** SPOILERS ** WWE Main Event Tapings For This Week
Watch Daigo Beast on Japan and Korea’s Best in This Street Fighter V Online Compilation
Every time we turn around, we see more footage of HyperX’s Daigo Umehara’s progress in Street Fighter V. He is still slowly but steadily climbing the online ladder, and his improvements are showing in most matchups.
This time, we get to see him take on Galtu and Crusher from Japan, the best Bison and Birdie in Japan, respectively. We also see him square off with Korea’s 200won, a strong R. Mika who saw himself in the highlight reels of Street Fighter Crash last year.
Source: YogaFlame24
Watch Daigo Beast on Japan and Korea’s Best in This Street Fighter V Online Compilation
Every time we turn around, we see more footage of HyperX’s Daigo Umehara’s progress in Street Fighter V. He is still slowly but steadily climbing the online ladder, and his improvements are showing in most matchups.
This time, we get to see him take on Galtu and Crusher from Japan, the best Bison and Birdie in Japan, respectively. We also see him square off with Korea’s 200won, a strong R. Mika who saw himself in the highlight reels of Street Fighter Crash last year.
Source: YogaFlame24
New Video Of Finn Balor Working Out, WWE NXT Tapings After WrestleMania 33, Gallows And Anderson
Learn to Dance and Take the Lead with This Marth Super Smash Bros. Melee Tutorial
Marth’s Dancing Blade is a great mixup tool for Super Smash Bros. Melee players to learn. However, controlling it properly is a very difficult task–and could be the difference between getting a kill and getting punished yourself.
Fortunately, this video below goes over the various options you have for the move, as well as what it’s good for. It also covers delaying the follow ups of the move, in order to make your opponent mis-time their spot dodges.
Source: DeBO
Is Seth Rollins At WWE Monday Night RAW Tonight?, More On Rollins’ Injury
Video: UFC 208 ‘Embedded’ Episode 1
On Episode 1 of UFC 208 “Embedded,” Anderson Silva, Holly Holm, Germaine de Randamie and Derek Brunson handle business ahead of Saturday’s pay-per-view event.
GCYoshi Chimes In on Why Giants Would Be a Bad Choice in Marvel vs. Capcom: Infinite
Marvel vs. Capcom: Infinite is a definite departure for the Marvel Vs. series of games: having been more likened to Tatsunoko vs. Capcom–the Nintendo Wii exclusive title that preceded Marvel vs. Capcom 3–naturally, people will be looking to the older title’s roster for hints at what’s to come.
As such, one cannot talk about MvCI without considering the possibility that the game may contain giants–characters with large health bars and are triple the size of the main cast, but only allows you to have one character on your team–much like Tatsunoko did. Who better to discuss those characters than GCYoshi, a player who specialized in the giants in Tatsunoko.
In an interview he had with Red Bull, he talks about how the design actually hurts the Vs. series more than it helps. “Truth be told, I do not see reasonable solutions to large solo characters with permanent hyper armor in a 2v2 game. They are just too different.”
Further, the article goes on to detail some of the problems with giants in competitive play, such as having to play sub-optimal 2v2 team to counterpick the giants, leaving you at a disadvantage if you lose the first game and your opponent has a counterpick after the second game.
Source: Red Bull eSports
