The Profane team has a new preview concerning resources and gathering them, as well as their role in crafting, and their role in an open-world, full-loot sandbox.
The latest preview by the team making Profane covers weapons, their attributes, potential perks, design philosophy, and even plans for weapon switching.
The latest preview of work in progress design from the Profane team involves an updated look at procedural generation using Instant Terra to help shape Semisus’ varied biomes.
Profane has made some great strides over the past several months. According to the latest Roadmap, a lot of the core features have been put together and integrated into the game, but it still seems like there is a lot left to go.
This week, the Profane team has teased with new work in progress gameplay footage and announced that a first combat test with community involvement is "close". There’s also a recent extensive preview of the freedom loving, lively Portinus people.
The Profane dev team is showing off a concept for a new mount they’re planning for the game. The Alyacaw has a sharp beak, a warning presence, but watch out for its pounce.
Player settlements and cities get the spotlight in the latest Profane community update. With new concept art, learn more about how you’ll protect your buildings, establish your guild land holdings, and ways to support production and protection.
The development team at Profane recently released a roadmap that lets you see where they have been progressing. They also followed last week’s NFT wings April Fools’ joke with a statement today.