Haemimont Games has announced the release of the hardcore and casual modes for the action RPG Victor Vran. Hardcore mode challenged players to finish the game without having the character die. Casual mode provides players with more relaxed gameplay, though difficulty can be ramped up to Normal at any time. Lastly the soundtrack and digital artbook have been released via iTunes and Steam respectively.
ARK: Survival Evolved: Pachycephalosaurus Joins Up
Elite: Dangerous: Close Quarters Combat Beta 4 Ready for Deployment
The latest Elite: Dangerous newsletter has gone out and contains some exciting news for players as progress on Close Quarters Combat (CQC) is entering the fourth beta phase that is expected to go live today. A stress test will be held perhaps as early as next week to challenge the system to its limits.
ArcheAge: Heroes Awaken Update to Launch Tomorrow
Vainglory: Checking Out the Buzz as It Takes the Korean Market by Storm
General: 5 Things We Learned from the Eorzean Census
A few days back, Square Enix released slides for the Eorzean Census on the following Lodestone post. I had quite a bit of fun just looking over each bit of information, figuring out WHY certain things were the way they are. While I don’t really have any answers for that, I thought it might be nice to discuss my 5 favorite takeaways from the Eorzean Census.
General: The Dwarves – First Gameplay Video Released
King Art Games, currently managing a Kickstarter to fund The Dwarves, has posted its first update and released the first gameplay video from the physics-based, story-driven RPG. Devs are hoping to raise $260,000 and are well over half way to the goal. Check out the video below and leave us your thoughts in the comments!
Star Conflict: Massive Dogs of War Update Deployed
Gaijin has released the final patch notes for the Star Conflict: Dogs of War update. Six new ships have been added as well as the new Dreadnought Battle feature that allows players above Rank 7 to take part in epic PvP battles. Additional PvP improvements include a reduced queue time, new battle start procedures and renamed AI-controlled ships.
Blade & Soul: First-Ever Developer Q&A Stream to be Held Today
Project Dogmat: It’s Going to be What World of Darkness Could Have Been
World of Darkness was an MMORPG that so many hung their hopes upon. For a vast many reasons, it never came to be. But that hasn’t stopped a group of the macabre setting’s fans from making their own supernatural horror MMORPG. Enter, Project Dogmat. We caught up with the indie MMO’s design team ahead of their upcoming Kickstarter to talk about the game, its design goals, and what CCP has to say about the project.









