Safe Pressure: Street Fighter V Quick-Rise Setups for Every Character

A large aspect of playing a fighting game competitively is ensuring that your opponent has as few options to retaliate as possible. A lot of the best tech for various characters revolve around setting up a scenario that the opponent has to deal with, without any easy solution aside from blocking and guessing correctly. Safe jumps are just one example of this tech, and essentially set the opponent up to block an overhead while leaving the attacker free to block if the defender tries to reversal.

Here, we have YouTuber Corkscrew_Blow compiling a list of similar set-ups with every character. The video claims to contain safe jumps against all 3 frame reversals, but that’s not quite right; what you see are set-ups that appear to be overheads, meant instead to bait reversals. The calling card of a safe jump is forcing the opponent to block, but be safe on reversal–while these set-ups will whiff and not actually hit overhead. It’s a good tech video, nonetheless.

Source: Corkscrew_Blow

SSFC2016 Fights On with The King of Fighters ’98: Ultimate Match & Rumble Fish 2 Tournaments

The party that is Mikado Arcade’s “Super Street Fighter Carnival 2016” hasn’t lost any momentum. This two-month tournament series is home to high-level play in a dizzying amount of classic (and obscure!) arcade games. If you like that concept but not the games outlined below, don’t worry! There’s a lot of tournaments to choose from. 

Believe it or not, we’re near the end of this great series. Though there’s less then a month left of SSFC2016 games to be played, the matches aren’t any less exciting. For example:

The King of Fighters ’98: Ultimate Match is the re-balanced sequel to KOF ’98. What makes the Mikado series so interesting here, though, is that these are the same players we saw playing KOF ’98 last week! You really do get to see how teams and strategies evolved between the two games.

But hey. Maybe you’re wanting to see a stranger game get played at Mikado. Well…

Let’s talk about The Rumble Fish 2.

This 2D fighter is made by a little company called Dimps. That’s right, before they were employed by Capcom to make Street Fighter IV, Dimps was cutting their teeth on this odd gem. Rumble Fish 2 has a bevy of system mechanics and gauges, making it closer spiritually to air dashers then SFIV was. Air blocking, chain combos, wake-up rolls, air dodges… and this doesn’t even cover all the stuff you can do with meter! Rumble Fish 2 has been a game I’ve always enjoyed watching, and it’s really interesting to see where Dimps came from before they hit the big time.

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado