Undamned to Open Up UD-CPS2 Production to Kit Form

Undamned’s UD-CPS2 has been a highly sought-after item since its announcement in 2011, and release in 2012. The “consolized” version of Capcom’s CPS2 arcade hardware has allowed players to easily use the original hardware found in arcades to play arcade-perfect versions of games such as Super Street Fighter II Turbo and Vampire Savior on their own TVs with modern USB joysticks.

Over recent years, production of the unit has slowed, with yet more people joining the wait list for the coveted item. Recently, Undamned took to SRK’s forums to announce that he was ceasing personal production of fully assembled UD-CPS2s. He cited an increased demand on his time elsewhere as one of the reasons. He currently has enough equipment to build 25 more, which already claimed three times over. After production of these, his focus will shift to releasing it into kit form.

While this sounds like sad news, the kit form will allow anyone with technical prowess to build their own at a lower cost than the actual assembled version from Undamned. Should you not have the prowess to do so yourself, Undamned is also creating a master list of approved modders who will be capable of doing the assembly for you. These moves will ultimately allow for more UD-CPS2 to be out in the wild than before.

Source: Undamned (SRK Forum)

Location Tests for the Arcade Version of The King of Fighters XIV Start Febuary 3rd in Japan

On Febuary 3rd, SNK will be conducting location tests for the arcade version of The King of Fighters XIV, in Japan. This is the first big update we’ve heard about the arcade version of the game since it’s existence was revealed in October of last year.

Three Taito Stations located in Tokyo, Osaka, and Fukuoka will host the tests, from February 3rd and 5th, between the hours of 10:00 AM and Midnight. Reportedly, one play will cost 100 Yen (roughly under $1 USD) and participants of the test who fill out a survey will get an exclusive NESiCA sticker.

Taito Stations are popular arcade game hubs, located in urban areas of major Japanese cities. The King of Fighters XIV’s arcade version is sure to get a lot of exposure–and hopefully a lot of positive feedback.

Source: Gematsu via Famitsu

Top Players Respond to Super Smash Bros. for Wii U Ruleset Changes

Friday brought a long list of proposed changes to Super Smash Bros. for Wii U competitive play. While some of the more prominent issues in the game were addressed during the TO panel–including coaching, and settings checks–the new stage list has drawn mixed reactions.

With now only three starter stages–Smashville, Final Destination, and Battlefield–and a handful of counterpick stages that omit player favorites Duck Hunt and Lylat Cruise, a lot of the top players are making their voices heard on both sides of the fence.

In interview with Yahoo! Esports, players such as TSM|ZeRo defended the moves, saying, “No ruleset is perfect. It is through trial and error that we perfect one to find what works best. It takes time. Now, based on that, the new changes are aimed towards making the ruleset more simple to outsiders, thus making the competitive format more accessible and easier to understand.”

On the other side of the coin, MVD argues against the changes, saying, “I agree with Duck Hunt being banned, but without Lylat we don’t have a true counterpick. Seeing as we had Town & City as a starter previously, it’s not like we have a real counterpick anymore.”

Source: Yahoo! Esports