Free to play space strategy game Astrolords: Oort Cloud is celebrating having reached 20,000 active players by awarding double XP to Captains for all Arena combat from now until Monday, October 13.
War Thunder: Update 1.43 – New Tanks, Planes, Modes
WildStar: State of the Game: New Content, New Lore, New Features
The latest WildStar State of the Game letter has been published on the official site. The letter gives players some insight into what the future holds for the game that has suffered some setbacks in the past month. Included in the letter is information about two new chapters of content for 50+ players, new lore to be discovered along the way, the addition of new features and some big time bug squashing.
General: Final Fantasy XIII Arrives For PC
The Secret World: Golden Weekend Announced
General: Will We Ever See a KOTOR 3?
Welcome back to another edition of the RPG Files! Each week we take a look at the latest and greatest in the world of roleplaying games and deliver it fresh with a side of commentary and more than a little snark. This week we’re taking cues MMO part of our site with the news that Star Wars: The Old Republic will be releasing a Revan-centric expansion, a character last seen in Knights of the Old Republic. Will we ever see a KOTOR 3? That and the news of the week in this week’s breakdown!
Shadowrun Returns: Dragonfall Director’s Cut: Diving Back Into the Shadows
After seeing a number of spectacular failures recently on Kickstarter, Yogventures and Clang to name two, it’s nice to see a kickstarted game go above and beyond what it originally promised its backers. One such game is Shadowrun Returns. Last time we checked in with developer Harebrained Schemes they had recently released the Dragonfall DLC which is the second campaign following Dead Man’s Switch fulfilling all their obligations to their Kickstarter backers.
Landmark: Progression on Paper
ArcheAge: Review in Progress #4 – A Hard Lesson in Safe Trade
As you might recall last week, I obtained my first real seafaring ship: the clipper. One of ArcheAge’s biggest selling points, at least in my eyes, is the crafting and trade game. There are two ways to go about it too: the safe way where you don’t have to worry about danger (but get less reward), or the dangerous way where you have to go into enemy territory (but the payoff is significantly larger). This past week, I learned the difference between the two the hard way.










