The TERA team is asking for the community’s input to name the next class coming to the game sometime in or after April. En Masse had named it the Paragon, a female glaive-wielding hero, but apparently the name hasn’t struck a chord with the community. As a result, a new poll has been posted to ask for input.
Dead or Alive 5: Last Round Battle Royal 2017 Details Released
Despite the base game’s age, Team NINJA continues to support Dead or Alive 5: Last Round’s competitive scene. That continues this year, with the announcement of the Dead or Alive 5: Last Round Battle Royal 2017.
This year’s installment of Team NINJA’s competitive tour for DOA5 Last Round focuses on five tournaments that they’ve dubbed “The Magnificent Five.” These include the four qualifier tournaments: Final Round 20 in March, Summer Jam 11 in August, Republic of Fighters in September, and the Fall Classic 2k17 in October.
The fifth and final tournament in “The Magnificent Five” is none other than the Battle Royal 2017 Final at Northeast Championships XVIII in December. As with previous Battle Royal’s the winners of the qualifying tournaments will be sponsored into the Battle Royal 2017 Final, with Team NINJA paying for their travel, accommodations, and tournament fees.
Total prize pool bonuses for the DOA5 Last Round Battle Royal 2017 is $10,000, with a $1,000 prize pool bonus for each of the qualifier tournaments and $6,000 for the final at NEC XVIII.
Source: Free Step Dodge
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Dauntless – Transparency & Communication Central to the ‘Living Game’
The Dauntless site has been updated with a new post from the developer team that should be encouraging for fans of the forthcoming title. Over the course of the coming months, Dauntless will be moving through Alpha, Beta and onward to release but the team isn’t content with simply providing game play. They want this to be a game where players want to be for years. To that end, transparency and two-way communication are central.
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POCKET RUMBLE Fights Its Way onto Nintendo Switch as a “Nindie” Title
Back in late 2014, a very interesting fighting game was funded on Kickstarter. This game promised a retro look and feel, specifically a Neo Geo Pocket aesthetic. Developers have been plugging away at the game ever since, and while it has been playable before as Steam Early Access, it now appears to be largely complete and its finally getting an official release for Nintendo’s upcoming platform.
This is a two button fighter with simplified inputs, boasting 8 characters with drastically different playstyles and a unique health system. The health bar consists of sectioned blips and every attack inflicts the same amount of damage, but multi-hit moves and combos will get you more damage by dealing one blip per attack.
You can pick the game up via Early Access on Steam right now, but the game will also be coming sometime in March for the Nintendo Switch.
Source: Chucklefish
Tony Schiavone On Crying After Leaving WWE For WCW, Wanting To Go Back, What Vince McMahon Told Him
Georges St. Pierre Opens as Slight Betting Favorite in Championship Bout vs. Michael Bisping
Georges St. Pierre hasn’t fought in more than three years, yet he has opened as the slight betting favorite against middleweight champion Michael Bisping.
Street Fighter V Kolin Day One Tech: 10 Things We Learned from #KolinLab
Less than 24 hours have passed since the release of Kolin, and players across the globe have wasted no time cracking into Street Fighter V’s newest character. Using the hashtag #KolinLab on Twitter, players have been compiling a variety of combos, setups and techniques for the Illuminati ice queen.
Kolin continues the trend of Street Fighter V’s downloadable characters becoming increasingly more complex, and brings a unique set of mechanics to the game. Her slide specials and double jump give her a tremendous amount of mobility, while her counter attacks and projectiles give her options to score good damage with a correct read. Here are ten things we have learned from #KolinLab efforts:
- Counters (QCB+P) start up in two frames, EX is 1 frame. Kolin must choose between low, mid, and anti-air counters. She can even use EX counter between the hits of Urien’s EX Chariot Tackle.
- The projectile from Hail Storm (QCF+P) can be positioned after knockdowns to cover approaches, including slide (QCB+MK). The initial hit of Hail Storm can nullify projectiles.
- Diamond Dust, Kolin’s V-Trigger, can hit enemies on the floor if they do not quick rise.
- The recovery of EX Parabellum can be cancelled into Kolin’s slide attacks for follow-ups. slide punch and slide launch -> air throw do the most damage.
- At the cost of two bars of meter, Kolin can use EX slide launch (QCB+MK+HK) and an aerial attack to reset an opponent after EX Parabellum.
- The first hit of Kolin’s sweep can be special cancelled on hit, but not on block. Try performing the special cancel after ex parabellum xx slide.
- Similarly, the Kolin’s target combos after slide can be cancelled on hit, but not on block. They are also rather punishable.
- Like Laura, Kolin uses resets to set up meaty attacks and hit links that would otherwise be impossible.
- Kolin can juggle off a successful V-Trigger activation with super, slide punch, V-Skill and more.
- Jumping heavy kick can be used to create fake crossups and hit earlier while jumping. Jumping light kick is Kolin’s only crossup. Swapping between these options can be particularly ambiguous if an opponent tries to block Hail Storm.
The hashtag is evidence of how impact the social media era has made on developing tech in fighting games. Kolin already looks to be more complex than most of Street Fighter V’s cast, in less than a day of discovery. Capcom Pro Tour competitors attending Final Round will have to be ready for a full array of Kolin tech, as she will be tournament legal come March 10. Be sure to keep following the KolinLab hash tag to see the latest as soon as it’s posted!

