Today Cloud Imperium Founder Chris Roberts wowed audiences at PAX Australia by giving them a glimpse of Star Citizen’s FPS Module. Gameplay footage of the upcoming space sim demonstrated just how the $59 million raised in its crowdfunding effort is being spent.
Star Citizen: A Great Deal of Hope for the Newly Minted FPS Module
Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We’ve all seen those games where something was just forced in for the extra bullet on the box.
General: Blizzcon eSports Preliminary Rounds Begin
Blizzcon isn’t until next weekend, but Blizzard is laying the groundwork for the epic championship battles for Starcraft II, World of Warcraft and Hearthstone players. This weekend is high stakes game play for Hearthstone and Starcraft II players as it is an elimination round on the way to next weekend’s finals.
Star Citizen: Tune in During the Wee Hours of Morning for FPS Module News
General: Marvel Heroes & Marvel Super Hero Squad Online Halloween
General: Valiance Online – Spiritual Successor to City of Heroes
SilverHelm Studios, the team behind Project Gorgon, has announced that a new KickStarter initiative has begun for what is described as the ‘spiritual successor’ to the now-closed City of Heroes. Called Project Valiance, the game will utilize sandbox elements to put the control of the world in the hands of the players.
Final Fantasy XIV: A Realm Reborn: Onward to the Heavens!
Middle-earth: Shadow of Mordor: Lord of the Hunt DLC Announced
Lands of Hope: Redemption: New World Bosses & Halloween Activities
Moonrise: Combat System Revealed
The Moonrise team has posted a lengthy article on the Undead Labs site that gives fans an inside look at how combat will play out. The hallmark and unique feature of combat is that every decision truly matters when taking on an opponent and that the balance of power during battle can shift at any time based on a number of factors.








