This week on Game On with MMORPG.com, Chris returns to the mic, joined by fellow columnist Ryan Getchell! Hiatuses are explained and changes are discussed, making this an important show for every fan. The two break down the week’s news, including ArcheAge’s continuing problems, Elite: Dangerous’ single-player woes, and more before taking a look at the highs and lows of Warlords of Draenor’s launch.
General: Revelation Online Set to Hit Open Beta in January
General: Say Hello to Y2K
General: Long-Distance Thoughts on G-STAR 2014
Unbeknownst to many in this part of the world, the latest iteration of G-STAR wrapped up its usual four-day run on Sunday. For observers in this hemisphere, Korea’s trade and consumer game industry event has never even remotely approached the levels of visibility and hype that its western counterparts typically generate. Accordingly, it’s seldom held in the same regard. Nonetheless, this year’s version drew my attention for various reasons.
General: 5 Reasons Why Dragon Age Would Make a Great MMO
My PlayStation 4 has been dominated by Dragon Age: Inquisition over the past week. In about 7 days, between working full-time, writing as a freelancer, balancing relationships, and several other things, I have somehow found nearly 20 hours of spare time to invest in Bioware’s latest epic – and I can tell I’m just now scratching the surface.
General: Can Goats Teach MMOs to Be More Fun?
With the announcement of games like Grass Simulator, and I Am Bread, it seemed like the horse that is the quirky, physics-based simulator game was about to be getting its proverbial execution and subsequent beating. Yet, Coffee Stain Studios, developer of Goat Simulator, unleashed Goat MMO Simulator update upon gamers last week, showing that you can invigorate a game in an unexpected way. The best part may also be that it’s free DLC for the original game’s owners.
General: Mordheim: City of the Damned Early Access
General: Tome: Immortal Arena Launches on Steam
General: State of the Game: Who’s afraid of the big bad MMO word?
General: Dragon Age: Inquisition’s Reputation Grind
The video games industry is relatively porous, and it’s no secret that its subgenres have been borrowing from one another for quite some time. First-person behemoths like Call of Duty have been iteratively employing RPG-like mechanics to bolster their replayability, while MMORPGs such as TERA have taken cues from third-person action games to improve upon traditional MMO combat.

