As Retro as Retro Gets: Street Fighter II Sprites as They Would Appear on an Atari 2600

The essence of Street Fighter II, in a five-second clip.

Compared to today’s high-polygon-count 3D renderings, the classic Street Fighter II sprites look charmingly old-fashioned, as classic as they are. It you ever wondered how SFII could look even more retro–maybe too retro–here’s a vision of the SFII cast as good ol’ Atari 2600-era sprites, by petaurodoacucar:

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It’s a testament to the character and game design of Street Fighter II that all eight core fighters are immediately recognizable, even broken down to this level of simplicity.

If you like this style of pixel art, have a look at petaurodoacucar’s Tumblr for more: featuring pixelated tributes to Dragon Ball Z, Akira, Legend of Korra, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, and others.

Thanks to fernando for the tip.

Source: petaurodoacucar

Study How to Defeat Nash in This Street Fighter V Match-Up Guide

Stand in his way, without him killing you.

If Street Fighter V’s resurrected Charlie Nash gives you some pause–and with good reason, as he’s a powerful fighter–check out Zissou’s beginner guide to the basics of the Nash match-up, below. It’ll give you some frame data and practical tips to resist Nash’s tricky, unusual assault.

Check out Zissou’s YouTube channel for even more basic match-up guides, covering many members of the Street Fighter V cast.

Source: Zissou

Pretty Smooth Fighting, Fox: Skarfelt Shows Off Some Flashy Fox Combos in Super Smash Bros. for Wii U

While his “Optimising Fox” videos are about practicality and fundamental play in Super Smash Bros. for Wii U, Skarfelt has started a new series which is dedicated to the cooler tricks that this vulpine fighter pilot can pull off. This combo compilation shows off the sillier side of Fox, featuring combos with neutral-air locks, forward-air to footstool kills offstage, and repeated up-air strings which results in super early KOs off the top.

Some of these combos are frame perfect, requiring sequential footstools, single hit down-airs and neutral-air locks to kill. The majority of them are technically precise and darn right impractical to pull off in a match but if you manage to, you’d be heralded as a god. Check out all of the Fox madness below and expect more remarkable combos from Skarfelt in the future.

Source: Skarfelt

Counter Wake-Up Critical Arts with Kara Cancel Normals in Street Fighter V

Getting hit by a wakeup Critical Art can be one of the most demoralizing things in fighting games; you have a setup planned off of a knockdown then BAM, hit in the face with a random Shinku Hadoken. However, if you are prone to getting hit by this most nutty of options, there is now a way to blow up wake-up Critical Arts with the use of a kara cancel.

Noticed by r/StreetFighter user ZacharyM123: upon sweeping their opponent, players can kara cancel any normal to mash out their own Critical Art during the animation of their opponent’s Critical Art. In the video example, after knocking down with Chun-Li’s sweep, Zachary whiffs standing medium punch to get his timing right, before whiffing a standing light kick to kara cancel into his own Critical Art upon seeing the enemy animation.

Any character is capable of doing this with any normal, but they have to be at zero to account for the knockdown advantage they have on the opponent quick-rising to do the wake-up Critical Art; that’s why he uses the standing medium punch to time the light kick kara cancel. While Zachary says he is at +1 for this setup, he is actually at zero and your character must be at a neutral state in order to mash the Critical Art during the opponent’s animation.

Zachary states there are possible oki setups with this, so get experimenting to see how you can get this kara cancel tech to work for you.

Sources: r/StreetFighter; Zachary Mallicoat

– SoundBlasterX Giveaway #1!

MMORPG.com has partnered with Creative for a series of SoundBlasterX giveaways. We’ll be giving away a SoundBlasterX H3 headset and two SoundBlasterX AlphaPads each week over the next month.