One of the most contentious issues about Street Fighter V has been the game’s input delay. At launch, the game had a larger-than-average amount of input delay–8 frames–than most fighting games. While this has now been reduced, many are hoping that it be brought down even more.
At the recently concluded Red Bull Battle Grounds, Red Bull eSports’ Anne Ellis got a chance to talk to Hajime “Tokido” Taniguchi about this issue. According to Tokido, due to the input lag, aggressive players stood a better chance at winning. “One mix-up is all it took to score a victory” he states. He further elaborates, saying that certain characters, such as Laura, benefited a lot from the input delay, making their mix-up-centric play styles stronger. Once the input lag was reduced however, these characters started losing more–since their mix-ups became much easier to react to.
Tokido hopes that if Capcom reduces the input delay further, they also take these characters into consideration and adjust them accordingly. “Maybe they can change more,” he says. “They changed only input lag. I think maybe it is good they change something more.”
Of course, that’s not all that Tokido talks about in the interview. He also discusses his character choice, the concept of “fairness,” and of course, Akuma. Check out the full article over at Red Bull eSports.
Source: Red Bull eSports