Catch an Earful of Street Fighter V’s Temple of Ascension Stage Theme

Street Fighter V is getting new stages when season 2 hits tomorrow; this means, of course, we get new stage themes. For those looking to listen to the theme for Akuma’s Temple of Ascension stage, XMikexSonicX has uploaded the multiple versions of the theme onto YouTube. This theme was included in the initial beta leak we covered, but the videos below include the extra conditional variations to the theme.

The themes feature a mix of dubstep and 1980s and early 1990s martial arts movie theme influences, combining the traditional instruments of the latter, with the former’s distinct beats and samples.

In addition to this, the stage also has special themes that play at the end of each round.

Source: XMikexSonicX

Gigantic – Fluid, Dynamic, Fast-Paced Combat Explored in Dev Diary

The Gigantic team has sent out the second in a series of video developer diaries to give insight into the creation of the game. The entire team is integral in play-testing the game on a daily basis and to see if what is being worked on is functioning correctly. It’s a neat peek inside the Motiga studio that’s worth checking out. Let us know what you think!

Street Fighter V Season Two Pass Now Available for Purchase, Servers Down for Maintenance Tomorrow

Get ready for Season Two–it’s almost upon us!

Street Fighter V fans eager to secure Akuma and his fellow five yet-unnamed Season Two DLC fighters can now purchase the Season 2 “Character Pass 2017” for PlayStation 4, for $29.99 USD. This grants access to next year’s new fighters, their premium Battle Costumes, and their costume colors 3-10 unlocked for both their default and Battle Costumes. The pass can be bought directly through the PlayStation Store, or by selecting “Special” in Street Fighter V’s in-game Shop. As of this writing, the Character Pass 2017 has not appeared in the Steam store yet.

To facilitate the arrival of Season Two, Street Fighter V servers will be down for maintenance tomorrow from 9:00 AM to 5:00 PM PST.

Sources: SFV Server (Twitter); PlayStation Store

Final Fantasy XIV – Jumping Potions in KR/CH to Make Catching Up Easier

A post made by Final Fantasy XIV Game Director Naoki Yoshida over the weekend was made to clarify to the community the background behind the new “Jumping Potions” that are now available in both the Korean and Chinese FFXIV markets. These potions are intended to “make it easier for the newer players to catch up with the rest of the community”. New players just coming into the game may not have enough time to invest in the game and potions are a way to facilitate their fun.

Dissidia Final Fantasy Arcade Adds Rabanastre Stage from Final Fantasy XII in Its December Content Update

Continuing to develop the three versus three arcade fighter, Square Enix and Koei Tecmo have revealed the new stage coming to Dissidia Final Fantasy Arcade in its December content update. Coming from Final Fantasy XII and the hometown of protagonist Vaan, Rabanastre has players fighting within the castle grounds of this capital city.

As the fight rages on, the skybox of Rabanastre lights up as airships do battle with the Sky Fortress Bahamut, replicating one of the key story moments from Final Fantasy XII. Big story moments happening in the background of stages seems to be a recurring theme in Dissidia Final Fantasy Arcade, with the Midgar stage showing the Meteor plummeting towards Earth, or the summoning of Alexander happening on the Alexandria stage.

If you want to see what a typical battle on Rabanastre looks like, check out the trailer below. It also acts as a mini-showcase for Vaan, as he beats up Final Fantasy villains like Garland and Kefka while he defends his home.

Source: Square Enix Channel via Gematsu

Lord of the Rings Online – LOTRO and DDO Move Over to Standing Stone Games

The Lord of the Rings Online and Dungeons & Dragons Online have been acquired by Standing Stone Games, a newly-formed independent game studio made up of the same groups that have been working on LOTRO and DDO for years. We remain committed to both games, and are thrilled to be able to take these games in exciting directions for a long time to come. Standing Stone Games will operate as an independent studio, with global publishing support from Daybreak Games.