At June’s E3 event in Los Angeles we got to speak with some of the good folk over at Stoic, and also some hands-on time with Banner Saga 2, and let me tell you, as a huge fan of Banner Sage, this game looks to be an amazing extension of its well-received progenitor.
World of Warcraft: Former Wildstar Dev Lands Blizzard Design Producer Job
General: Tavern Brawls and What’s Next for Hearthstone
Guild Wars 2: Is Adding More HP to World Bosses Enough?
General: 5 Reasons Why We Still Love MMOs
It’s easy to get carried away with cynicism. The MMO market is lacking in both quality and quantity for new releases, as well as overall diversity. We’ve reached a point where the games available cater to a wide range of different audiences and anything new is seen as little more than a hybrid of concepts or unappealing to the mass market. Innovation isn’t dead; it’s just harder to come by these days.
The Incredible Adventures of Van Helsing III: The Series Ends on a Flat Note
Shroud of the Avatar: Latest Newsletter Reveals Upcoming Schedule
General: Loot Hero DX Arrives on Steam
VaragtP Studios has announced the release of its retro-inspired RPG, Loot Hero DX, on Steam. This is the second game in a series that began in 2014 with the original Loot Hero. Developers call it an RPG grind-fest with progressively harder enemies standing in the way but with great reward for the risk.
Lost Dimension: A Traitor in Our Midst
To label Lost Dimension as either a traditional or modern JRPG would be a misnomer. Atlus’ newest PS3/Vita game shares a lot of the same tropes that we’ve come to expect from conventional Japanese roleplaying games, with a fresh approach to gameplay and world design that has the potential to pique your interest from the get-go.
Pathfinder Online: New Mule System Detailed
The Pathfinder Online site has been updated with a new blog post to tell players about the new mule system. Players can craft saddlebags to get their first mule that begins with a relatively small inventory and encumbrance level, but one that can be increased over time. Mules attacked by other players are considered an attack on the player. Mules reaching 0 HP will sit down and be free for the taking. Player death also frees the mule that can then be claimed by any other player in the area.






