It’s a touchy subject, but spurred on by the recent discussion regarding Skyforge’s monetization model I figure now is a good a time as any. Let’s do this: how do you, the player, define Pay to Win (P2W) in your games?
Rift: Echoes of Madness Wardrobe Update Detailed
Neverwinter: XBox One Pre-Load Available to Prepare for March 31st
Skyforge: All Thirteen Launch Classes Revealed
Crowfall: KickStarter Ends with Nearly $1.8M Raised
Guild Wars 2: Crafting Your Own Legendary Weapon
Crowfall: Dissecting the Kickstarter Finale AMA
The founders of ArtFall had a Reddit AMA session on Wednesday evening to celebrate the final hours of the successfully funded Kickstarter campaign, and they threw themselves out there for the potential playerbase to ask them… well, anything about CrowFall. With the hype of the game at an all-time high after the success of that campaign, it’s time to get serious about what exactly J. Todd Coleman and Gordon Walton plan to do with CrowFall.






