One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.
Pantheon: Rise of the Fallen: Feature Spotlight – Extreme Climate & Atmosphere Systems
Pantheon: Rise of the Fallen: Visionary Realms Tackles Your Questions About the Mana Climate
Last week, the Pantheon: Rise of the Fallen team took to the MMORPG.com pages to reveal the game’s mana climate in an exclusive developer diary. Along the way, more than a few questions came up from the community. After looking over the questions, the Pantheon devs chose ten to answer today to provide more clarity and information about mana climate.
Pantheon: Rise of the Fallen: The Ethereal Energy Fueling the Mana Climate
The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.
Pantheon: Rise of the Fallen: Laying the Foundation for Testing in Late 2016, Early 2017
The May edition of the Pantheon: Rise of the Fallen newsletter has been published that reveals a bit of what the team has been working on over the preceding thirty days. Much of what is being done is to lay the foundation for testing that the team is hopeful to begin at the end of 2016 or early in 2017.
Pantheon: Rise of the Fallen: April News Letter Sneaks In with the Latest on the Rogue
The April newsletter for Pantheon: Rise of the Fallen has been published with a full reveal of the Rogue class. Rogues were teased in last month’s letter and get the full presentation in April. Also, fans can get a look at new environment screenshots and devs will be thanking the community for their support and volunteer attitude with a contest to be revealed later this week.
Pantheon: Rise of the Fallen: GDC 2016 – Hands On Preview of Brad McQuaid’s Magnum Opus
Pantheon had its first showing to the media at GDC today and we were lucky enough to be there right away to check things out. The game is coming along nicely and really heralds back to the classic MMOs we love with a fantastic push into the future of how MMO are made. We got to watch a solid demo as well as see some of the new features that will impact characters and their interaction with the environment.
Pantheon: Rise of the Fallen: Gameplay Shines for the First Time
Pantheon: Rise of the Fallen: First Gameplay to be Showcased in Friday Stream
Pantheon: Rise of the Fallen: Latest Newsletter Begins Introduction of Classes
The latest Pantheon: Rise of the Fallen newsletter has been published on the official site that begins the process of introducing fans to the classes that will be coming with the game. Brad McQuaid begins the discussion by outlining the design objectives behind classes in general and then he provides a first look at the Cleric.
