Over the weekend, nearly six thousand EVE Online players set a record for most participants in a simultaneous battle during the final moments of a “Keepstar citadel”, a player constructed structure. The Keepstar was owned by an in-game faction called Circle of Two. Pandemic Legion had been waging war against the “death star” for months and the weekend marked the culmination of their efforts.
Go1, Sanwa|M’, Kindevu and More King of Fighters XIV Players Will Fight It Out in Televised KOFXIV Tournament
As part of the regular esports variety program 「いいすぽ!」 on Fuji TV ONE in Japan, King of Fighters XIV pros are being invited to compete in a special KOFXIV tournament this coming Saturday. This tournament will see top Japanese KOF players like the recently sponsored Sanwa|M’, Kyabetsu, Go1, Kindevu, Kyamei, ichikimitsuhiro, Dune and Koji KOG battling it out on live TV.
Reminder: This Saturday at 3:00PM JST, KOF 14 will be broadcasted on 「いいすぽ!」a gaming program shown on japanese TV & https://t.co/Xv0oIWM1Z4 https://t.co/bfOjmKrFXL
— MajinObama (@2dJazz) December 12, 2016
「いいすぽ!」 is no stranger to hosting special invitational tournaments, holding events for Pokken Tournament, Guilty Gear Xrd -REVELATOR- and Street Fighter V in the past. If you interested in tuning in, the tournament will be streamed on the iispo_official Twitch channel, with it starting at 3pm JST, so at 10pm PST on Friday night or 1am EST on Saturday morning.
Source: iipso_official via MajinObama
Title Match Added To WWE Roadblock, Updated Card
Sami Zayn Warns Mick Foley, Celebrity Videos From WWE Tribute To The Troops, WWE Stock
Capcom Cup 2016 By the Numbers: Check Out Toornament.com’s Highly-Detailed Infographic
Fascinating stats on the greatest Street Fighter V clash yet.
Toornament.com has compiled their most advanced Capcom Cup infographic yet! Scroll down to see statistics on all sorts of details from Anaheim’s blockbuster event: how many times was V-Trigger activated? How many Critical Arts? How many players used pads instead of fight sticks? What player had the highest overall win percentage–and what character did? Check it all out below.


Thanks to Lam for the tip!
Source: Toornament.com
WWE Reveals How Many Network Subscribers They Are Expecting At The End Of 2016
Today In History (12/12): Sandman Wins ECW World Title, Armageddon PPV, Funaki Wins Gold, Birthdays
Increase Bayonetta’s Mix-Up Potential in Super Smash Bros. for Wii U with Frame Cancelled Specials
Infamous for her amazing aerial combo potential, Bayonetta does struggle with suffering through large amounts of landing lag whenever she returns back to Earth. For every additional special she uses in the air, Bayonetta gains a few extra frames of recovery upon landing, giving players who manage to escape one of her combos the perfect opportunity for a punish.
However, with some experimentation, Events2Compete’s Tyroy has discovered a way for Bayonetta to bypass all of that landing lag: by perfectly timing a special as soon as you land on the ground. According to Tyroy, he theorizes that this trick is similar to the Infinite Jump glitch in Super Smash Bros. Brawl, with the game thinking you are in a grounded state when you perform that frame-perfect special. This updates Bayonetta’s lag state so that she doesn’t go through the period of recovery that she should do upon landing after performing multiple specials in the air.
With this knowledge, Tyroy has come up with some realistic setups that Bayonetta mains could feasibly pull off in a match. It’s not going to net you instant kills, but it is a great way to mix up opponents who air dodge at the wrong time, or who don’t double jump away from a landing Bayonetta.
Source: Tyroy
Catch Up on Expected Street Fighter V Season 2 Changes with Some Help from VesperArcade
Some discussion about what is in store for the near-future of Street Fighter V.
While Capcom has not yet released any finalized patch notes, the build of Street Fighter V running at the PlayStation Experience has given players a preview of how SFV is going to work going into Season Two–and we can expect a lot of changes to both individual and overall mechanics as Capcom works to rebalance their game for the 2017 Capcom Pro Tour.
VesperArcade has been collecting and offering commentary on many of these changes as observed and experienced from the PSX build; check out the videos below to learn more about changes to anti-air light attacks, removal of meterless invincible reversals, changes to meter gain, and the individual nerfs/buffs to the fighters themselves.
Remember, of course, that these changes are not 100% confirmed by Capcom–yet.
Source: VesperArcade
