Pillars of Eternity: The White March Part One Review

The White March Part One Review

Pillars of Eternity, as you might remember from our original review, is an excellent CRPG that hearkens back to the days of Black Isle’s best games. With staff from said revered studio and with Obsidian being veteran of the RPG genre, it only makes sense that PoE was so widely anticipated and adored. But can the studio continue the magic with its first major expansion, The White March?

Pillars of Eternity: First Expansion, The White March Part 1, Released

First Expansion, The White March Part 1, Released

Obsidian Entertainment has announced that the first expansion to Pillars of Eternity has been launched. The White March Part 1 takes place in the midst of the core story, though players can take part even if the original story has been completed. Taking place in a location inspired by Icewind Dale, players will have new quests to venture forth on and new companions at their side.

Elder Scrolls Online: Imperial City Gates

Imperial City Gates

I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.

General: Demons Age: A New RPG from BIGMOON

Demons Age: A New RPG from BIGMOON

Right before Gamescon we received word that BIGMOON, creators of Trapped Dead: Lockdown, were working on a new RPG Demons Age. Read on to find out what Paulo Gomes CEO of BIGMOON had to say about the world of Demons Age, party dynamics, and what they consider to be their core gamer.

Skyforge: Running with the Gods in Crucible

Running with the Gods in Crucible

With Skyforge firmly in retail release and the first major update, Crucible of the Gods, already deployed, we reached out to Obsidian and My.com to talk more about Crucible, what it brings to the game, the part feedback played in some of the design decisions and much more.