WildStar – Primal Matrix to Launch on March 8th

WildStar players will be pleased to hear that the end-game progression system, Primal Matrix, will be making its debut on March 8th. To help players earn Essences (used to unlock the Matrix upgrade nodes), a pair of new instances, Evil from the Ether and Coldblood Citadel, will also be included in the update. Several dungeons and Expeditions will also become compatible with the Prime Difficulty, a new challenge to earn powerful rewards.

Ultra Street Fighter II: The Final Challengers Launches on May 26 in Japan for Nintendo Switch

Capcom has announced the Japanese release date of Ultra Street Fighter II: The Final Challengers during a recent Capcom TV live stream. The Nintendo Switch’s exclusive Street Fighter II update will launch in Japan on May 26, 2017.

When it launches, Ultra Street Fighter II: The Final Challengers will be available for ¥4,990 in stores, or ¥4,620 via digital download.

As for the rest of the world: the release date is still currently listed as “TBA.”

Source: Capcom TV via Siliconera

Marvel Heroes 2016 – Infinite Improvements

Earlier this week, Gazillion announced wide ranging improvements to the Infinity System in a dev blog posted on the official Marvel Heroes forums. Tentatively set to be included in the game’s next major feature update, the changes will remove the round robin distribution of points from the system entirely.

Mabinogi – Mobile Tie-In Updated for iOS and Android

Mabinogi fans will want to check out and install the latest Mabinogi Duel update from either the Apple App Store or Google Play. The mobile tie-in TCG’s patch includes twenty four new cards contained in the BlazBlue Collaboration Booster pack as well as a new competition arena and a host of new quests that can earn discount tickets and gems through March 14th.

Albion Online – ‘How We Did It’ Video Features a Look at the Game’s Score

The Albion Online team has sent out a new video that examines how the game’s nineteen original music compositions were recorded with composer Jonne Valtonen and the Prague Philharmonic Orchestra. Valtonen and Game Director Robin Henkys further discuss the importance of the musical score in order to strike the right “tone” for any given moment in the game.