My PlayStation 4 has been dominated by Dragon Age: Inquisition over the past week. In about 7 days, between working full-time, writing as a freelancer, balancing relationships, and several other things, I have somehow found nearly 20 hours of spare time to invest in Bioware’s latest epic – and I can tell I’m just now scratching the surface.
Shards Online: It’s A Reality
When we were introduced to Citadel Studios’ Shards Online, it immediately made us think of Ultima Online’s heyday, which should come as no surprise as Citadel Studios is comprised of designers from UO and DAOC. Following the recent quick success of their Kickstarter campaign (which still has about 20 days left to go), we caught up with Derek Brinkmann to talk about the game and what the team’s been up to since the announcement in March.
Neverwinter: Tiamat & the Cult of the Dragon
Guild Wars 2: Give Me Dungeons!
There are many parts of the MMO experience, but perhaps one of the most important is the dungeon. Guild Wars 2 launched with some dungeons that not only helped tell a story, but also offered another reason for players to unite for a single cause. Dungeons were also exciting parts of the Living World story, taking dungeon design to a whole new level.
General: Can Goats Teach MMOs to Be More Fun?
With the announcement of games like Grass Simulator, and I Am Bread, it seemed like the horse that is the quirky, physics-based simulator game was about to be getting its proverbial execution and subsequent beating. Yet, Coffee Stain Studios, developer of Goat Simulator, unleashed Goat MMO Simulator update upon gamers last week, showing that you can invigorate a game in an unexpected way. The best part may also be that it’s free DLC for the original game’s owners.
Star Wars: The Old Republic: Shadow of Revan – A Look at Flashpoints
With a little more than two weeks before Shadow of Revan launches, Bioware and publishing partner EA invited the press and select members of the SWTOR community to EA’s Redwood Shores offices for a peek at the expansion. Though the event was in some ways a retread of previously released information, we were given some hands-on time with the new solo-able Flashpoints.
H1Z1: Art & the Game
WildStar: A Visit to Carbine, Part Three
This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.
World of Tanks: New German Heavy Tanks Come to Xbox 360 Edition
WildStar: A Visit to Carbine Part Two
Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here.








