It has been nearly two months since NCSoft released an EU/NA version of Wuxia MMORPG Blade and Soul. As time has gone on, players are moving to level cap, working on increasing the power of their weapons and are engaging heavily in arena and world PvP. As mentioned previously, NCSoft’s long-term plan for BnS is arena-based PvP tournaments that are already quite successful in the South Korean market.
Black Desert Online: Review in Progress Part One
Black Desert Online is refreshing. While there’ve definitely been bumps along the way, the game is finally hitting western shores with the head start for pre-orders currently ongoing. We’ve been playing since last week, after dabbling in the beta tests, and are finding the non-conformist way the game unfolds before you to be a very nice change of pace from the usual MMORPG fare.
WildStar: The Arcterra Assessment
General: The Return of the Early MMO
Gaming can go full circle with trends and concepts. Back in 1997 Ultima Online created a concept that allowed large groups of players into a digital sandbox to grow a fantasy world together. EverQuest picked up the ball and ran with it scoring a huge touchdown by taking the game from an isometric view into a third person view.
General: Slashy Souls: Dark Souls Inspired Mobile Spin-Off
ASTA: The War of Tears and Winds: Latin American Version To Begin OBT On March 8
General: Legacy Quest: Mobile RPG Launching Soon
H1Z1: Taking A Look Ahead With Chris Wynn
Black Desert Online: Producer’s Letter Heralds Head Start Launch
The last producer’s letter prior to the beginning of the head start for Black Desert Online has been published on the game’s official forum. The main discussion centers around patch notes for the final build of BDO and includes topics such as claiming event rewards, cash shop adjustments, server setup and more.
Black Desert Online: Costume Prices to Be Reduced from $32 to $29
After reaching out to Daum about the costume prices in the Black Desert Online shop, the team has responded. Overall costume prices will be reduced ~10% from $32 to $29. Costume sales will continue throughout the head start period and into launch with the development team keeping a close eye on community reaction and will assess feedback received.
