BioWare has had little to nothing to say about the critical “failure” of Mass Effect Andromeda (though it sits at a respectable 72 rating at Metacritic). However, in a new series of Twitter posts, Anthem & Dragon Age Executive Producer Mark Darrah entertained questions about whether or not Mass Effect Andromeda “got a fair shake”.
Mass Effect: Andromeda – Next Tie-In Novel Won’t Arrive Before Summer 2018, Covers Quarian Ark
The next Mass Effect: Andromeda tie-in novel won’t arrive until a year after the game’s release and subsequent “placing on ice”. The book is called “Annihilation” and deals with the events on the Quarian ark, one of four that left the Milky Way heading for a new life in the Andromeda galaxy. However, as we know from the game, the Quarian ark (also carrying Hanar, Drell, Elcor and Batarian pioneers) never makes it the rendezvous.
Mass Effect: Andromeda – Next Tie-In Novel Won’t Arrive Before Next Summer, Covers Quarian Ark
The next Mass Effect: Andromeda tie-in novel won’t arrive until a year after the game’s release and subsequent “placing on ice”. The book is called “Annihilation” and deals with the events on the Quarian ark, one of four that left the Milky Way heading for a new life in the Andromeda galaxy. However, as we know from the game, the Quarian ark (also carrying Hanar, Drell, Elcor and Batarian pioneers) never makes it the rendezvous.
Mass Effect: Andromeda – ‘AAA Games at EA Are Dead for the Time-Being’ & Microtransactions Are Why
In a new interview at Eurogamer, former BioWare developer Manveer Heir spills the beans on EA’s direction with regard to triple A single-player games. “[T]he linear single-player triple-A game at EA is dead for the time being” according to Heir and the main culprit for that is the microtransaction system. In fact, Heir said that it was not uncommon to see players spend $15,000 on Mass Effect multiplayer packs that could yield gear and other in-game items.
Mass Effect: Andromeda – ‘No Planned Future Patches for Single-Player’
The BioWare blog has been updated with a brief, but heartbreaking, note to let fans of Mass Effect: Andromeda know that there “are no planned future patches for singl-player or in-game story content”. Development will continue on multiplayer missions and in “upcoming comics and novels” that will include the story what happened to the Quarian ark.
Mass Effect: Andromeda – ‘No Planned Future Patches for Single-Player’
The BioWare blog has been updated with a brief, but heartbreaking, note to let fans of Mass Effect: Andromeda know that there “are no planned future patches for singl-player or in-game story content”. Development will continue on multiplayer missions and in “upcoming comics and novels” that will include the story what happened to the Quarian ark.
Mass Effect: Andromeda – ‘No Planned Future Patches for Single-Player’
The BioWare blog has been updated with a brief, but heartbreaking, note to let fans of Mass Effect: Andromeda know that there “are no planned future patches for singl-player or in-game story content”. Development will continue on multiplayer missions and in “upcoming comics and novels” that will include the story what happened to the Quarian ark.
Mass Effect: Andromeda – Ian Frazier Moves to Unannounced Project – DLC Death Knell?
Now former Mass Effect Andromeda Lead Designer Ian Frazier has announced via Twitter that he is now working on an unannounced project at EA Motive. You may recall that EA announced the merger of BioWare Montreal, the studio that developed MEA, with EA Motive. With Frazier’s announcement that he is “now on an unannounced project”, it becomes even less likely that any DLC for Mass Effect: Andromeda will be released. The most recent patch, for example, was multiplayer-specific only.
Mass Effect: Andromeda – BioWare Montreal Absorbed by EA Motive
BioWare Montreal is no more. It has been literally merged with EA Motive with remaining employees being moved to the studio to “help develop a new IP”. EA Chief Financial Officer Blake Jorgensen said, “We’re building out a new studio in Montreal, as we’ve told everyone. And we’ve hired over 100 people for that studio that are brand new to EA. This is to build the new IP around Jade Raymond’s team that she’s been building. We brought our BioWare Montreal team into that same facility.”
