Black Canary Screeches into Injustice 2 with New Character Reveal Trailer

Teased by NetherRealm earlier this week, Black Canary has been revealed as the latest character coming to Injustice 2. Shown off via IGN First, she seems like a mix of Sonya Blade and Sindel, using athletic flip kicks and leg throws to dominate her opponent, along with her famous Canary Cry to stun enemies.

She can even throw a stun grenade like Demolition Sonya, incapacitating foes for a brief second to set up a combo. Her super move has her kicking opponents high into the air, before letting off a massive screech to force them into the floor and then slamming into them with a massive punch.

As well as seeing Black Canary, this trailer showed off a new Arkham Asylum stage, where players can transition from the courtyard to inside the prison, by way of knocking an opponent throw a few prison cages and a Gothic window.

Injustice 2 launches on Xbox One and PlayStation 4 on May 16th, 2017!

Source: IGN

New Injustice 2 Character Profiles Have Landed: Bane, Poison Ivy, Robin, & Brainiac

A closer look at four upcoming fighters for the new Injustice.

Three denizens of Gotham City and one of Superman’s classic deadliest foes now have official character profiles on the Injustice 2 website, giving fans a closer look at their reimagined looks and personalities for the upcoming game. Bane’s new look is drawing particular attention, increasing desire for a better look at what his Venom-fueled beefed-up form might look like in this game.

i2 profile bane
i2 profile poison ivy
i2 profile robin
i2 profile brainiac

Poison Ivy’s mention of “the green” makes me hope for a future connection to Swamp Thing, but… probably not. You can check out these profiles–and all the others revealed to date–on the official Injustice 2 website.

Check out the story trailer that first teased these fighters here. Injustice 2 will be released May 16, 2017.

Source: Injustice 2

Revelation Online – Closed Beta 3 Report

Revelation Online tries hard to turn you away for the first 20 or so levels. Rarely have I played a game whose introductory quests are such a jumble of mechanics and narrative. But by level 30, the story begins to make more sense, the game’s other features begin to open up, and a game that’s worth playing comes out of the shadows.