Ultimate Marvel vs. Capcom 3 PC System Requirements Have Been Revealed

Since the announcement back in December, more than a few players are wondering if their PCs can handle Ultimate Marvel vs. Capcom 3. Well, wonder no more: the system requirements for the game have been published on Steam.

Based on the system requirements–which you can see below–Ultimate Marvel vs. Capcom 3 on PC doesn’t really require that powerful a system to run. The minimum requirements are about in-line with what the recommended requirements were for Ultra Street Fighter IV on PC–a Core 2 Duo with 2 gigabytes of RAM, though the graphics card requirements have been upped to a still relatively mild GeForce GTX 260.

The recommended specifications also don’t ask for much over the minimum requirements–a Core 2 Quad and 4 gigabytes of RAM, with a GTX 560 or better for graphics.

These relatively low requirements do make sense, considering that the game originally came out in 2010. More interesting however is the requirement for a “Genuine Xbox 360 PC compatible controller,” which may indicate that the game prefers XInput devices.

Check out the full minimum and recommended specifications below.

Minimum 

  • OS: Windows® 7 SP1 / Windows® 8.1
  • Processor: Intel® Core™ 2 Duo 2.4 GHz, or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® GTX260, or better
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: DirectSound compatible (must support DirectX 9.0c or higher)
  • Additional Notes: Genuine Xbox 360 PC compatible controller recommended

Recommended

  • OS: Windows® 7 SP1 / Windows® 8.1
  • Processor: Intel® Core™ 2 Quad 2.7 GHz, or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 560, or better
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: DirectSound compatible (must support DirectX 9.0c or higher)
  • Additional Notes: Genuine Xbox 360 PC compatible controller recommended

Source: Steam via r/MvC3

– For Honor Open Beta Dated for February 9-12

Ubisoft has posted the For Honor open beta dates. From February 9th through February 12th, anyone can take part in the events. To give an idea how things transpired during closed beta, devs have posted a number of statistics, including which faction sat atop the pile and how many territories each controlled.

CEO Gaming Announces the 11 Games Lined Up for CEO 2017

In a flurry of teaser tweets over the past few days, CEO Gaming has confirmed the eleven games that will be present at CEO 2017 in Orlando, Florida. Registration for the event will open this coming Friday on February 3rd, so start pinching those pennies if you’re looking for a trip to Florida in June.

The eleven games that will be at CEO 2017 are as follows:

  • Street Fighter V
  • Ultimate Marvel vs. Capcom 3
  • Tekken 7
  • Injustice 2
  • The King of Fighters XIV
  • BlazBlue: Central Fiction
  • Guilty Gear Xrd -REVELATOR- (REV 2 will be used if it is available before CEO 2016)
  • Killer Instinct
  • Pokkén Tournament
  • Super Smash Bros. for Wii U
  • Super Smash Bros. Melee

There was a bit of light trolling surrounding the 11th game, with CEO president Alex Jebailey having some mock polls to see if Melee would be the final game on the title card. It successfully beat out games like Def Jam: Fight for New York, Ultra Street Fighter IV, ARMS, Them’s Fightin’ Herds and Shrek Super Slam for that coveted 11th place. Many of the losing games will still be playable at the “Jebaileyland” arcade at CEO, so there will definitely be chance to get those Def Jam sets in.

For additional information on CEO 2017, read the Facebook event page and check out CEO’s official website on Friday to register for the event. CEO 2017 takes place at the Wyndham Orlando Resort from June 16th to 18th.

Sources: CEOGaming; CEOJebailey

Pillars of Eternity – Pillars of Eternity II: Deadfire Returning Companions & Continuing Saves

Pillars of Eternity II began its crowdfunding on Fig last week, and is already tearing through its stretch goals after securing enough initial funding to complete the game. We caught up with Obsidian’s Josh Sawyer to talk about the game’s import save system, and its returning companions. Read on for some insight into the story and mechanics of Pillars of Eternity II: Deadfire.