Pillars of Eternity: Pre-Orders Open Up Worldwide

Pre-Orders Open Up Worldwide

Paradox Interactive has announced that pre-orders of Pillars of Eternity have opened up worldwide. Players can grab a copy of the game from various digital retailers that will include in-game items and much more. In addition, Josh Sawyer will be on hand on November 13th for a special live stream event that will showcase never before seen locations and game play.

EverQuest: The Darkened Sea Flows Into Game

The Darkened Sea Flows Into Game

The twenty-first EverQuest expansion has been released and will give players lots of time at the beach in pursuit of new quests, new gear and much more. Called "The Darkened Sea", the expansion gives players an opportunity to revisit characters and locations from the past that have been reimagined in new ways. Of note is the new "mount keyring" that places all mounts in a single location in order to free up inventory space.

WildStar: Digesting Drop 3

Digesting Drop 3

Earlier this week, WildStar’s Drop 3 finally hit live servers. It’s been three long months, but the Mysteries of the Genesis Prime are now open for us to explore. For many of us, the release marks the start of Carbine’s road to recovery. But does this latest update really tick all the boxes?

Firefall: Update 1.2 – Together Toward Victory – Revealed

Update 1.2 - Together Toward Victory - Revealed

Red 5 has put up a teaser page for the forthcoming Firefall update scheduled to hit live service next week. Called "Together Toward Victory", the update will deliver new open world events and instanced adventures outside the normal campaign missions. Together Toward Victory is expected to go live on November 18th.

Elder Scrolls Online: Time to Slow It Down, ZeniMax

Time to Slow It Down, ZeniMax

Timing is everything. The last time in this space, I wrote about The Elder Scrolls Online rebounding from mistakes and negative first impressions moving forward. Since that was published, a major error happened with the latest round of patching, causing discrepancies between what was supposed to be included and what actually made it to the live server, as well as additional bugs, and, for a time, major login errors.

Moonrise: Setting the Tone

Setting the Tone

Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance.