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Command Your Opponent’s Attention with This Commando Kano Combo Guide
Looking for a less common competitive character in Mortal Kombat XL? Perhaps you were looking into Kano–or even better, you were probably looking at his Commando variation.
If I am a mind reader and you were thinking all of the above today, then I have a treat for you! We have a Commando Kano combo guide for your perusal. Learn both beginner and advanced combos to get yourself ready, and as a bonus, there is an added tick throw guide for the character to boost you even further.
Source: Chriz
Command Your Opponent’s Attention with This Commando Kano Combo Guide
Looking for a less common competitive character in Mortal Kombat XL? Perhaps you were looking into Kano–or even better, you were probably looking at his Commando variation.
If I am a mind reader and you were thinking all of the above today, then I have a treat for you! We have a Commando Kano combo guide for your perusal. Learn both beginner and advanced combos to get yourself ready, and as a bonus, there is an added tick throw guide for the character to boost you even further.
Source: Chriz
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Endless Comboz Celebrates Ultimate Marvel vs. Capcom 3’s “Infinite Creativity” with This New Combo Video
Creativity has always been a hallmark of the Marvel vs. Capcom games; with all the crazy combos and setups players have created during its lifetime, Ultimate Marvel vs. Capcom 3 has certainly been no slouch in that department.
In what may be their final combo video for the game, Endless Comboz celebrates the creativity that UMvC3 allows. The combo video below features things such as unique loops, crazy extensions, unusual combinations, as well as a lot of impractical, character-specific stuff that’s still pretty cool to watch.
Source: Endless Comboz
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Squad Goals: Advanced Combos and Tactics for Jack-O in Guilty Gear Xrd -REVELATOR-
Jack-O is a wild character design. She employs several types of minions simultaneously to whittle you down. Almost like a new level of previous “puppet” style characters, but she does not directly control the minions. She’s underwhelming on her own, but if she gets going with a full squad she quickly becomes one of the most obnoxious characters to fight against.
6K (overhead) RC combo on Pot. The combo can be ended earlier for a setup, rather than max damage:
6K(1) RC combo vs Potemkin. You can end it earlier to get a setup, but I wanted to show max dmg #GGXrd_JC #ジャックオー攻略 pic.twitter.com/pdWoUE1y4w
— Silva (シルバ) (@VioletSniper) August 30, 2016
Close slash being +frames (hit or block) allows for links. This optimizes options against Haehyun & Potemkin, showing two oki routes off a 6P knockdown:
Haehyun/Potemkin combo off 2K… the 6P KD setup works on others but the 6K combo needs to be adjusted. #ジャックオー攻略 pic.twitter.com/IvjDiP42E5
— Silva (シルバ) (@VioletSniper) August 22, 2016
The instant air dash loop on Bedman:
#PS4sharehttps://t.co/jfPG7inKXS pic.twitter.com/sDbq8t4EJt
— 雑貨屋さん (@Saiga_J) December 26, 2016
Speaking of 6P knockdowns, a common approach is to cancel to a ghost set (minion house), pick it up, airdash and throw it. Since at many ranges the house goes over the opponent, this leaves Jack-O open. Fake ’em out with recalling the ghost in mid-air, and come down with a meaty j.K. It even functions as a safe jump in the mirror match:
中央6p滑空家投げは上いれ通るけど
滑空回収jkにすると上いれ駄目な詐欺重ね最近rcダストお気に入り #PS4sharehttps://t.co/73fuRH7Zdh pic.twitter.com/guORiSDWSM
— ぷれぷれPurepure/Es陥没プリン (@77_pretzel) December 2, 2016
We then see a strong almost-setplay sequence following it. Using 5D6 is a great way to extend combos, but beware of using it if minions are already in play. They often hit at inopportune times and interrupt your combo.
Counter-hit 6P doesn’t net much of anything midscreen, but Silva shows here that you can—given you have enough meter for several uses of 4D—waste enough time with a combo to get S and K ghosts to level 2:
Jack-O’ corner CH 6P combo I made. Gives lv2 Lancer+lv2 Magician! #ジャックオー攻略 pic.twitter.com/lTpDelI0Yo
— Silva (シルバ) (@VioletSniper) August 15, 2016
Sometimes you don’t want to commit to a combo that will only work on counter hit (CH). This shows how CH 2S will mess up your normal combo, but can still be converted on reaction:
2S hit confirm OS #GGXrd_JChttps://t.co/KVOzYdiaAw pic.twitter.com/mq0U4yPYqK
— Silva (シルバ) (@VioletSniper) September 26, 2016
If you’re confident in the counter-hit, however, a cancel to ghost set can allow from some insane combos:
2Sつおい
#PS4sharehttps://t.co/jfPG7inKXS pic.twitter.com/Sq82AiJQ0E— 雑貨屋さん (@Saiga_J) December 22, 2016
If you land a successful reversal with Burst Calvados, here’s how you can extend the combo to level up your ghost:
暗転後デミミ返し
#PS4sharehttps://t.co/jfPG7inKXS pic.twitter.com/vKr5vVbn4A— 雑貨屋さん (@Saiga_J) December 22, 2016
4D loop shown on Millia:
キャラ限
2Kからノーゲージで4Dループ
鯖の出現までの時間稼ぎなんかに#PS4share pic.twitter.com/9LwGJqjlZ5
— 雑貨屋さん (@Saiga_J) December 22, 2016
This is very meter-intensive, but again sometimes it’s about wasting time so that minions can approach and/or level up.
Another example of 4D/j.4D loops, good for wasting time to allow better positioning and stronger minions:
さっきの応用
拾い方は色々
実戦だと他の鯖に邪魔されやすい
#PS4sharehttps://t.co/jfPG7inKXS pic.twitter.com/PKXTG2DZsX— 雑貨屋さん (@Saiga_J) December 22, 2016
Tricky left-right mixup off a 2H knockdown. Don’t forget you need a little more than 25% meter because the initial j.D projectile uses meter:
2HS crossup oki #GGXRD_JChttps://t.co/wQSEEmXHIJ pic.twitter.com/YDwKSmObVV
— dotSuperKamiGuru@TSB (@dot_Nova) August 31, 2016
Last but not least, don’t forget that your ghosts when recalled, keep their current level. If you get the lancers (K-version of ghosts) to level 3, the combo opportunities are insane.
For instance, a 104-hit OTG combo:
ダウン追い打ち100HIT出来ました
投げからノーゲージ4割…#ジャックオー pic.twitter.com/k2RKvtsXg2— GGR | min (@d2ftaxi) August 1, 2016
