Brad McQuaid has posted a lengthy article on the Pantheon: Rise of the Fallen sight that provides insight into the type of game that he is making. Called “Want went wrong? WoW? ‘WoW-Killers’ or a general lack of guts?”, the article delves into whether or not MMO developers should continue down the same road using the same ideas or if they should “choose a target audience, a demographic within the greater online gaming space, and make the best damn game we can for that group”.
Pantheon: Rise of the Fallen – Latest Newsletter – Focused Gaming, AI Development & More
The latest newsletter for Pantheon: Rise of the Fallen has been delivered and it is, as usual, packed with information. Most notably, a new interview with Brad McQuaid anchors the letter where he speaks about “The Importance of Focused Gaming”, the importance of community and more. He begins with the earliest days of MMOs all the way through the ongoing creation of Pantheon.
Pantheon: Rise of the Fallen – June Newsletter Touches on Lore, Crafting, & More
The June edition of the Pantheon: Rise of the Fallen newsletter is out with its usual nods to the community and with brief profiles of new staff members at Visionary Realms. Most notably, however, is the developer updates across a number of sections including Lore, Crafting, World Building, NPC placement and more.
Pantheon: Rise of the Fallen – Devs Asking Players to Imagine Clothing & Armor
Pantheon: Rise of the Fallen – May’s Newsletter Provides a Peek Inside Patch Notes
Pantheon: Rise of the Fallen – Visionary Realms Secures Series A Funding
Visionary Realms has announced that it has secured a round of Series A funding, indicating that preferred stock has been sold for investment purposes. The additional funding means that the team can expand across nearly every department. In addition, Pantheon will soon be able to begin inviting testers and focus groups in to try a pre-alpha version of the game.
Pantheon: Rise of the Fallen – ‘Ever-Evolving FAQ’ Updated
The official FAQ for Pantheon: Rise of the Fallen has been updated, according to the team’s Facebook page. Calling it an “ever-evolving” document, developers aim to make it as accurate as possible while also reserving the right to alter answers at any given time depending on changes made to the game as it progresses through development.
Pantheon: Rise of the Fallen – Race – Class Combo Matrix & Looking for Odd Ones
Pantheon: Rise of the Fallen – Game On – Visionary Realms Talks Pantheon & Industry Jobs
On this special episode of the MMORPG.com Game On podcast, Visionary Realms takes over the podcast! Ever wonder how to get started in a video game career? Visionary Realms Chief Creative Officer Brad McQuaid and Lead Tester and Associate Designer Tim Wathen talk with Director of Communications Ben de la Durantaye about their experiences in the making of Pantheon: Rise of the Fallen, the upcoming high-fantasy MMORPG.
Pantheon: Rise of the Fallen – Top 2016 Moments & Amberfaet Revealed in Latest Newsletter
The latest edition of the Pantheon: Rise of the Fallen newsletter is hot off the press and live on the game’s official site. It begins with a nice list of ten seminal moments from 2016 that include new aspects of the game revealed over the course of the year, expanded media coverage throughout 2016, the growth of the team, Twitch streams and more. From there, fans get a first look at the second Dwarven kingdom of Amberfaet.
