We’ve all heard it before – maybe even uttered some of it ourselves: “PvP ruins PvE!” “5% of the game’s population are hardcore raiders and they determine how content is added!” “PvE ruins PvP!”
Each group only hears one thing: “Waaaah!”
One of the most vociferous complaints in the last year or two in the World of Warcraft PvP community has been about how overpowered the human racial ability, Every Man for Himself, is and that as a result, human/Alliance imbalance in PvP has been strongly felt. The ability “removes all movement impairing effects and all effects which cause loss of control of your character” and essentially gives humans an extra “get out of jail free” ability when paired with PvP trinkets offering the same.
One of the most vociferous complaints in the last year or two in the World of Warcraft PvP community has been about how overpowered the human racial ability, Every Man for Himself, is and that as a result, human/Alliance imbalance in PvP has been strongly felt. The ability “removes all movement impairing effects and all effects which cause loss of control of your character” and essentially gives humans an extra “get out of jail free” ability when paired with PvP trinkets offering the same.
The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath–those who have achieved level 100–to take action and delve into the unknown.
The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath–those who have achieved level 100–to take action and delve into the unknown.