Catch up On Exhibitions, Guilty Gear and BlazBlue Top 8s, and More Hype from Anime Ascension

Last weekend was memorable thanks to Anime Ascension, the Aksys Games tournament that encompassed a wide range of air-dasher games. A $5,000 pot bonus split between the main games, BlazBlue: Central Fiction and Guilty Gear Xrd -REVELATOR-, paving the way to exciting top 8s and Grand Finals, but there was one more noteworthy exhibition.

Dsmoove12 and TheBeautifulDude’s rivalry culminated in a 5v5 exhibition in Guilty Gear with a special stake: losers had to wear Minion costumes. The two recruited top players to their team, such as MC|GcYoshi13, BjornSonOfBear, Toki, daymendou, and KidViper, among others. Other than high-level play, listen up as Dsmoove12 and TheBeautifulDude provide the background on their beef and entertaining, “biased” commentary during the fights.

For more Guilty Gear action, view the heated battles in the top 8, below. If you haven’t seen them yet, also don’t forget about the epic Anime Ascension Grand Finals that occurred at the end!

Other than Guilty Gear, there’s plenty of hype from top BlazBlue players in the next segment. SKD and KizzieKay start off with a heated set between Jin and Izayoi, followed by brkrdave’s Arakune versus Betadood’s Ragna. Follow the action all the way to a tense Grand Finals.

Don’t forget to check out our Anime Ascension results page to view how everyone fared in the competition.

Source: Level|Up Series

Michael Martin Asks if Street Fighter Needs a Mortal Kombat Crossover to Smooth Over Fans

Ed Boon went on record recently to say that he would consider the possibility of putting together a Street Fighter and Mortal Kombat crossover if he and NetherRealm Studios were approached with the idea. While the idea has been floated around by fans for decades, it’s something that could inevitably see light at some point.

Michael Martin poses the thought in I Got Next this week that Street Fighter actually needs this crossover more than Mortal Kombat would. He believes that if NetherRealm–whose Mortal Kombat XL has eclipsed Capcom’s Street Fighter V in sales–handled the development, it could go a long way in smoothing over the publicity problem that Street Fighter V faces. It could also bring in an influx of Mortal Kombat players into the Street Fighter franchise.

Source: Yahoo! Esports

MIT Graduate Students Create an AI Capable of Playing Top Level Super Smash Bros. Melee

We’ve seen AI programs in traditional fighters like Dantarion’s KenBot and ToolAssisted’s army of bots, but we’ve yet to see AIs deployed to compete in platform fighters. Well, a team of graduate students at MIT have created a special AI which, through the use of deep learning techniques, has adapted and learned to play Super Smash Bros. Melee at a competitive level.

Starting with the in-game AI as a training partner, this AI had learned to beat its computer opponent within a few hours and within a few more weeks of practice, it was able to defeat power ranked players in friendly sets. The research team, led by Vlad Firoiu, had the AI learn Melee with Captain Falcon by playing repeated sets on Battlefield. With Falcon’s lack of projectile moves and Battlefield’s simple layout, the research team was able to effectively track the AI’s progress as a player, eventually getting to a stage where it could hold its own against actual pro players.

Taking it to two tournaments, the Falcon-bot was able to beat players like fellow Falcon Tempo|S2J, Mafia, Slox, Kage, Boxr|Zhu and Gravy. While the bot was responsive when players fought it like a human opponent, the bot would often fail spectacularly if it encountered a situation it had never seen before. Against one player who simply crouched at the edge of Battlefield, the bot started to “behave very oddly, refusing to attack and eventually KOing itself by falling off the other side of the stage.” According to Firoiu, the bot had only played previous versions of itself before going into a tournament setting with a real player, so it “never encountered such a degenerate strategy” in its training. Moreover, the Falcon-bot performed noticeably worse on different stages and against new characters, as it simply had not learned the matchups and developed suitable counter-measures.

The whole report on the AI’s development is a fascinating read, as it shows just how the system was eventually able to transfer information it had learned from playing Falcon, in order to learn how to play other characters. I think the Melee Gods are still safe from the AI uprising–for now, at least.

Source: Cornell University Library via New Scientist