The most recent patch to the Torchlight Frontiers Alpha fixes what could likely be the biggest problem I’ve had with the Action RPG MMO – character progression. While it’s still a work in progress (it is Alpha), the new and more traditional skill trees and levels prove that Torchlight Frontiers doesn’t need to reinvent the wheel to make an impact.
Torchlight Frontiers ? An MMO We Always Wanted
Torchlight has been a fan favorite around here for years. It was an RPG launched in 2009 and quickly became a success on PC. The scope of the world seemed endless, especially for steampunk fantasy fans. As the years moved forward, we were treated to Torchlight II which was an excellent follow up to the original RPG. It offered more classes and options and a more in-depth storyline. Now, almost ten years later we are looking at the launch of the original goal which was a Torchlight MMO.
Is Torchlight Frontiers MMO Enough?
There was a time when I would look down on an Online Dungeon Crawler like Torchlight Frontiers. My taste in MMORPG’s was very specific. I knew what I wanted and if it didn’t fit my specs I wouldn’t give it a look. What a narrow view that was. It cost me many decent MMORPG experiences and people that I would have shared them with.
