General: 5 Things MMOs Could Learn from Pillars of Eternity

5 Things MMOs Could Learn from Pillars of Eternity

Pillars of Eternity is a game that does a lot of things right for not only its genre, but in general. MMOs and other types of games across our industry could learn a thing or two from what Obsidian has delivered to use in 2015. It’s a game that’s equal parts nostalgic and fresh, both approachable and challenging, and above all else, immensely engaging.

General: How MOBAs Leave Players Behind

How MOBAs Leave Players Behind

While you can often pick up a first person shooter again a while after stopping, changes to a MOBA’s itemization/passives, abilities, hero remakes, and even simply a frequently changing meta can make returning to a MOBA a daunting task. Read on for this week’s Social Hub as to what could be done about this problem.

General: Are Mobiles MMORPGs real MMORPGs?

Are Mobiles MMORPGs real MMORPGs?

You can trace MMORPGs all the the back to their roots of Pen and Paper RolePlaying Games. They’ve evolved from Pen and Paper to massive digital worlds that we’ve spent countless hours within. They’ve slowly been branching into the mobile world offering stimulating worlds for us to adventure in without being tied to a computer. However, can these mobile versions compare to our immersive, story-driven MMOs that we have today?

General: Easter Festivities Abound This Weekend

Easter Festivities Abound This Weekend

The real world treats holidays as an excuse to dress up, goof off and eat too much – why shouldn’t online worlds be the same? This weekend, MMOs big and small invite everyone to wear silly hats, collect candy, and search for colored eggs.