Pillars of Eternity is a game that does a lot of things right for not only its genre, but in general. MMOs and other types of games across our industry could learn a thing or two from what Obsidian has delivered to use in 2015. It’s a game that’s equal parts nostalgic and fresh, both approachable and challenging, and above all else, immensely engaging.
Guild Wars 2: If At First You Unsucceed – The Evolution of Guild Wars 2’s Zones
I’ve certainly not hidden the fact that I love the new age zone design for Guild Wars 2. It looks as if what we’ve seen in Dry Top and the Silverwastes will continue in Heart of Thorns, and I couldn’t be happier. Well, I could be happier, strictly speaking, but it’s not ArenaNet’s fault that I haven’t won the lottery yet (#&*@$ real-life RNG…).
General: How MOBAs Leave Players Behind
While you can often pick up a first person shooter again a while after stopping, changes to a MOBA’s itemization/passives, abilities, hero remakes, and even simply a frequently changing meta can make returning to a MOBA a daunting task. Read on for this week’s Social Hub as to what could be done about this problem.
General: Music Man Online Trailer Promises a Partier’s MMO
General: Greed Monger Stalls Out – Kickstarter Funds in Question
General: Are Mobiles MMORPGs real MMORPGs?
You can trace MMORPGs all the the back to their roots of Pen and Paper RolePlaying Games. They’ve evolved from Pen and Paper to massive digital worlds that we’ve spent countless hours within. They’ve slowly been branching into the mobile world offering stimulating worlds for us to adventure in without being tied to a computer. However, can these mobile versions compare to our immersive, story-driven MMOs that we have today?



