Xbox Schedules Summer Showcase And Gears Of War: E-Day Direct For June 7

Game Informer

Just as it’s starting to get warm outside in the United States, the games industry’s biggest players are getting ready for the busiest news season of the year. At the time of writing, Summer Game Fest is 67 days away, and Xbox has decided it’s time to unveil its plans for the month of June. The publisher will keep its typical time slot the Sunday after the main SGF showcase (despite technically not being a part of the SGF festivities), and announced the broader showcase will be followed up by a presentation focused entirely on Gears of War: E-Day. 

According to the announcement article, these are the times you can plan to watch the stream (which will air on YouTube, Twitch, TikTok, and Facebook) in six different time zones:

  • PDT: June 7, 10am
  • EDT: June 7, 1pm
  • BST: June 7, 6pm
  • CEST: June 7, 7pm
  • JST: June 8, 2am
  • AEST: June 8, 3am

As you can see in the trailer above, Gears of War: E-Day was announced during Xbox’s summer showcase back in 2024. It’s a prequel to the series, and will have players experience the events of Emergence Day (or E-Day for short) when the game’s alien invaders first made their way to Earth’s surface.

As for the main showcase, you can likely expect a presentation jam-packed with news about Xbox’s current and future plans. Following its string of acquisitions over the last several years, that will likely also include news about Bethesda, Obsidian, Activision, and Blizzard’s upcoming projects as well.

What do you hope to see from Xbox’s big summer showcase this year? Let us know in the comments!

Darwin's Paradox Review – Passive Prowling Polypus

Game Informer

Reviewed on:
PlayStation 5

Platform:
PlayStation 5, Xbox Series X/S, PC

Publisher:
Konami

Developer:
ZDT Studio

Release:

The cinematic platformer was popularized by the 2010 Xbox Live Arcade game, Limbo (though its roots extend from 1991’s Another World), and as a result, the genre has primarily offered dark and moody experiences with thoughtful, but opaque stories. Darwin’s Paradox sets itself apart in the genre by being colorful, silly, and narratively transparent – think Pixar animated short as opposed to Brothers Quay animated short. The goofy angle and unexpected production values help Darwin feel different, but frequent design annoyances and over reliance on bland stealth gameplay prevent it from rising to the top.

Darwin’s Paradox follows the exploits of a smart but clumsy octopus who gets caught up in a life-threatening adventure when they get pulled into a seafood factory that would love to sell more tentacles. Escaping the factory, as well as the hungry seagulls outside, feels like an elaborate cartoon that only gets weirder and weirder as you go along. A lot has been packed into a game that only takes a few hours to complete.

The wordless story goes in unexpected directions, and the animation is great across the board. The titular Darwin moves with impressive finesse; the frequent pre-rendered cutscenes showcase animation that wouldn’t feel out of place in a popular summer animated family movie. A handful of visually impressive moments also dot the game, like outrunning a horde of rats and crossing a heavily trafficked street during a rainy night.

Gameplay relies primarily on stealth, with Darwin avoiding spotlights and sightlines, using his natural camouflage abilities to stay out of would-be predators’ gazes. The act of hiding vacillates between annoying and boring. There are frustrating instances of walking into a room, for example, and before the camera can catch up to show me what to be prepared for, a guard has already seen me. But the other stealth moments, where things go well, and you recognize the appropriate patterns and activate your blending ability at the right moment, are just drab. Waiting for a spotlight to pass or a guard to turn their back is a passive experience, and the light tone (which I do like) means there is little reason to feel truly nervous. This is a Konami-published game, and as a result, Metal Gear sound effects play in certain scenarios when guards catch you, but calling out a reference to a different beloved video game franchise as a highlight of stealth gameplay is damning praise.

 

The platforming, thankfully, fares much better. Darwin can adhere to most surfaces, and though he can be a little too sticky sometimes, making small environments like pipes and air vents a little tricky, he is fun to control. I much preferred the not-too-challenging platforming gauntlets over the stealth sequences. I feel similarly about the puzzles, as well. I much prefer them over stealth, even if they are all fairly simple. It’s unlikely you will ever get stuck in Darwin’s Paradox, which helps keep the pace moving along. It’s the stealth that slows things down.

I am a big fan of cinematic platformers. I appreciate this attempt at taking the mechanics and presentational focus of the genre and applying them to a fun cartoon. That part of the game, alongside the platforming and puzzles, works well and is attractive. Unfortunately, the frequent sneaking slows the game down and is a barrier instead of a fun series of challenges to overcome.

Score:
7

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