The CFN Portal Reveals “Heroes & History” Secret Rejected Costumes for the Street Fighter V Cast

In the past, Capcom’s CFN Portal has released a series of concept art pieces providing us with a look at potential alternate costumes that inevitably met with the cutting room floor during Street Fighter V’s development. There have been superhero costumes, zombie costumes and various other outfits. This time, the theme is “Heroes & History,” featuring Balrog, Zangief, Chun-Li and Urien paying homage to various famous heroes and figures throughout the annals of time and legend. The website states that ” unlike the zombie costumes, these alts may be considered for production if there is a lot of hope and requests for them!” You can view concept art of each of these costumes below, with a brief description of how each one was created, and what they represent.

Balrog

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“Those iron ball gloves equipped to his arm look painful! We imagined him in the image of a Gladiator. It’s got a good feeling, right?”

Zangief

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“His horns and the cloak are gorgeous. Exactly like a hero! He feels like he’d likely say, ‘Speak up, I can’t hear you!’, huh?”

Chun-Li

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“We modeled her roughly after the image of much of 12th Century China. She feels like she’s something that came out of that classic novel ‘Water Margin’. That’s a meat bun in her hand.”

Urien

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“He’s completely a Persian king. And very cinematic. A skinheaded Excellency feels like a fresh novelty.”

“And that’s what we’ve got! Such is the feeling! We quite liked the concept of heroes and history, but, if at all possible, I think I want to associate the costumes to famous heroes from each character’s respective country of origin.”

(This time in charge: Zhongshan)

Lastly, we’ve got a special bonus for you: an additional superhero secret costume that was added to the site’s post after our initial coverage. What follows is a supervillain outfit for Juri Han, that allows the Spider to give off a strong Rita Repulsa vibe.

Evil Storm

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“The mysterious woman who manipulates the sinister wind. She doesn’t belong to any organization, but the mysterious warrior enjoys battle. ….Apparently a mysterious energy material is hidden underneath her eyepatch.”

What do you think of these rejected, secret costume concepts?  Are there any that you would like to see make it to the game for real in the future?  If so, let us know in the comments below! Stay tuned to Shoryuken, where we’ll provide you with more coverage of secret costumes if they’re released.

Source: CFN Portal

PS4 King of Fighters XIV HORI Real Arcade Pro Fight Stick on Sale at Fry’s Electronics

Back when the Madcatz Chun Li TE fightsticks were just released, they were impossible to find at a reasonable price and were going for $300+ on the forums or eBay. Fry’s Electronics was the low-key place to go to find rare arcade sticks at MSRP. Today, they back to helping out the FGC yet again by offering a quality, name-brand arcade stick at a great price.

Although the company only has locations in nine states (concentrated in Texas and California), you should take a look to see if one is near you if you are in the market for a high-quality and new arcade stick on the PlayStation 4 as a beginner, collector, or someone who just wants a new stick.

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HORI’s Real Arcade Pro King of Fighters XIV arcade stick is on sale for around $50.00 to $60.00 less than the MSRP at $99.99 (before applicable taxes).

You can find the item here and check to see if there is a store near you here. Happy hunting!

Source: Fry’s

Follow the Gaze of a Pro Guilty Gear Xrd -REVELATOR- Player, Thanks to Eye Tracking Technology

With so much information on the screen while playing a fighting game, it’s sometimes hard to judge where our eyes should focus. In Guilty Gear Xrd -REVELATOR-, a fast-paced game, there’s not only the opponent’s position and incoming mix-up to worry about, but also the Life, Burst, and Tension gauges, in addition to character-specific resources.

COG|Kid Viper has acquired an eye-tracking device to complement his streaming. While he has it on, the viewers can see where he exactly he looks while playing. Most of the time, he keeps himself focused on the opponent, tracking their movement very quickly.

Check out the sets below against various players on netplay to gain a little player insight thanks to this technology.

Source: Kid Viper (YouTube)

Justin Baisden of Fight For the 6ix Talks to Red Bull About Toronto’s Street Fighter Scene

As part of their continued fostering of the Street Fighter V scene through its Proving Grounds tournaments, Red Bull has been keen to interview key members from scenes where they are holding events. This time, Red Bull got the chance to chat with Justin Baisden, lead tournament organizer of Fight for the 6ix in Toronto, to discuss the local scene, its player diversity and playstyle.

Due to the influx of East Asian players coming to the University of Toronto to get a top education, the region has developed a style which integrates the defensive, footsies heavy play that is prominent in regions like Japan, Thailand and China. Toronto was renowned for this during the era of Third Strike and it has trickled down into the current crop of Street Fighter V players, creating a cohort of competitors that combines tactics from different sides of the Pacific.

This diversity applies to players too, as people come from the greater Ontario region, the USA and beyond to play against the eclectic mix of styles and contenders that converge at Toronto tournaments.

Source: Red Bull eSports

Ibuki Pulls Yet More Ninja Tools Out of the Bag With This Air Throw Tech in Street Fighter V

As if this wily kunoichi needs more tricky setups to bamboozle her opponent, Lucius_RNK has discovered a new anti air setup with Ibuki in Street Fighter V. By using the freeze frame of Ibuki’s V-Trigger on reaction to an opponent’s jump, Ibuki players can perform an air throw to fling their opponent into a bomb.

Off the bomb detonation, Ibukis can either go for the Critical Art for raw damage or follow up with a longer combo. However, the follow up or Critical Art is not guaranteed if the opponent quick rises the explosion and the actual air throw timing is quite strict, so get practicing in Training Mode to get the timing perfect. There is the possibility that this setup may work with different bomb timings, as u/GummibearGaming theorizes that you could meaty the quickrise if the Ibuki throws out a slow bomb. There is more to discover from this tech so get in the lab and start testing!

Sources: RNK Clan; r/StreetFighter