General: Sorcerer King – A RPG Fan’s Ideal 4X Game

Sorcerer King - A RPG Fan’s Ideal 4X Game

4X Games are one of the most enduring strategy genres out there. Games like Civilization and Sins of a Solar Empire have fans that are legion. Heck, I doubt I’m the only person on MMORPG.com who appreciates this sort of strategy. But one thing I’ve always wanted is for a little more RPG to make its way into the 4X (Explore, Expand, Exploit, Exterminate) pantheon. Stardock tried this to some success with Fallen Enchantress, and now ups the ante quite a bit with the excellent Sorcerer King.

General: Growing Out of JRPGs

Growing Out of JRPGs

Everyone has a childhood favorite. For Chris, it was JRPGs. Now, whether it’s Final Fantasy, Ni No Kuni, Persona 4 Golden, or Bravely Default, he can’t rekindle the magic. Why is that? This week, we exploring falling out of love with your favorite genre.

General: Battletech Headed to Kickstarter for Reboot

Battletech Headed to Kickstarter for Reboot

From the same team that brought the world Shadowrun Hong Kong, Harebrained Schemes, comes the news that a Battletech reboot is on the way pending a successful Kickstarter initiative. The Kickstarter will take place later this fall, but the team has unveiled a brand new site to give potential backers information about their vision of the game.

General: How EpicData is Making the Games You Love Better

How EpicData is Making the Games You Love Better

A lot goes into the making of MMOs. It is not just about game design, there is a huge infrastructure that goes along with it. Forums, web design, cash shops, interface, and customer experience all make up the parts of an MMO that you may not think about while playing a game. Well, the good news is Raechele Greenwald and her team at EpicData has started thinking of it for you.

General: Ranking the MMO Devs by Employee Satisfaction

Ranking the MMO Devs by Employee Satisfaction

If you’re looking to break into the gaming industry, where should you go? We all have our opinions of the "good" and "bad" companies to work for, but that’s usually based on nothing more than a vague impression and isolated stories – some of which are flavored by our impressions of the company’s games.