Sound Off: Your Nominations For 2016 Feud Of The Year, Final Voting For Breakout Star Of The Year
Shards Online – Year in Review Details Progress, Alpha to Launch Jan 13th!
The latest Shards Online newsletter has been released that takes a retrospective look back at 2016 and the progress made on the game since the release of Pre-Alpha 3 in December 2015.To show how much progress has been made, a brief overview image was also released to give a thumbnail sketch of how far Shards has come.
Santino On James Ellsworth Causing Unrealistic Expectations, Thinking Wrestling Was A Partial Shoot
– Project Re-Fantasy Announced as Atlus’s New Fantasy RPG
Atlus has announced that a new RPG is in development by the team behind Shin Megami Tensei and the Persona series. To better facilitate development, a new internal studio called Studio Zero has been formed with work already underway. According to press information, the game will be “a return to the roots of where the Japanese games industry began with fantasy role-playing games”.
Gigantic – Hero Spotlight – Lord Knossos
Final Fantasy XIV – Stormblood Expansion to be Released on June 20th
Final Fantasy XIV players will be pleased to know that the game’s next expansion, Stormblood, will be released on June 20, 2017. Pre-orders for Stormblood will start on January 24th with the Collector’s Edition featuring a Syldra mount, a Barts minion from Final Fantasy XV and the Chicken Knight for Red Mages. The announcements came during this weekend’s Fanfest currently ongoing in Japan.
Alexa Bliss Tapout Promo, Fans On The WrestleMania 33 Main Event, Photo Of WWE NXT Heels
VesperArcade and Detramantix Look at the History of the Infinity Gems in Marvel Super Heroes
Last week, we covered VesperArcade’s Assist History video, where he and Canadian Marvel player Detramantix took a look at the evolution of the Assist mechanic throughout the Vs. Series. Now they return with a bit of a follow-up video, focusing on how the Infinity Stones, or rather Gems, were implemented back in 1995’s Marvel Super Heroes, and use what we know about them there to speculate how they might be utilized in Marvel vs. Capcom: Infinite.
In that game, based on the “Infinity Gauntlet” storyline, the six Gems: Power, Time, Reality, Mind, Soul, and Space, were not manually chosen by players before matches–as they will be in Infinite–rather they would be sorted into a random order revealed at the Vs. screen that they would follow during matches. In order to make them appear, players had to meet certain criteria, such as scoring the First Attack. The Gem will pop out on the side of the player who completed the condition to make it appear, but can be grabbed by both, and can even be stolen from players if they haven’t activated it. Players can carry multiple Gems, and could cycle through them with the Start button. Gem activation will also hit the opponent and knock them away, similar to how Ryu wall bounces Captain Marvel with the Power Stone in the MVC:I trailer.
Gem abilities were as follows:
- The Power Gem gave each character a damage buff, and granted certain characters special abilities, such as giving Spider-Man a mirror image of himself on the other side of the opponent, allowing for sandwich combos. Captain America received multi-hitting Specials that would eventually become his Hyper Combos in later titles. Wolverine created blurred shadow images of himself, that would follow him around. Psylocke was given an invulnerable clone, which appeared in front of and behind her and could deal damage.
- The Time Gem provided increased movement speed. Hulk gained 2-hits on his heavy attacks, while Shuma-Gorath’s normals turned his opponents to stone. Time Gem-specific combos were also possible, which seems to also be the case in MVC:I.
- The Space Gem increased defense. Juggernaut became immune to all attacks but throws, while Magneto gained a magnetic shield, making him immune to ALL forms of attacks.
- The Reality Gem provided elemental projectiles such as fireballs, icicles, lightning balls and even a pumpkin that can stun opponents. Blackheart could also become invisible.
- The Soul Gem allowed lost health recovery. Iron Man gained an electric effect on his normals that increased damage and allowed him to drain his opponent’s Super Combo gauge.
- The Mind Gem allows the regeneration of Super Combo gauge.
The game also allowed players the option of turning the Gems off by both holding down the Start button before the match, signified by a “No Gems” message, giving players a choice to abandon this mechanic for a more traditional experience.
You can see the full video below.
What did you think about the Infinity Gems in Marvel Super Heroes, and do you hope the Stones work similarly in Marvel vs. Capcom: Infinite? Let us know in the Comments below!
Source: VesperArcade
Learn to Fight Like Wildfire with This Blaziken Guide for Pokkén Tournament
BadIntent’s guide will help you burn right through the opposition.
Pokkén Tournament competitor BadIntent has prepared a comprehensive guide for the game’s fiery kickboxing bird Pokémon Blaziken; if you are just picking up this character or are looking to refine your play, this guide is a great asset. In addition to covering your general approach to this fighter during the Field and Duel phases, it expands into applying pressure, combos, meaty setups, and more.
Check out the guide as posted at Pokkén Arena here.
Source: Pokkén Arena via BadIntent (Twitter)
Learn the Art of Ninjitsu with this Bang Shishigami Combo Video for BlazBlue: Chronophantasma EXTEND
While BlazBlue: Central Fiction may be the title in the Arc System Works universe that is hot off the presses, that doesn’t mean that earlier titles in the series are out of tech to discover. In this instance, we are looking at Chronophantasma EXTEND, and Bang Shishigami.
Watch the fast-talking ninja put together some amazing combos and resets into fully powerful okizeme options that will leave you knowing that Bang is both the hero we want and need.
Source: Mr.Ownage [FTW]
