Pantheon: Rise of the Fallen: Feature Spotlight – Perception System

One of Pantheon’s main differentiators is the way we are handling Quests and Story-related content. The consistent trend in current MMORPGs is one of linear, quest-driven leveling mechanics that funnel players from quest hub to quest hub throughout their leveling experience. This is consistent with the “Theme Park” approach of modern MMOs where little emphasis is put on free exploration or risk vs. reward. Instead, players are led by the hand and told where to go, what to do and how to do it.

Pantheon: Rise of the Fallen: GDC 2016 – Hands On Preview of Brad McQuaid’s Magnum Opus

Pantheon had its first showing to the media at GDC today and we were lucky enough to be there right away to check things out. The game is coming along nicely and really heralds back to the classic MMOs we love with a fantastic push into the future of how MMO are made. We got to watch a solid demo as well as see some of the new features that will impact characters and their interaction with the environment.