Echo Fox’s Momochi and ChocoBlanka Try Out the For Honor Beta

For Honor just came out yesterday! Leading up to its release, the open beta has received a surprising amount of attention from the FGC. Even some major gaming sites are associating this with the fighting genre, and heaping positive praise on the game in the process. Featuring warrior classes in place of characters, there’s a wide range of attacks, parries, dodges, and more, making combat surprisingly deep.

Street Fighter Legends Momochi and ChocoBlanka have recently been spending a lot of time in the beta, ensnared by Ubisoft’s foray into sword combat. Now that the game’s out, do you think For Honor’s combat is deep enough to succeed with the FGC crowd? Does it’s 1v1 mode warrant the interest it’s been receiving?

Source: Momochi and ChocoBlanka TV

Here’s Some of the Women of the FGC Who Keep the Games Going

We all know of some of the great women that show up to events, such as Gllty, Sherryjenix, and ChocoBlanka. However, in addition to these names are some other unsung heroes that keep supporting their passion throughout the years.

This feature from Red Bull celebrates some of the women behind the scenes that help keep the games you love alive. In it, they talk to people like Tania “KillerMiller” Miller, and Sharon “Sharonasaurus” Yoo, both of them being the backbone of SoCal’s Super Street Fighter II Turbo scene. With Yoo managing the brackets and stream of their Wednesday Night Fights events, and Miller often promoting and putting in work herself as the West Coast’s best E. Honda player, these two women do a lot for the scene.

Also featured in the article are comments from Mia “TheIceyGlaceon” Martin–who helps run events in the Chicago area (while also competing in Catherine side events), and Caitlyn Thiher, the assistant events director of Combo Breaker, going to show that this is not solely a man’s realm anymore.

Source: Red Bull eSports

Akuma’s Red Fireball Allows for Mixup Options in Street Fighter V

We’ve seen some interesting Akuma tech before, including some great mixup options off of forward throw. But the Akuma tech gets increasingly interesting the longer the Demon is out in the wild.

Here’s some new mixup options off an unlikely candidate–Akuma’s Red Fireball. This move hits multiple times, but also has insanely slow recovery across every version of Street Fighter (that Akuma has been competitively viable in). One thing that Akuma has now–that he lacked in other iterations–that makes this a potential mixup move is V-Trigger. Moreover, it has been discovered that you cannot V-Reversal the Red Fireball until the final hit. So if you time everything correctly, the mixups available after the V-Trigger are inescapable, and your opponent can only guess right to avoid eating a ton of damage.

Source: RagingStormX