Blade & Soul: Bots Gone Wild

It has been nearly two months since NCSoft released an EU/NA version of Wuxia MMORPG Blade and Soul. As time has gone on, players are moving to level cap, working on increasing the power of their weapons and are engaging heavily in arena and world PvP. As mentioned previously, NCSoft’s long-term plan for BnS is arena-based PvP tournaments that are already quite successful in the South Korean market.

Black Desert Online: Review in Progress Part One

Black Desert Online is refreshing. While there’ve definitely been bumps along the way, the game is finally hitting western shores with the head start for pre-orders currently ongoing. We’ve been playing since last week, after dabbling in the beta tests, and are finding the non-conformist way the game unfolds before you to be a very nice change of pace from the usual MMORPG fare.

WildStar: The Arcterra Assessment

Destination: Arcterra hits WildStar’s test realm, bringing a new zone, new story, and shiny new rewards. We tooled up columnist Gareth Harmer with a scarf and gloves, before sending him on a trip to this wintery wasteland.

General: The Return of the Early MMO

Gaming can go full circle with trends and concepts. Back in 1997 Ultima Online created a concept that allowed large groups of players into a digital sandbox to grow a fantasy world together. EverQuest picked up the ball and ran with it scoring a huge touchdown by taking the game from an isometric view into a third person view.

H1Z1: Taking A Look Ahead With Chris Wynn

The first producer letter from Daybreak Game company since the split of H1Z1 into two separate titles (Just Survive and King of the Kill) has been published on both sites. The letter addresses a number of changes coming to both games and each individual title.

Black Desert Online: Costume Prices to Be Reduced from $32 to $29

After reaching out to Daum about the costume prices in the Black Desert Online shop, the team has responded. Overall costume prices will be reduced ~10% from $32 to $29. Costume sales will continue throughout the head start period and into launch with the development team keeping a close eye on community reaction and will assess feedback received.