on a competitive level. I enjoy coming up with combos more than anything, so I would say Marvel 3 was my best game. Back in 2004-2005 I had a pretty solid Fox in Melee, and recently we’ve resurrected Smash 64 at my office, it is kind of a daily ritual now to prove who is the best. We get into some pretty heated competition, but it’s great to step away from editing and play a few games to clear our minds.

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Road to Evolution is available to watch on YouTube now. You can also watch Cliffdog stream on his Twitch channel.

Source: Jonathan Rouzier

Capcom Cup and Teabagging: NuckleDu Talks to Shoryuken in This Follow-Up Interview

In October, I got a chance to sit down with Team Liquid’s Du “NuckleDu” Dang, fresh off his victory at Canada Cup. Little did we know at the time that Dang would go on to hoist the biggest Street Fighter V trophy of them all in Anaheim, in December.

When I found out he was going to be at Frosty Faustings IX, I thought it would be appropriate to follow up with him–given his recent catapult into the limelight after Canada Cup, and to see how he felt about the Season 2 changes that he had to overcome to stay competitive with R. Mika.

Corey “Missing Person” Lanier: Firstly Du, congratulations. You’ve been on the wildest ride of your life since I talked to you in Toronto. How has it been for you?

Du “NuckleDu” Dang: It’s an adjustment, because I’m not used to winning so many majors. I was always able to win local events in Florida. But now I just keep winning, and I’m not fully sure how to take it in yet.

Missing Person: When we talked at Canada Cup, one of the keywords of that interview was confidence. You had said that winning that event helped to boost your confidence. At what point did your confidence level increase to the point where you believed you could win Capcom Cup?

NuckleDu: I think it was after Canada Cup. When I beat Tokido at the Red Bull event in Seattle, it proved to me that it wasn’t just the character I was using. It might actually be a bit of my own skill.

Missing Person: Right, because you didn’t even use R. Mika in that set.

NuckleDu: Right, I had used Guile against him. It was a good confidence-builder. It’s easy to psyche yourself out going into Capcom Cup, which is the biggest tournament of the year. It was great that I was able to overcome that.

Missing Person: I remember seeing on Twitter, during Top 8, that you tweeted that your hands were shaking violently. Did your nerves ever come down during Grand Finals against Ricki?

NuckleDu: The reason they started shaking was because I made the mistake of looking out into the crowd. When I saw how many people were watching, it was like staring over the edge of a cliff. When you look down, you’re going to freak out, and it was the same thing for me when I looked out into the crowd. I just avoided that. Once I started looking at the screen, everything calmed down for me.

Missing Person: You’ve already done quite a bit with your money. I saw that you sent your mom on a trip to her native Vietnam. You also bought a couple of nice cars. How does it feel to have this amount of financial freedom at this point in your life?

NuckleDu: Financially, I’m at the best point of my life. I want to invest so I can have a future. But on the other hand, I’ve never had money before, so I also want to enjoy it. People have told me to put it into a time-locked account so that I can’t touch it until I’m 70. But when I’m 70, I won’t have the energy to do what I want to do!

So right now, I’m just enjoying it. But for people who are worried about my finances, they’re worried more about it than I am at this point. But for the record, I haven’t even touched the money I won at Capcom Cup. The money I’ve spent is from savings and my salary from Team Liquid.

Missing Person: You’ve heard it here first, guys. Du is not going bankrupt any time soon!

NuckleDu: No, not at all.

Missing Person: Let’s talk a bit about psychology in these games. During Winners finals of your pool at Frosty, you and Gllty both engaged in some teabagging. But some of the most notable teabags that people have talked about came at the expense of Xiaohai. Is there a reason that you go after Xiaohai like that?

NuckleDu: Truth be told, Xiaohai is my favorite player. The fact that I’m able to teabag him and still win is amusing to me. He’s also a really emotional player, so whenever I do so, I know I’m doing mental damage to him. I would never teabag a random player. But on Xiaohai, definitely.

Missing Person: It’s more gamesmanship than anything?

NuckleDu: Right. When Gllty teabagged me, people asked me on Twitter if I was offended. No. When people do it back to me, I feel honored. They’re acknowledging my work. I would never be a poor sport about it. I like seeing it.

Missing Person: With the Xiaohai matchup, you’re well ahead of him.

NuckleDu: Yes, but in China, he did very well against me, and it was close. This was after the Season 2 changes saw R. Mika get nerfed and Cammy received some buffs. It was an uphill battle, plus I had an accidental pause. But I was still able to clutch it out.

Missing Person: Do you feel like Xiaohai is starting to adapt to the match, or do you feel like the Season 2 changes has aided him?

NuckleDu: The meta in the matchup definitely changed in Season 2. I wasn’t surprised that it was so close due to Cammy getting stronger and Mika getting weaker. I just had to adapt and learn how to play Mika differently. I’m still figuring it out.

Missing Person: We know that Nash received nerfs based off his performance at Evo, and they ultimately proved to be inconsequential. Do you feel like the changes to Mika were warranted, especially with the Irish Whip nerf?

NuckleDu: I think they nerfed the speed of it, as well as the frame advantage, and that was fair. I don’t think that they should’ve changed the wall bounce properties. The problem was how fast the move was and how safe it was on block. But people suffered a year of R. Mika, so I understand Capcom’s decision. She’s still good, you just have to think a little bit harder.

Missing Person: You most notably said that you had a fear of flying, yet 2016 saw you finally take a flight to Canada. This year, you made a bigger trip to China. How was the country for you?

NuckleDu: The people organizing the event in China flew me there first class, so it was an amazing experience flying there. It made me forget I was on an airplane. The food there was great. Xiaohai took me out to dinner. He’s an extremely nice guy. He even pulled out my chair for me, poured water. The scene was really nice, and made me want to travel more.

Missing Person: Were the players welcoming, given the fact that you have been wrecking their national fighting game hero as of late?

NuckleDu: Yeah, he’s definitely the poster boy for the scene there, and when I played against him, they were naturally going to root hard for him. Aside from that, they were super polite and friendly.

Missing Person: Do you feel like China has difficulties dealing with other nation’s players, given the state of their internet and access to data?

NuckleDu: China’s internet is simply awful. Given that and the fact that country is huge, they can’t really practice with each other save for offline. There’s inherent disadvantages in that for China vs. the world, but Xiaohai is the exception when he squares off against everyone else.

Missing Person: You’ve done extremely well with Street Fighter V. Are you looking into other games as well?

NuckleDu: Street Fighter V will always be my main priority. I might also play Marvel vs. Capcom: Infinite, the 2 vs. 2 format doesn’t look as crazy as Ultimate Marvel vs. Capcom 3. SonicFox has also offered to teach me Injustice 2, so I may take him up on that–since he is the best at NetherRealm Studios titles.