Gigantic: PC & XBox One Stress Test Incoming

Perfect World Entertainment and Motiga have announced that fans of Gigantic will have a chance to see the latest iteration of the game during a stress test event to be held on Thursday, June 30th. Players can sign up on the Gigantic site or via the Arc Gigantic page. Those selected will be able to pre-load the client prior to the test so they can hit the ground running on the 30th.

Tyranny: E3 2016 – When Being Evil is a Day Job

Pillars of Eternity is not your typical RPG. Instead of being filled with hope and wide-eyed enthusiasm for justice, it places you in a world that has already fallen to the forces of evil–the forces you work for. At E3, I got a chance to go hands on with Tyranny for about a half an hour, exploring a bit of the story and new refinements to both the combat and just the game in general, some which were subtle but also extremely welcome.

Chronicles of Elyria: Soulbound’s First Test

MMORPGs are a vile demon. It’s almost as if they, by their own nature, are determined to destroy all those who dare attempt to work on them. They do not discriminate, they take all souls and their hunger never ceases. The demon that is Chronicles of Elyria (COE) is no exception. Just days removed from their Kickstarter COE challenged Soulbound Studios! Did they overcome it or fall victim like so many before them? All that and more in this week’s COE column!

General: Out of Reach – Robust Development & a Vibrant Community

Space Boat Studios has released a new trailer for its indie-developed open world survival MMO called Out of Reach. The game has been in early access on Steam for the past year and has undergone a whopping thirty updates, scored “mostly positive” ratings in over a thousand reviews and developers have worked to make the community part of the process by listening to and implementing feeedback.

Guild Wars 2: $200k Prize Pool in the 2016 World Champioinship

The Guild Wars 2 World Championship has been detailed along with the most important fact that there is a $200k prize pool with the winning team taking home a cool $100k of it in addition to the title. The top six teams in the world will be heading to the ESL Studios near Los Angeles to compete in the single-elimination tournament to determine the ultimate victor.

Fragmented: Bug Fixes Galore Anchor Latest Update

Fragmented has been updated with the latest patch that bring a long list of bug fixes and improvements into the game. Players can expect more intuitive AI, inventory management has been given a pass and vehicles have been improved as well. In addition, players will now be able to move some housing structures.

DarkFall: New Dawn: Set for Launch on June 28th, Pricing Model Revealed

Marc Thompson from Ub3rgames has reached out to let us know that Darkfall: New Dawn is ready for the initial deployment of game servers beginning June 28, 2016. In addition, Thompson reveals that the team has adopted a “pay for what you get” business model that includes a 19.99 Euro initial purchase that includes two months of subscription time with monthly subscription fees to run 9.99 Euro.

Illyriad: Combat API Shared with Community to Foster In-Game Spirit

The Illyriad team has a new blog post and interview with players Kodabear and Digioso about the recently released combat API that will allow players and communities to host their own tournaments and contests. Using the combat API, players can share combat information with others or it can lead to player-created tools and more, something the devs call “creating your own game spirit”.